[hlcoders] steam issues

2006-06-06 Thread Vyacheslav Dzhura
Hello all,

  I perfectly know that this is programming forum, but I'll still post
  that here cos I already saw [and felt on myself] how Steam support
  works and maybe you guys (from Valve, or other) will read that and
  know the answer...

  1. I've installed Steam at work and only on my machine it doesn't
  launch at all! Just gives me 'exception can't load Steam.dll'
  without even displaying progress window or trying to connect
  anywhere! On other machines it first displays progress window, tries
  to connect and then gives that error. Steam forum has no answers
  regarding that, only questions from hundred of users.

  I [and everyone from work] go to Internet through our company's
  proxy, but it even doesn't try to connect on my machine. There is no
  ports issue

  2. You've made regional protection together with Buka company
  regarding CIS countries [some people here were joking why there were
  no writings on walls in game This is version for poor countries
  )))] and the question is:

  I always used only western Half-Life 2 activation keys, western
  Half-Life generations key. If I'll use Buka's activation key, will
  it work with my account? My Steam's language setting is English and
  I don't want make it russian because:
  1. this isn't my native language
  2. I don't need those russian game cache files.

  Hope for reply, please understing me right that I wrote here. Thanks

--
Best regards,
 Slava Hoaxer Dzhura  mailto:[EMAIL PROTECTED]



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Re: [hlcoders] steam issues

2006-06-06 Thread Teddy

This isn't the valve hotline, it's a mailing list for mod programmers

On 6/7/06, Vyacheslav Dzhura [EMAIL PROTECTED] wrote:

Hello all,

  I perfectly know that this is programming forum, but I'll still post
  that here cos I already saw [and felt on myself] how Steam support
  works and maybe you guys (from Valve, or other) will read that and
  know the answer...

  1. I've installed Steam at work and only on my machine it doesn't
  launch at all! Just gives me 'exception can't load Steam.dll'
  without even displaying progress window or trying to connect
  anywhere! On other machines it first displays progress window, tries
  to connect and then gives that error. Steam forum has no answers
  regarding that, only questions from hundred of users.

  I [and everyone from work] go to Internet through our company's
  proxy, but it even doesn't try to connect on my machine. There is no
  ports issue

  2. You've made regional protection together with Buka company
  regarding CIS countries [some people here were joking why there were
  no writings on walls in game This is version for poor countries
  )))] and the question is:

  I always used only western Half-Life 2 activation keys, western
  Half-Life generations key. If I'll use Buka's activation key, will
  it work with my account? My Steam's language setting is English and
  I don't want make it russian because:
  1. this isn't my native language
  2. I don't need those russian game cache files.

  Hope for reply, please understing me right that I wrote here. Thanks

--
Best regards,
 Slava Hoaxer Dzhura  mailto:[EMAIL PROTECTED]



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[hlcoders] Getting srcds to work on newer linuxes?

2006-06-06 Thread bloodykenny
Neither srcds_i486 nor srcds_i686 will load my mod on FC5.  They will load 
hl2mp however.  It's hard to say what's to blame because, as has been discussed 
ad nauseam on the Verc forums, the srcds has a bug where it gives no indication 
as to why it fails to load your .so, it simply skips it and tries the hl2mp one.

The usual tricks I've helped others perform in the past when they couldn't get 
their mods to load don't help here, because my .so really is loadable and 
exports the CreateInterface symbol, so something new is at work.

Anyone seen something like this?  Or, alternatively, know of any way to get 
helpful info out of srcds?

strace only reveals that it loaded the .so, but then unloaded it shortly 
thereafter.  What it might have disliked about the .so is not clear from the 
trace.

open(/home/bk/source/aoa/bin/server_i486.so, O_RDONLY) = 4
read(4, \177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0\3\0\1\0\0\0\240\207..., 512) = 512
fstat64(4, {st_mode=S_IFREG|0664, st_size=15746804, ...}) = 0
mmap2(NULL, 11697696, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 4, 0) = 
0x4e84000
mmap2(0x58cb000, 458752, PROT_READ|PROT_WRITE, 
MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 4, 0xa46) = 0x58cb000
mmap2(0x593b000, 462368, PROT_READ|PROT_WRITE, 
MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x593b000
close(4)= 0
mprotect(0x4e84000, 10776576, PROT_READ|PROT_WRITE) = 0
munmap(0x4e84000, 11697696) = 0
open(/home/bk/source/hl2mp/bin/server_i486.so, O_RDONLY) = 4

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RE: [hlcoders] Getting srcds to work on newer linuxes?

2006-06-06 Thread Alfred Reynolds
What does ldd -d aoa/bin/server_i486.so return one you have run
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ?

[EMAIL PROTECTED] wrote:
 Neither srcds_i486 nor srcds_i686 will load my mod on FC5.  They will
 load hl2mp however.  It's hard to say what's to blame because, as has
 been discussed ad nauseam on the Verc forums, the srcds has a bug
 where it gives no indication as to why it fails to load your .so, it
 simply skips it and tries the hl2mp one.

 The usual tricks I've helped others perform in the past when they
 couldn't get their mods to load don't help here, because my .so
 really is loadable and exports the CreateInterface symbol, so
 something new is at work.

 Anyone seen something like this?  Or, alternatively, know of any way
 to get helpful info out of srcds?

 strace only reveals that it loaded the .so, but then unloaded it
 shortly thereafter.  What it might have disliked about the .so is not
 clear from the trace.

 open(/home/bk/source/aoa/bin/server_i486.so, O_RDONLY) = 4
 read(4, \177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0\3\0\1\0\0\0\240\207...,
 512) = 512
 fstat64(4, {st_mode=S_IFREG|0664, st_size=15746804, ...}) = 0
 mmap2(NULL, 11697696, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE,
 4, 0) = 0x4e84000
 mmap2(0x58cb000, 458752, PROT_READ|PROT_WRITE,
 MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 4, 0xa46) = 0x58cb000
 mmap2(0x593b000, 462368, PROT_READ|PROT_WRITE,
 MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x593b000
 close(4)= 0
 mprotect(0x4e84000, 10776576, PROT_READ|PROT_WRITE) = 0
 munmap(0x4e84000, 11697696) = 0
 open(/home/bk/source/hl2mp/bin/server_i486.so, O_RDONLY) = 4

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Re: [hlcoders] steam issues

2006-06-06 Thread John Sheu
   I perfectly know that this is programming forum, but I'll still post
   that here cos I already saw [and felt on myself] how Steam support
   works and maybe you guys (from Valve, or other) will read that and
   know the answer...

Besides the risk of annoying a bunch of coders, you might also consider
(preferbly before posting) that we really can't help you here.  We're
working with the SDK; what Steam does or doesn't do is beyond our
control.  As to getting access to a Valve answer by posting here; your
mileage may vary.  Personally, I doubt it.  But then again, Alfred might
surprise me here.

-John Sheu

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RE: [hlcoders] Getting srcds to work on newer linuxes?

2006-06-06 Thread bloodykenny
Ah - I should've thought of this, but it's rather late, thanks for leading me 
down the right path there!

There were several gnu symbols undefined because srcds_i486 and srcds_i686 
don't link to libstdc++.so, unlike the test program I was using to check the 
validity of my .so, which of course was compiled with g++.  I linked to it in 
the .so, which is really the kosher thing to do anyway, and now it works.

At 2006/06/06 11:29 PM, Alfred Reynolds wrote:
What does ldd -d aoa/bin/server_i486.so return one you have run
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ?

[EMAIL PROTECTED] wrote:
 Neither srcds_i486 nor srcds_i686 will load my mod on FC5.  They will
 load hl2mp however.  It's hard to say what's to blame because, as has
 been discussed ad nauseam on the Verc forums, the srcds has a bug
 where it gives no indication as to why it fails to load your .so, it
 simply skips it and tries the hl2mp one.

 The usual tricks I've helped others perform in the past when they
 couldn't get their mods to load don't help here, because my .so
 really is loadable and exports the CreateInterface symbol, so
 something new is at work.

 Anyone seen something like this?  Or, alternatively, know of any way
 to get helpful info out of srcds?

 strace only reveals that it loaded the .so, but then unloaded it
 shortly thereafter.  What it might have disliked about the .so is not
 clear from the trace.

 open(/home/bk/source/aoa/bin/server_i486.so, O_RDONLY) = 4
 read(4, \177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0\3\0\1\0\0\0\240\207...,
 512) = 512
 fstat64(4, {st_mode=S_IFREG|0664, st_size=15746804, ...}) = 0
 mmap2(NULL, 11697696, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE,
 4, 0) = 0x4e84000
 mmap2(0x58cb000, 458752, PROT_READ|PROT_WRITE,
 MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 4, 0xa46) = 0x58cb000
 mmap2(0x593b000, 462368, PROT_READ|PROT_WRITE,
 MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x593b000
 close(4)= 0
 mprotect(0x4e84000, 10776576, PROT_READ|PROT_WRITE) = 0
 munmap(0x4e84000, 11697696) = 0
 open(/home/bk/source/hl2mp/bin/server_i486.so, O_RDONLY) = 4

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RE: [hlcoders] Getting srcds to work on newer linuxes?

2006-06-06 Thread Alfred Reynolds
Linking to libstdc++ will cause your mod to fail to run on numerous
Linux distributions (the reason we statically link to it). You should
statically link also, the sample Makefile ship with an example of how to
do that.

- Alfred

[EMAIL PROTECTED] wrote:
 Ah - I should've thought of this, but it's rather late, thanks for
 leading me down the right path there!

 There were several gnu symbols undefined because srcds_i486 and
 srcds_i686 don't link to libstdc++.so, unlike the test program I was
 using to check the validity of my .so, which of course was compiled
 with g++.  I linked to it in the .so, which is really the kosher
 thing to do anyway, and now it works.

 At 2006/06/06 11:29 PM, Alfred Reynolds wrote:
 What does ldd -d aoa/bin/server_i486.so return one you have run
 export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ?

 [EMAIL PROTECTED] wrote:
 Neither srcds_i486 nor srcds_i686 will load my mod on FC5.  They
 will load hl2mp however.  It's hard to say what's to blame because,
 as has been discussed ad nauseam on the Verc forums, the srcds has
 a bug where it gives no indication as to why it fails to load your
 .so, it simply skips it and tries the hl2mp one.

 The usual tricks I've helped others perform in the past when they
 couldn't get their mods to load don't help here, because my .so
 really is loadable and exports the CreateInterface symbol, so
 something new is at work.

 Anyone seen something like this?  Or, alternatively, know of any way
 to get helpful info out of srcds?

 strace only reveals that it loaded the .so, but then unloaded it
 shortly thereafter.  What it might have disliked about the .so is
 not clear from the trace.

 open(/home/bk/source/aoa/bin/server_i486.so, O_RDONLY) = 4
 read(4,
 \177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0\3\0\1\0\0\0\240\207..., 512)
 = 512 fstat64(4, {st_mode=S_IFREG|0664, st_size=15746804, ...}) = 0
 mmap2(NULL, 11697696, PROT_READ|PROT_EXEC,
 MAP_PRIVATE|MAP_DENYWRITE, 4, 0) = 0x4e84000 mmap2(0x58cb000,
 458752, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE,
 4, 0xa46) = 0x58cb000 mmap2(0x593b000, 462368,
 PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) =
 0x593b000
 close(4)= 0
 mprotect(0x4e84000, 10776576, PROT_READ|PROT_WRITE) = 0
 munmap(0x4e84000, 11697696) = 0
 open(/home/bk/source/hl2mp/bin/server_i486.so, O_RDONLY) = 4

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