[hlcoders] Unable to Launch Game
-- [ Picked text/plain from multipart/alternative ] Ok, I have a problem with my Mod. My mod is a Make Mod from Scratch Mod, and I started doing chapters for the new game dialog. If I start a new game in the console I get execing chapter1.cfg Unable to launch game And the game never launches. my chapter1.cfg says: map b1_cellar If, instead of starting a new game I simply type map b1_cellar in game, it works fine. But, if I goto new game, then it says the execing chapter1.cfg Unable to launch game and after that, even if I then type map b1_cellar then it says Unable to launch game. Any help would be great. Thanks, -Michael Kramer -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Unable to Launch Game
-- [ Picked text/plain from multipart/alternative ] Why are we making a mod from scratch now? Use the HL2 singleplayer code! -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Unable to Launch Game
-- [ Picked text/plain from multipart/alternative ] Because, I need it to be from scratch, It is much much easier to change the things I need to change in it. And I use nothing from Half-Life 2, so I don't want any of the NPC code, or the weapon code, and I don't want the hl2_player.cpp code or any of it. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Unable to Launch Game
-- [ Picked text/plain from multipart/alternative ] From scratch has so much more that you need to change tho. it really doesn't matter if you don't use hl2's stuff, it's still ready for singleplayer the skeletal sdk really isn't for anything -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Font size glitches after hud_reloadscheme
On Sunday 16 July 2006 4:12 pm, [EMAIL PROTECTED] wrote: Thanks to some inspiring info in the [hlcoders] Full-screen HudElement thread, I found the solution to the long-standing and horribly annoying HL2 bug where resizing your window caused the HUD to screw up. That was my other reason for re-initializing the whole HUD rather than just specifically fixing one HUD element. Glad to see that somebody else made the connection :) -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Unable to Launch Game
-- [ Picked text/plain from multipart/alternative ] But I have built so much using the base sdk, and I need it to remain as a base sdk, everything is working fine except the New Game Dialog, and I don't know why. Everything else works fine. I don't want to use the modify hl2 singleplayer because It will be a big hassle to remove every npc, weapon, and basically everything under the hl2Dll folder. And add in all of my stuff, my own custom player, and setup everything how I have it now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vac
-- [ Picked text/plain from multipart/alternative ] Just created it :) http://developer.valvesoftware.com/wiki/VAC_for_Mods On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote: A number of admins on the hidden forums found that rolling back their srcds files allowed them to run secured servers - though I'm not sure if VAC is running in a complete sense or if it's just indicating a false secure status in the server browser, I can provide a link to 'rolled back' linux files if anyone wants them for testing. Could someone at valve comment on the official situation regarding VAC and third party mods? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Solar Sent: 12 July 2006 02:25 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vac -- [ Picked text/plain from multipart/alternative ] Well thats what I thought too, but then I created a new mod from scratch, and copied the dods's dlls into it. Then I started it and presto, no vac either... Which is what led me to beleive that it has to be configured valve side like the steam stats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Vac
Rolling back won't secure your mod, all you will do it expose your server to exploits we have since fixed and various other bugs. - Alfred Charles Solar wrote: -- [ Picked text/plain from multipart/alternative ] Just created it :) http://developer.valvesoftware.com/wiki/VAC_for_Mods On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote: A number of admins on the hidden forums found that rolling back their srcds files allowed them to run secured servers - though I'm not sure if VAC is running in a complete sense or if it's just indicating a false secure status in the server browser, I can provide a link to 'rolled back' linux files if anyone wants them for testing. Could someone at valve comment on the official situation regarding VAC and third party mods? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Solar Sent: 12 July 2006 02:25 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vac -- [ Picked text/plain from multipart/alternative ] Well thats what I thought too, but then I created a new mod from scratch, and copied the dods's dlls into it. Then I started it and presto, no vac either... Which is what led me to beleive that it has to be configured valve side like the steam stats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vac
-- [ Picked text/plain from multipart/alternative ] Not rolling back read the wiki. On 7/17/06, Alfred Reynolds [EMAIL PROTECTED] wrote: Rolling back won't secure your mod, all you will do it expose your server to exploits we have since fixed and various other bugs. - Alfred Charles Solar wrote: -- [ Picked text/plain from multipart/alternative ] Just created it :) http://developer.valvesoftware.com/wiki/VAC_for_Mods On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote: A number of admins on the hidden forums found that rolling back their srcds files allowed them to run secured servers - though I'm not sure if VAC is running in a complete sense or if it's just indicating a false secure status in the server browser, I can provide a link to 'rolled back' linux files if anyone wants them for testing. Could someone at valve comment on the official situation regarding VAC and third party mods? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Solar Sent: 12 July 2006 02:25 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vac -- [ Picked text/plain from multipart/alternative ] Well thats what I thought too, but then I created a new mod from scratch, and copied the dods's dlls into it. Then I started it and presto, no vac either... Which is what led me to beleive that it has to be configured valve side like the steam stats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Render Targets taking a long time to create?
I'm pretty sure that way back, like a year ago, the RTs were created almost instantly without any pause. On this call: Msg(Creating RT Texture..\n); ITexture* tex = materials-CreateNamedRenderTargetTexture( , 256, 256, RT_SIZE_NO_CHANGE, fmt ); Msg(DONE!\n); It's taking about 3 seconds between the Msg's.. with a bunch of First-chance exception at 0x7c81eb33 in hl2.exe: Microsoft C++ exception: Grid::CFs::CEndOfFileException @ 0x0013ce2c. in between. What's the deal? Is there a faster way? Why is it reading 8 files when creating a simple render target? - garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vac
-- [ Picked text/plain from multipart/alternative ] What's a dods source mod? Do you just mean you tested it using Day of Defeat: Source? Isn't it already VAC secure? On 7/17/06, Charles Solar [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Just created it :) http://developer.valvesoftware.com/wiki/VAC_for_Mods On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote: A number of admins on the hidden forums found that rolling back their srcds files allowed them to run secured servers - though I'm not sure if VAC is running in a complete sense or if it's just indicating a false secure status in the server browser, I can provide a link to 'rolled back' linux files if anyone wants them for testing. Could someone at valve comment on the official situation regarding VAC and third party mods? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Solar Sent: 12 July 2006 02:25 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vac -- [ Picked text/plain from multipart/alternative ] Well thats what I thought too, but then I created a new mod from scratch, and copied the dods's dlls into it. Then I started it and presto, no vac either... Which is what led me to beleive that it has to be configured valve side like the steam stats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Vac
-- [ Picked text/plain from multipart/alternative ] www.prodod.net First and only mod released not requireing half life 2 On 7/17/06, LDuke [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What's a dods source mod? Do you just mean you tested it using Day of Defeat: Source? Isn't it already VAC secure? On 7/17/06, Charles Solar [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Just created it :) http://developer.valvesoftware.com/wiki/VAC_for_Mods On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote: A number of admins on the hidden forums found that rolling back their srcds files allowed them to run secured servers - though I'm not sure if VAC is running in a complete sense or if it's just indicating a false secure status in the server browser, I can provide a link to 'rolled back' linux files if anyone wants them for testing. Could someone at valve comment on the official situation regarding VAC and third party mods? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Solar Sent: 12 July 2006 02:25 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vac -- [ Picked text/plain from multipart/alternative ] Well thats what I thought too, but then I created a new mod from scratch, and copied the dods's dlls into it. Then I started it and presto, no vac either... Which is what led me to beleive that it has to be configured valve side like the steam stats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Vac
Except for all the ones released before you using HL2MP (which != HL2) :-) - Alfred Charles Solar wrote: -- [ Picked text/plain from multipart/alternative ] www.prodod.net First and only mod released not requireing half life 2 On 7/17/06, LDuke [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What's a dods source mod? Do you just mean you tested it using Day of Defeat: Source? Isn't it already VAC secure? On 7/17/06, Charles Solar [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Just created it :) http://developer.valvesoftware.com/wiki/VAC_for_Mods On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote: A number of admins on the hidden forums found that rolling back their srcds files allowed them to run secured servers - though I'm not sure if VAC is running in a complete sense or if it's just indicating a false secure status in the server browser, I can provide a link to 'rolled back' linux files if anyone wants them for testing. Could someone at valve comment on the official situation regarding VAC and third party mods? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Solar Sent: 12 July 2006 02:25 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vac -- [ Picked text/plain from multipart/alternative ] Well thats what I thought too, but then I created a new mod from scratch, and copied the dods's dlls into it. Then I started it and presto, no vac either... Which is what led me to beleive that it has to be configured valve side like the steam stats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders