[hlcoders] Unable to Launch Game

2006-07-17 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
Ok, I have a problem with my Mod.

My mod is a Make Mod from Scratch Mod, and I started doing chapters for
the new game dialog.
If I start a new game in the console I get
execing chapter1.cfg
Unable to launch game

And the game never launches.
my chapter1.cfg says:

map b1_cellar

If, instead of starting a new game I simply type map b1_cellar in game, it
works fine.
But, if I goto new game, then it says the

execing chapter1.cfg
Unable to launch game

and after that, even if I then type map b1_cellar then it says Unable to
launch game.

Any help would be great.

Thanks,


-Michael Kramer
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Re: [hlcoders] Unable to Launch Game

2006-07-17 Thread Aaron Schiff
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Why are we making a mod from scratch now? Use the HL2 singleplayer code!

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Re: [hlcoders] Unable to Launch Game

2006-07-17 Thread Michael Kramer
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Because, I need it to be from scratch, It is much much easier to change the
things I need to change in it. And I use nothing from Half-Life 2, so I
don't want any of the NPC code, or the weapon code, and I don't want the
hl2_player.cpp code or any of it.
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Re: [hlcoders] Unable to Launch Game

2006-07-17 Thread Aaron Schiff
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From scratch has so much more that you need to change tho. it really
doesn't matter if you don't use hl2's stuff, it's still ready for
singleplayer

the skeletal sdk really isn't for anything

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Re: [hlcoders] Font size glitches after hud_reloadscheme

2006-07-17 Thread John Sheu
On Sunday 16 July 2006 4:12 pm, [EMAIL PROTECTED] wrote:
 Thanks to some inspiring info in the [hlcoders] Full-screen HudElement
 thread, I found the solution to the long-standing and horribly annoying HL2
 bug where resizing your window caused the HUD to screw up.

That was my other reason for re-initializing the whole HUD rather than just
specifically fixing one HUD element.  Glad to see that somebody else made the
connection :)

-John Sheu

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Re: [hlcoders] Unable to Launch Game

2006-07-17 Thread Michael Kramer
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But I have built so much using the base sdk, and I need it to remain as a
base sdk, everything is working fine except the New Game Dialog, and I
don't know why. Everything else works fine. I don't want to use the modify
hl2 singleplayer because It will be a big hassle to remove every npc,
weapon, and basically everything under the hl2Dll folder. And add in all of
my stuff, my own custom player, and setup everything how I have it now.
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Re: [hlcoders] Vac

2006-07-17 Thread Charles Solar
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[ Picked text/plain from multipart/alternative ]
Just created it :)

http://developer.valvesoftware.com/wiki/VAC_for_Mods


On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote:

 A number of admins on the hidden forums found that rolling back their
 srcds
 files allowed them to run secured servers - though I'm not sure if VAC is
 running in a complete sense or if it's just indicating a false secure
 status
 in the server browser, I can provide a link to 'rolled back' linux files
 if
 anyone wants them for testing.

 Could someone at valve comment on the official situation regarding VAC and
 third party mods?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Charles Solar
 Sent: 12 July 2006 02:25
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Vac

 --
 [ Picked text/plain from multipart/alternative ] Well thats what I thought
 too, but then I created a new mod from scratch, and copied the dods's dlls
 into it.  Then I started it and presto, no vac either...  Which is what
 led
 me to beleive that it has to be configured valve side like the steam
 stats.


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RE: [hlcoders] Vac

2006-07-17 Thread Alfred Reynolds
Rolling back won't secure your mod, all you will do it expose your
server to exploits we have since fixed and various other bugs.

- Alfred

Charles Solar wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Just created it :)

 http://developer.valvesoftware.com/wiki/VAC_for_Mods


 On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote:

 A number of admins on the hidden forums found that rolling back
 their srcds files allowed them to run secured servers - though I'm
 not sure if VAC is running in a complete sense or if it's just
 indicating a false secure status in the server browser, I can
 provide a link to 'rolled back' linux files if anyone wants them for
 testing.

 Could someone at valve comment on the official situation regarding
 VAC and third party mods?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Charles
 Solar Sent: 12 July 2006 02:25 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Vac

 --
 [ Picked text/plain from multipart/alternative ] Well thats what I
 thought too, but then I created a new mod from scratch, and copied
 the dods's dlls into it.  Then I started it and presto, no vac
 either...  Which is what led me to beleive that it has to be
 configured valve side like the steam stats.


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Re: [hlcoders] Vac

2006-07-17 Thread Charles Solar
--
[ Picked text/plain from multipart/alternative ]
Not rolling back read the wiki.

On 7/17/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

 Rolling back won't secure your mod, all you will do it expose your
 server to exploits we have since fixed and various other bugs.

 - Alfred

 Charles Solar wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Just created it :)
 
  http://developer.valvesoftware.com/wiki/VAC_for_Mods
 
 
  On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote:
 
  A number of admins on the hidden forums found that rolling back
  their srcds files allowed them to run secured servers - though I'm
  not sure if VAC is running in a complete sense or if it's just
  indicating a false secure status in the server browser, I can
  provide a link to 'rolled back' linux files if anyone wants them for
  testing.
 
  Could someone at valve comment on the official situation regarding
  VAC and third party mods?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Charles
  Solar Sent: 12 July 2006 02:25 To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Vac
 
  --
  [ Picked text/plain from multipart/alternative ] Well thats what I
  thought too, but then I created a new mod from scratch, and copied
  the dods's dlls into it.  Then I started it and presto, no vac
  either...  Which is what led me to beleive that it has to be
  configured valve side like the steam stats.
 
 
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  archives, please visit:
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[hlcoders] Render Targets taking a long time to create?

2006-07-17 Thread Garry Newman

I'm pretty sure that way back, like a year ago, the RTs were created
almost instantly without any pause.

On this call:

Msg(Creating RT Texture..\n);
ITexture* tex = materials-CreateNamedRenderTargetTexture( ,
256, 256, RT_SIZE_NO_CHANGE, fmt );
Msg(DONE!\n);

It's taking about 3 seconds between the Msg's.. with a bunch of

First-chance exception at 0x7c81eb33 in hl2.exe: Microsoft C++
exception: Grid::CFs::CEndOfFileException @ 0x0013ce2c.

in between.

What's the deal? Is there a faster way? Why is it reading 8 files when
creating a simple render target?

- garry

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Re: [hlcoders] Vac

2006-07-17 Thread LDuke
--
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What's a dods source mod?  Do you just mean you tested it using Day of
Defeat: Source?  Isn't it already VAC secure?

On 7/17/06, Charles Solar [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Just created it :)

 http://developer.valvesoftware.com/wiki/VAC_for_Mods


 On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote:
 
  A number of admins on the hidden forums found that rolling back their
  srcds
  files allowed them to run secured servers - though I'm not sure if VAC
 is
  running in a complete sense or if it's just indicating a false secure
  status
  in the server browser, I can provide a link to 'rolled back' linux files
  if
  anyone wants them for testing.
 
  Could someone at valve comment on the official situation regarding VAC
 and
  third party mods?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Charles
 Solar
  Sent: 12 July 2006 02:25
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Vac
 
  --
  [ Picked text/plain from multipart/alternative ] Well thats what I
 thought
  too, but then I created a new mod from scratch, and copied the dods's
 dlls
  into it.  Then I started it and presto, no vac either...  Which is what
  led
  me to beleive that it has to be configured valve side like the steam
  stats.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 --

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Re: [hlcoders] Vac

2006-07-17 Thread Charles Solar
--
[ Picked text/plain from multipart/alternative ]
www.prodod.net

First and only mod released not requireing half life 2

On 7/17/06, LDuke [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 What's a dods source mod?  Do you just mean you tested it using Day of
 Defeat: Source?  Isn't it already VAC secure?

 On 7/17/06, Charles Solar [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Just created it :)
 
  http://developer.valvesoftware.com/wiki/VAC_for_Mods
 
 
  On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote:
  
   A number of admins on the hidden forums found that rolling back their
   srcds
   files allowed them to run secured servers - though I'm not sure if VAC
  is
   running in a complete sense or if it's just indicating a false secure
   status
   in the server browser, I can provide a link to 'rolled back' linux
 files
   if
   anyone wants them for testing.
  
   Could someone at valve comment on the official situation regarding VAC
  and
   third party mods?
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Charles
  Solar
   Sent: 12 July 2006 02:25
   To: hlcoders@list.valvesoftware.com
   Subject: Re: [hlcoders] Vac
  
   --
   [ Picked text/plain from multipart/alternative ] Well thats what I
  thought
   too, but then I created a new mod from scratch, and copied the dods's
  dlls
   into it.  Then I started it and presto, no vac either...  Which is
 what
   led
   me to beleive that it has to be configured valve side like the steam
   stats.
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
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RE: [hlcoders] Vac

2006-07-17 Thread Alfred Reynolds
Except for all the ones released before you using HL2MP (which != HL2)
:-)

- Alfred

Charles Solar wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 www.prodod.net

 First and only mod released not requireing half life 2

 On 7/17/06, LDuke [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 What's a dods source mod?  Do you just mean you tested it using Day
 of Defeat: Source?  Isn't it already VAC secure?

 On 7/17/06, Charles Solar [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Just created it :)

 http://developer.valvesoftware.com/wiki/VAC_for_Mods


 On 7/12/06, Chris Janes [EMAIL PROTECTED] wrote:

 A number of admins on the hidden forums found that rolling back
 their srcds files allowed them to run secured servers - though I'm
 not sure if VAC is running in a complete sense or if it's just
 indicating a false secure status in the server browser, I can
 provide a link to 'rolled back' linux files if anyone wants them
 for testing.

 Could someone at valve comment on the official situation regarding
 VAC and third party mods?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Charles Solar Sent: 12 July 2006 02:25 To:
 hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Vac

 --
 [ Picked text/plain from multipart/alternative ] Well thats what I
 thought too, but then I created a new mod from scratch, and copied
 the dods's dlls into it.  Then I started it and presto, no vac
 either...  Which is what led me to beleive that it has to be
 configured valve side like the steam stats.


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 archives, please visit:
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