Re: [hlcoders] Updated Known SDK Issues Page
Also looking at the page, it seems to be closed source, can you add the community list to the page found at http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List --- Luke Duguid <[EMAIL PROTECTED]> wrote: > /.ca long weekend drunken spiel> > > Hey Mike! A random thanks for all your work... It > can all seem a bit > overwhelming with all these changes and breakage's, > from both mod/ > server plugin developer to your perspective but in > the end, it is > appreciated that you and valve are making the > effort... > > > > > > On 7-Aug-06, at 5:39 PM, Mike Durand wrote: > > > Hi All- > > > > I have added some content to the SDK Known Issues > page > > > (http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues) > that > > provides workarounds to several of the Hammer > problems you have been > > seeing. > > > > Here's what's there so far: > > > > 3D View In Hammer Appears Empty > > Direct Shortcuts to Hammer Will Not Work > > SDK Launcher Will Terminate if No 'gameinfo.txt' > Exists In A MOD > > Directory > > Error When Compiling Maps from Within A Mod > > Error When Running Maps from Within A Mod > > > > I'll add more to this page as I continue to plow > through the issues as > > they come. > > > > Thanks for your patience. I will try to get to > everyone's issues that > > have not been addressed already. > > > > -Mike > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Nigredo Studios http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Updated Known SDK Issues Page
/.ca long weekend drunken spiel> Hey Mike! A random thanks for all your work... It can all seem a bit overwhelming with all these changes and breakage's, from both mod/ server plugin developer to your perspective but in the end, it is appreciated that you and valve are making the effort... On 7-Aug-06, at 5:39 PM, Mike Durand wrote: Hi All- I have added some content to the SDK Known Issues page (http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues) that provides workarounds to several of the Hammer problems you have been seeing. Here's what's there so far: 3D View In Hammer Appears Empty Direct Shortcuts to Hammer Will Not Work SDK Launcher Will Terminate if No 'gameinfo.txt' Exists In A MOD Directory Error When Compiling Maps from Within A Mod Error When Running Maps from Within A Mod I'll add more to this page as I continue to plow through the issues as they come. Thanks for your patience. I will try to get to everyone's issues that have not been addressed already. -Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Compiling SDK in VC++ 2002
Right. I had heard that and forgot to put it on the known issues list. It's there now. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Schiff Sent: Monday, August 07, 2006 4:46 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Compiling SDK in VC++ 2002 -- [ Picked text/plain from multipart/alternative ] It seems that the update broke compilation within 2002 now? -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Updated Known SDK Issues Page
-- [ Picked text/plain from multipart/alternative ] Thanks Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Compiling SDK in VC++ 2002
-- [ Picked text/plain from multipart/alternative ] It seems that the update broke compilation within 2002 now? -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] gravity gun sprites with the SDK update
-- [ Picked text/plain from multipart/alternative ] In dev/ :) On 08/08/06, Nick <[EMAIL PROTECTED]> wrote: > > lol sorry, I was talking about the textures on the wall the ones > colored yellow and orange. > > On 8/7/06, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > \hl2mp\materials\sprites\ > > > > On 08/08/06, Nick <[EMAIL PROTECTED]> wrote: > > > > > > I'm just very curious where did you find those textures? Does anyone > > > know where to find them? > > > > > > On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > The alpha doesn't work on the sprites on the gravity gun since > updating > > > to > > > > the latest SDK release. > > > > > > > > I've tried both debug and release compiles of the stock HL2MP sdk > with > > > no > > > > changes to the code: > > > > http://x5.freeshare.us/117fs341820.jpg > > > > > > > > Grant > > > > (L. Duke) > > > > -- > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > /ProZak > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Updated Known SDK Issues Page
Hi All- I have added some content to the SDK Known Issues page (http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues) that provides workarounds to several of the Hammer problems you have been seeing. Here's what's there so far: 3D View In Hammer Appears Empty Direct Shortcuts to Hammer Will Not Work SDK Launcher Will Terminate if No 'gameinfo.txt' Exists In A MOD Directory Error When Compiling Maps from Within A Mod Error When Running Maps from Within A Mod I'll add more to this page as I continue to plow through the issues as they come. Thanks for your patience. I will try to get to everyone's issues that have not been addressed already. -Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] gravity gun sprites with the SDK update
lol sorry, I was talking about the textures on the wall the ones colored yellow and orange. On 8/7/06, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] \hl2mp\materials\sprites\ On 08/08/06, Nick <[EMAIL PROTECTED]> wrote: > > I'm just very curious where did you find those textures? Does anyone > know where to find them? > > On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > The alpha doesn't work on the sprites on the gravity gun since updating > to > > the latest SDK release. > > > > I've tried both debug and release compiles of the stock HL2MP sdk with > no > > changes to the code: > > http://x5.freeshare.us/117fs341820.jpg > > > > Grant > > (L. Duke) > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] gravity gun sprites with the SDK update
-- [ Picked text/plain from multipart/alternative ] \hl2mp\materials\sprites\ On 08/08/06, Nick <[EMAIL PROTECTED]> wrote: > > I'm just very curious where did you find those textures? Does anyone > know where to find them? > > On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > The alpha doesn't work on the sprites on the gravity gun since updating > to > > the latest SDK release. > > > > I've tried both debug and release compiles of the stock HL2MP sdk with > no > > changes to the code: > > http://x5.freeshare.us/117fs341820.jpg > > > > Grant > > (L. Duke) > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] gravity gun sprites with the SDK update
-- [ Picked text/plain from multipart/alternative ] half-life 2 deathmatch.gcf -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] gravity gun sprites with the SDK update
-- [ Picked text/plain from multipart/alternative ] I believe they are under ths sprites/ folder in hl2mp gcf (under materials) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] gravity gun sprites with the SDK update
I'm just very curious where did you find those textures? Does anyone know where to find them? On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] The alpha doesn't work on the sprites on the gravity gun since updating to the latest SDK release. I've tried both debug and release compiles of the stock HL2MP sdk with no changes to the code: http://x5.freeshare.us/117fs341820.jpg Grant (L. Duke) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Launching mod from error, Error!
-- [ Picked text/plain from multipart/alternative ] Thanks Mike :D -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] gravity gun sprites with the SDK update
-- [ Picked text/plain from multipart/alternative ] Are you using the appid 215? If so, you will have to mount the hl2mp content for it to work. The AppID 215 doesn't include HL2MP content, only HL2. On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > The alpha doesn't work on the sprites on the gravity gun since updating to > the latest SDK release. > > I've tried both debug and release compiles of the stock HL2MP sdk with no > changes to the code: > http://x5.freeshare.us/117fs341820.jpg > > Grant > (L. Duke) > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] gravity gun sprites with the SDK update
-- [ Picked text/plain from multipart/alternative ] I think it's the fact that you're using 215 that screws it up...you need to extract the changed materials from HL2MP's gcf or use appid 320 -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] gravity gun sprites with the SDK update
-- [ Picked text/plain from multipart/alternative ] The alpha doesn't work on the sprites on the gravity gun since updating to the latest SDK release. I've tried both debug and release compiles of the stock HL2MP sdk with no changes to the code: http://x5.freeshare.us/117fs341820.jpg Grant (L. Duke) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Launching mod from error, Error!
This is a multi-part message in MIME format. -- OK. So here's the workaround for the "Can't Run Map from Hammer" problem . I plan to fix this programmatically, but until I do... 1) On Hammer's Tools|Options|Build Tools page change the Game Executable page to be: $SteamDir\steam.exe Instead of: $SteamUserDir\half-life 2\hl2.exe 2) From the Run Map screen prepend the following to the parameters for the '$game_exe' command: -applaunch 215 So what this will do is run Steam and instruct it to launch 'Source SDK base' and point it to the map defined by the remainder of the '$game_exe' parameters. One thing to look out for is that you will need to build the DLL's for your MOD before running it. Hope this helps a bit. -Mike -Original Message- From: Mike Durand Sent: Monday, August 07, 2006 11:50 AM To: 'hlcoders@list.valvesoftware.com' Subject: RE: [hlcoders] Launching mod from error, Error! I'm looking into this one now. I'll let you know when I have a workaround or fix. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer Sent: Sunday, August 06, 2006 9:28 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Launching mod from error, Error! -- [ Picked text/plain from multipart/alternative ] I get this when I try to launch a map from hammer using my mod (app id 215) http://img137.imageshack.us/img137/3314/errorfw8.jpg Any ideas what is causing it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Content-Description: SteamFSError-Sol1.JPG [ SteamFSError-Sol1.JPG of type image/jpeg deleted ] -- Content-Description: SteamFSError-Sol2.JPG [ SteamFSError-Sol2.JPG of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Update Is Released - the patch file
-- [ Picked text/plain from multipart/alternative ] I made a new map with func_door_rotating, and it works fine. On another note, it seems im getting random ASSERTS from GameMovement.cpp, anyone else getting these? After I get the error, the player begins to move around randomly -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] JOIN a server via the command line
-- [ Picked text/plain from multipart/alternative ] +password :)? On 08/08/06, Buddy Seaver <[EMAIL PROTECTED]> wrote: > > Thanks, is it possible to pas the password as well? > > Buddy Seaver > [EMAIL PROTECTED] > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tobias > Kammersgaard > Sent: Monday, August 07, 2006 5:10 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] JOIN a server via the command line > > -- > [ Picked text/plain from multipart/alternative ] > Doesn't +connect work anymore? > steam.exe -applaunch -console +connect > > On 08/08/06, Buddy Seaver <[EMAIL PROTECTED]> wrote: > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Has anyone figured out how to join a HL2:DM server from the command > > line? -Thanks > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > /ProZak > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] JOIN a server via the command line
Found the answer, Thanks anyway. Buddy Seaver [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Buddy Seaver Sent: Monday, August 07, 2006 5:17 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] JOIN a server via the command line Thanks, is it possible to pas the password as well? Buddy Seaver [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: Monday, August 07, 2006 5:10 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] JOIN a server via the command line -- [ Picked text/plain from multipart/alternative ] Doesn't +connect work anymore? steam.exe -applaunch -console +connect On 08/08/06, Buddy Seaver <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Has anyone figured out how to join a HL2:DM server from the command > line? -Thanks > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] JOIN a server via the command line
Thanks, is it possible to pas the password as well? Buddy Seaver [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: Monday, August 07, 2006 5:10 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] JOIN a server via the command line -- [ Picked text/plain from multipart/alternative ] Doesn't +connect work anymore? steam.exe -applaunch -console +connect On 08/08/06, Buddy Seaver <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Has anyone figured out how to join a HL2:DM server from the command > line? -Thanks > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] JOIN a server via the command line
-- [ Picked text/plain from multipart/alternative ] Doesn't +connect work anymore? steam.exe -applaunch -console +connect On 08/08/06, Buddy Seaver <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Has anyone figured out how to join a HL2:DM server from the command > line? -Thanks > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] JOIN a server via the command line
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has anyone figured out how to join a HL2:DM server from the command line? -Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Update Is Released - the patch file
-- [ Picked text/plain from multipart/alternative ] Speaking of sever problems, I noticed func_rotating_door seems to be broken in the new SDK code. I haven't done *much* testing, but on a map that worked perfectly fine with the other sdk, in the new SDK when you touch the door, you get either stuck on it, or it will spin forever going through walls. On 8/7/06, Mike Durand <[EMAIL PROTECTED]> wrote: > > I don't have anything more to add on shaders yet. I'm trying to get some > of the severe problems with this drop fixed and after that I'll be able > to investigate the shader issue more. > > Thanks for you patience. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Matt > Stafford > Sent: Monday, August 07, 2006 5:29 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file > > -- > [ Picked text/plain from multipart/alternative ] Any word on shaders yet > Mike? > > Matt > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] CDefaultClientRenderable
Well Beam_t uses this implementation: const matrix3x4_t &Beam_t::RenderableToWorldTransform() { static matrix3x4_t mat; SetIdentityMatrix( mat ); PositionMatrix( GetRenderOrigin(), mat ); return mat; } which should be identical to yours in the case of an identity orientation (GetRenderAngles()==vec3_angle) How is it broken? Are you saying it doesn't compile or that the behavior is incorrect? > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > ? > Sent: Monday, August 07, 2006 7:49 AM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] CDefaultClientRenderable > > for make some beam based on CDefaultClientRenderable > > in old sdk i use > virtual const Vector& GetRenderOrigin( void ) { return > m_worldPosition; } virtual const QAngle& GetRenderAngles( > void ) { return m_targetRotation; } > > but now after sdk update > > new function added, and i must use it but i dunno how to and > it not work > > this func is > virtual const matrix3x4_t & RenderableToWorldTransform() > > so qtf ? > > i use that method > > // Setup our transform. > static matrix3x4_t mat; > AngleMatrix(GetRenderAngles(),GetRenderOrigin(),mat); > return mat; > > but it not work ? > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Launching mod from error, Error!
I'm looking into this one now. I'll let you know when I have a workaround or fix. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer Sent: Sunday, August 06, 2006 9:28 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Launching mod from error, Error! -- [ Picked text/plain from multipart/alternative ] I get this when I try to launch a map from hammer using my mod (app id 215) http://img137.imageshack.us/img137/3314/errorfw8.jpg Any ideas what is causing it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Source SDK Update Is Released - the patch file
I don't have anything more to add on shaders yet. I'm trying to get some of the severe problems with this drop fixed and after that I'll be able to investigate the shader issue more. Thanks for you patience. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Stafford Sent: Monday, August 07, 2006 5:29 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file -- [ Picked text/plain from multipart/alternative ] Any word on shaders yet Mike? Matt -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Update Is Released
--Mike Durand, I am wondering the same thing as MattWhere is the updated shader code? This topic has been one of the most discussed threads @ hl2coding and while we have managed to do some good things we are unable to write more complex shaders such as DOF because of the lack of support and or documentation. For me shaders are the most interesting parts of the source SDK to get to work with...So please when is this going to be significantly updated?? Adam Donovan Hybrid Media Artist ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] CDefaultClientRenderable
for make some beam based on CDefaultClientRenderable in old sdk i use virtual const Vector& GetRenderOrigin( void ) { return m_worldPosition; } virtual const QAngle& GetRenderAngles( void ) { return m_targetRotation; } but now after sdk update new function added, and i must use it but i dunno how to and it not work this func is virtual const matrix3x4_t & RenderableToWorldTransform() so qtf ? i use that method // Setup our transform. static matrix3x4_t mat; AngleMatrix(GetRenderAngles(),GetRenderOrigin(),mat); return mat; but it not work ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Player Can Lean? (Peek)
I do that , real rotation, but need some fix, can come give shot in this topic to last message? http://www.chatbear.com/board.plm?a=viewthread&t=561,1154677023,19082&id=998545&b=4991&v=flatold ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Update Is Released - the patch file
-- [ Picked text/plain from multipart/alternative ] Any word on shaders yet Mike? Matt -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
AW: [hlcoders] Logical View?
I've experienced the lags in Hammer when I first opened a map in it after the SDK 2 release, too. It happend on zoom operations already. The solution was to simply place a camera in the viewport and then, Hammer acts like usual without lags. However, I didn't find out so far how I can get back to logical view. Greetings, Sebastian 'Darth.Hunter' Kreutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] datacache.dll crash after mod creation
-- [ Picked text/plain from multipart/alternative ] I always get a datacache.dll crash when alt-tabbing On 8/7/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Good morning, > > after the big SDK update, I tried using the 'create a mod' wizard with the > setting "from scratch" to setup a working environment for our new mod, of > course using the new SteamAppId. > > After setting the mod up by the wizard which added the default client.dlland > server.dll, I tried starting the mod. Worked so far, I got into the main > menu. But when I wanted to load a map (a vehicle map is pre-installed > automatically), the game crashed to desktop with a notice that Windows has > discovered a problem and needed to shut the application down. In the > details, I found the following: > > AppName: hl2.exeAppVer: 0.0.0.0ModName: datacache.dll > ModVer: 0.0.0.0 Offset: b413 > > As I did not change anything yet in the generated framework, may I assume > that there's a bug in there somewhere? Possible solutions anyone? > > > In addition, I think I've found a little glitch in the wizard. When a mod > is created, it adds the following line to the new entry in the > GameConfig.txt: > > c:\\steam\steamapps\SourceMods\sourcesdk_content\ name>\mapsrc > > Apart from the fact that there is no sourcesdk_content folder below > SourceMods/, the working folder for the map, model, material and code > sources has been created at a different place (where I defined it to be in > the wizard). > > Is that a bug or does the MapSrc value in the GameConfig.txt have a > different meaning? > > Best regards, > > Sebastian 'Darth.Hunter' Kreutz > SW: The New Era > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: SDK Issues
Try and run debug from VS - and load up the windows event viewer - right click my computer>manage>event viewer>appliaction - it will tell you a small amount more then the mdmp will on some occasions. Adam --- Steve Rabouin <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yeah, the run_mod.bat does work for debuging, that > was my issue.. It works > from the batch file, but not from steam menu when > using debug binaries, > while it used to work before this SDK release. > > On 8/6/06, Chris Harris <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > did you use run_mod.bat for debug mode? > > > > It wont work using the steam menu for debug mode > it seems. > > > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> > wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Thanks. Release seems to 'work' so far. > > > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > > > > > > > Try release. I was having some similar > problems with debug that > > cleared > > > up > > > > as soon as I changed it to release. > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] > On Behalf Of Steve > > > Rabouin > > > > Sent: Sunday, August 06, 2006 5:06 PM > > > > To: hlcoders@list.valvesoftware.com > > > > Subject: Re: [hlcoders] Re: SDK Issues > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative > ] I compiled in debug > > > mode. > > > > > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> > wrote: > > > > > > > > > > Did you compile in debug or release mode? > > > > > > > > > > -Original Message- > > > > > From: [EMAIL PROTECTED] > > > > > > [mailto:[EMAIL PROTECTED] On > Behalf Of Steve > > > > > Rabouin > > > > > Sent: Sunday, August 06, 2006 4:29 PM > > > > > To: hlcoders@list.valvesoftware.com > > > > > Subject: [hlcoders] Re: SDK Issues > > > > > > > > > > -- > > > > > [ Picked text/plain from > multipart/alternative ] Alright... so I > > > > > compiled the HL2MP base code, and started it > from the steam menu > > with > > > > > no modification, and I get the same thing. > Guess I'll stop looking > > for > > > > > issues in my code.. > > > > > > > > > > On 8/6/06, Steve Rabouin > <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > I figured out the dumps are now created > in the "source sdk base" > > > > > folder. > > > > > > Even tho it quit without anything, some > dump files are in the > > > folder. > > > > > > I'm unsure how to debug this properly tho. > It seems to crash in > > > > > engine.dll.. > > > > > > > > > > > > After click "break", this is what is > highlighted in the call stack > > > > > window: > > > > > > > engine.dll!0dc8d57a() > > > > > > Unhandled exception at 0x0dc8d57a in > > > > > > Steam__2803__2006_8_6T19_44_31C3645.mdmp: > 0xC005: Access > > > > > > violation reading location 0x. > > > > > > > > > > > > I have no clue what to do from here. I'm > currently compiling the > > new > > > > > > base HL2MP SDK to see if I get the same > thing.. :o > > > > > > > > > > > > On 8/6/06, Steve Rabouin > <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > First, my ai_activity.cpp seemed to be > missing the portal's > > > > > > > activities, so it caused a bunch of > asserts. This being fixed.. > > > > > > > > > > > > > > I am unable to load my mod from the > steam menu. When I open it > > > > > > > from the steam menu, I am seeing the > game menu, and then a > > "ding" > > > > > > > and it vanishes. No error, just > vanishes. If I load it from > > > > > > > command line, it will load and work > fine. Since it's not giving > > me > > > > > > > any kind of hint as to what the issue > is... I got no clues. > > > > > > > > > > > > > > One thing I did notice, is if I launch > from the steam menu, it > > > > > > > will say it's loading my mod. From the > batch file it will say > > > > > > > loading SDK > > > > > base. > > > > > > > GameInfo.txt has been updated to > SteamAppId 215. and from the > > > > > > > command line I also issue -applaunch > 215. > > > > > > > > > > > > > > Any hints? Please? :o > > > > > > > > > > > > > > Thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, > or view the list > > archives, > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, > or view the list > > archives, > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or > view the list archives, > > > > please vi