Re: [hlcoders] Updated Known SDK Issues Page

2006-08-07 Thread Adam \"amckern\" Mckern
Also looking at the page, it seems to be closed
source, can you add the community list to the page
found at
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List

--- Luke Duguid <[EMAIL PROTECTED]> wrote:

> /.ca long weekend drunken spiel>
>
> Hey Mike! A random thanks for all your work... It
> can all seem a bit
> overwhelming with all these changes and breakage's,
> from both mod/
> server plugin developer to your perspective but in
> the end, it is
> appreciated that you and valve are making the
> effort...
>
> 
>
>
>
> On 7-Aug-06, at 5:39 PM, Mike Durand wrote:
>
> > Hi All-
> >
> > I have added some content to the SDK Known Issues
> page
> >
>
(http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues)
> that
> > provides workarounds to several of the Hammer
> problems you have been
> > seeing.
> >
> > Here's what's there so far:
> >
> > 3D View In Hammer Appears Empty
> > Direct Shortcuts to Hammer Will Not Work
> > SDK Launcher Will Terminate if No 'gameinfo.txt'
> Exists In A MOD
> > Directory
> > Error When Compiling Maps from Within A Mod
> > Error When Running Maps from Within A Mod
> >
> > I'll add more to this page as I continue to plow
> through the issues as
> > they come.
> >
> > Thanks for your patience. I will try to get to
> everyone's issues that
> > have not been addressed already.
> >
> > -Mike
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list
> > archives, please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
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>
>



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Re: [hlcoders] Updated Known SDK Issues Page

2006-08-07 Thread Luke Duguid

/.ca long weekend drunken spiel>

Hey Mike! A random thanks for all your work... It can all seem a bit
overwhelming with all these changes and breakage's, from both mod/
server plugin developer to your perspective but in the end, it is
appreciated that you and valve are making the effort...





On 7-Aug-06, at 5:39 PM, Mike Durand wrote:


Hi All-

I have added some content to the SDK Known Issues page
(http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues) that
provides workarounds to several of the Hammer problems you have been
seeing.

Here's what's there so far:

3D View In Hammer Appears Empty
Direct Shortcuts to Hammer Will Not Work
SDK Launcher Will Terminate if No 'gameinfo.txt' Exists In A MOD
Directory
Error When Compiling Maps from Within A Mod
Error When Running Maps from Within A Mod

I'll add more to this page as I continue to plow through the issues as
they come.

Thanks for your patience. I will try to get to everyone's issues that
have not been addressed already.

-Mike

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RE: [hlcoders] Compiling SDK in VC++ 2002

2006-08-07 Thread Mike Durand
Right. I had heard that and forgot to put it on the known issues list.
It's there now.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron Schiff
Sent: Monday, August 07, 2006 4:46 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Compiling SDK in VC++ 2002

--
[ Picked text/plain from multipart/alternative ] It seems that the
update broke compilation within 2002 now?

--
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Re: [hlcoders] Updated Known SDK Issues Page

2006-08-07 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
Thanks Mike
--

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[hlcoders] Compiling SDK in VC++ 2002

2006-08-07 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
It seems that the update broke compilation within 2002 now?

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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-07 Thread Tobias Kammersgaard
--
[ Picked text/plain from multipart/alternative ]
In dev/ :)

On 08/08/06, Nick <[EMAIL PROTECTED]> wrote:
>
> lol sorry, I was talking about the textures on the wall the ones
> colored yellow and orange.
>
> On 8/7/06, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > \hl2mp\materials\sprites\
> >
> > On 08/08/06, Nick <[EMAIL PROTECTED]> wrote:
> > >
> > > I'm just very curious where did you find those textures? Does anyone
> > > know where to find them?
> > >
> > > On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > The alpha doesn't work on the sprites on the gravity gun since
> updating
> > > to
> > > > the latest SDK release.
> > > >
> > > > I've tried both debug and release compiles of the stock HL2MP sdk
> with
> > > no
> > > > changes to the code:
> > > > http://x5.freeshare.us/117fs341820.jpg
> > > >
> > > > Grant
> > > > (L. Duke)
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > /ProZak
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
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[hlcoders] Updated Known SDK Issues Page

2006-08-07 Thread Mike Durand
Hi All-

I have added some content to the SDK Known Issues page
(http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues) that
provides workarounds to several of the Hammer problems you have been
seeing.

Here's what's there so far:

3D View In Hammer Appears Empty
Direct Shortcuts to Hammer Will Not Work
SDK Launcher Will Terminate if No 'gameinfo.txt' Exists In A MOD
Directory
Error When Compiling Maps from Within A Mod
Error When Running Maps from Within A Mod

I'll add more to this page as I continue to plow through the issues as
they come.

Thanks for your patience. I will try to get to everyone's issues that
have not been addressed already.

-Mike

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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-07 Thread Nick

lol sorry, I was talking about the textures on the wall the ones
colored yellow and orange.

On 8/7/06, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
\hl2mp\materials\sprites\

On 08/08/06, Nick <[EMAIL PROTECTED]> wrote:
>
> I'm just very curious where did you find those textures? Does anyone
> know where to find them?
>
> On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The alpha doesn't work on the sprites on the gravity gun since updating
> to
> > the latest SDK release.
> >
> > I've tried both debug and release compiles of the stock HL2MP sdk with
> no
> > changes to the code:
> > http://x5.freeshare.us/117fs341820.jpg
> >
> > Grant
> > (L. Duke)
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-07 Thread Tobias Kammersgaard
--
[ Picked text/plain from multipart/alternative ]
\hl2mp\materials\sprites\

On 08/08/06, Nick <[EMAIL PROTECTED]> wrote:
>
> I'm just very curious where did you find those textures? Does anyone
> know where to find them?
>
> On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The alpha doesn't work on the sprites on the gravity gun since updating
> to
> > the latest SDK release.
> >
> > I've tried both debug and release compiles of the stock HL2MP sdk with
> no
> > changes to the code:
> > http://x5.freeshare.us/117fs341820.jpg
> >
> > Grant
> > (L. Duke)
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
/ProZak
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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-07 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
half-life 2 deathmatch.gcf

--
ts2do
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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-07 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
I believe they are under ths sprites/ folder in hl2mp gcf (under materials)
--

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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-07 Thread Nick

I'm just very curious where did you find those textures? Does anyone
know where to find them?

On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
The alpha doesn't work on the sprites on the gravity gun since updating to
the latest SDK release.

I've tried both debug and release compiles of the stock HL2MP sdk with no
changes to the code:
http://x5.freeshare.us/117fs341820.jpg

Grant
(L. Duke)
--

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Re: [hlcoders] Launching mod from error, Error!

2006-08-07 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
Thanks Mike :D
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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-07 Thread Steve Rabouin
--
[ Picked text/plain from multipart/alternative ]
Are you using the appid 215? If so, you will have to mount the hl2mp content
for it to work. The AppID 215 doesn't include HL2MP content, only HL2.

On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> The alpha doesn't work on the sprites on the gravity gun since updating to
> the latest SDK release.
>
> I've tried both debug and release compiles of the stock HL2MP sdk with no
> changes to the code:
> http://x5.freeshare.us/117fs341820.jpg
>
> Grant
> (L. Duke)
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-07 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
I think it's the fact that you're using 215 that screws it up...you need to
extract the changed materials from HL2MP's gcf or use appid 320

--
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[hlcoders] gravity gun sprites with the SDK update

2006-08-07 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
The alpha doesn't work on the sprites on the gravity gun since updating to
the latest SDK release.

I've tried both debug and release compiles of the stock HL2MP sdk with no
changes to the code:
http://x5.freeshare.us/117fs341820.jpg

Grant
(L. Duke)
--

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RE: [hlcoders] Launching mod from error, Error!

2006-08-07 Thread Mike Durand
This is a multi-part message in MIME format.
--
OK. So here's the workaround for the "Can't Run Map from Hammer" problem
. I plan to fix this programmatically, but until I do...

1) On Hammer's Tools|Options|Build Tools page change the Game Executable
page to be:

$SteamDir\steam.exe

   Instead of:

$SteamUserDir\half-life 2\hl2.exe

2) From the Run Map screen prepend the following to the parameters for
the '$game_exe' command:

-applaunch 215

So what this will do is run Steam and instruct it to launch 'Source SDK
base' and point it to the map defined by the remainder of the
'$game_exe' parameters. One thing to look out for is that you will need
to build the DLL's for your MOD before running it.

Hope this helps a bit.

-Mike
-Original Message-
From: Mike Durand
Sent: Monday, August 07, 2006 11:50 AM
To: 'hlcoders@list.valvesoftware.com'
Subject: RE: [hlcoders] Launching mod from error, Error!

I'm looking into this one now. I'll let you know when I have a
workaround or fix.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Kramer
Sent: Sunday, August 06, 2006 9:28 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Launching mod from error, Error!

--
[ Picked text/plain from multipart/alternative ] I get this when I try
to launch a map from hammer using my mod (app id 215)

http://img137.imageshack.us/img137/3314/errorfw8.jpg


Any ideas what is causing it?
--

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--
Content-Description: SteamFSError-Sol1.JPG

[ SteamFSError-Sol1.JPG of type image/jpeg deleted ]
--
Content-Description: SteamFSError-Sol2.JPG

[ SteamFSError-Sol2.JPG of type image/jpeg deleted ]
--

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Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
I made a new map with func_door_rotating, and it works fine.

On another note, it seems im getting random ASSERTS from GameMovement.cpp,
anyone else getting these? After I get the error, the player begins to move
around randomly
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Re: [hlcoders] JOIN a server via the command line

2006-08-07 Thread Tobias Kammersgaard
--
[ Picked text/plain from multipart/alternative ]
+password :)?

On 08/08/06, Buddy Seaver <[EMAIL PROTECTED]> wrote:
>
> Thanks, is it possible to pas the password as well?
>
> Buddy Seaver
> [EMAIL PROTECTED]
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tobias
> Kammersgaard
> Sent: Monday, August 07, 2006 5:10 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] JOIN a server via the command line
>
> --
> [ Picked text/plain from multipart/alternative ]
> Doesn't +connect  work anymore?
> steam.exe -applaunch  -console +connect 
>
> On 08/08/06, Buddy Seaver <[EMAIL PROTECTED]> wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Has anyone figured out how to join a HL2:DM server from the command
> > line? -Thanks
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> /ProZak
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
> ___
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RE: [hlcoders] JOIN a server via the command line

2006-08-07 Thread Buddy Seaver
Found the answer, Thanks anyway.

Buddy Seaver
[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Buddy Seaver
Sent: Monday, August 07, 2006 5:17 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] JOIN a server via the command line

Thanks, is it possible to pas the password as well?

Buddy Seaver
[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Monday, August 07, 2006 5:10 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] JOIN a server via the command line

--
[ Picked text/plain from multipart/alternative ]
Doesn't +connect  work anymore?
steam.exe -applaunch  -console +connect 

On 08/08/06, Buddy Seaver <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Has anyone figured out how to join a HL2:DM server from the command
> line? -Thanks
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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RE: [hlcoders] JOIN a server via the command line

2006-08-07 Thread Buddy Seaver
Thanks, is it possible to pas the password as well?

Buddy Seaver
[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Monday, August 07, 2006 5:10 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] JOIN a server via the command line

--
[ Picked text/plain from multipart/alternative ]
Doesn't +connect  work anymore?
steam.exe -applaunch  -console +connect 

On 08/08/06, Buddy Seaver <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Has anyone figured out how to join a HL2:DM server from the command
> line? -Thanks
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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Re: [hlcoders] JOIN a server via the command line

2006-08-07 Thread Tobias Kammersgaard
--
[ Picked text/plain from multipart/alternative ]
Doesn't +connect  work anymore?
steam.exe -applaunch  -console +connect 

On 08/08/06, Buddy Seaver <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Has anyone figured out how to join a HL2:DM server from the command
> line? -Thanks
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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[hlcoders] JOIN a server via the command line

2006-08-07 Thread Buddy Seaver
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Has anyone figured out how to join a HL2:DM server from the command
line? -Thanks

--

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Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Steve Rabouin
--
[ Picked text/plain from multipart/alternative ]
Speaking of sever problems, I noticed func_rotating_door seems to be broken
in the new SDK code. I haven't done *much* testing, but on a map that worked
perfectly fine with the other sdk, in the new SDK when you touch the door,
you get either stuck on it, or it will spin forever going through walls.

On 8/7/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> I don't have anything more to add on shaders yet. I'm trying to get some
> of the severe problems with this drop fixed and after that I'll be able
> to investigate the shader issue more.
>
> Thanks for you patience.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> Stafford
> Sent: Monday, August 07, 2006 5:29 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file
>
> --
> [ Picked text/plain from multipart/alternative ] Any word on shaders yet
> Mike?
>
> Matt
> --
>
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RE: [hlcoders] CDefaultClientRenderable

2006-08-07 Thread Jay Stelly
Well Beam_t uses this implementation:

const matrix3x4_t &Beam_t::RenderableToWorldTransform()
{
static matrix3x4_t mat;
SetIdentityMatrix( mat );
PositionMatrix( GetRenderOrigin(), mat );
return mat;
}

which should be identical to yours in the case of an identity
orientation (GetRenderAngles()==vec3_angle)

How is it broken?  Are you saying it doesn't compile or that the
behavior is incorrect?



> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> ? 
> Sent: Monday, August 07, 2006 7:49 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] CDefaultClientRenderable
>
> for make some beam based on CDefaultClientRenderable
>
> in old sdk i use
> virtual const Vector& GetRenderOrigin( void ) { return
> m_worldPosition; } virtual const QAngle& GetRenderAngles(
> void ) { return m_targetRotation; }
>
> but now after sdk update
>
> new function added, and i must use it but i dunno how to and
> it not work
>
> this func is
> virtual const matrix3x4_t & RenderableToWorldTransform()
>
> so qtf ?
>
> i use that method
>
> // Setup our transform.
> static matrix3x4_t mat;
> AngleMatrix(GetRenderAngles(),GetRenderOrigin(),mat);
> return mat;
>
> but it not work ?
>
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RE: [hlcoders] Launching mod from error, Error!

2006-08-07 Thread Mike Durand
I'm looking into this one now. I'll let you know when I have a
workaround or fix.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Kramer
Sent: Sunday, August 06, 2006 9:28 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Launching mod from error, Error!

--
[ Picked text/plain from multipart/alternative ] I get this when I try
to launch a map from hammer using my mod (app id 215)

http://img137.imageshack.us/img137/3314/errorfw8.jpg


Any ideas what is causing it?
--

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RE: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Mike Durand
I don't have anything more to add on shaders yet. I'm trying to get some
of the severe problems with this drop fixed and after that I'll be able
to investigate the shader issue more.

Thanks for you patience.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Stafford
Sent: Monday, August 07, 2006 5:29 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file

--
[ Picked text/plain from multipart/alternative ] Any word on shaders yet
Mike?

Matt
--

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Re: [hlcoders] Source SDK Update Is Released

2006-08-07 Thread Adam Donovan

--Mike Durand,
 I am wondering the same thing as MattWhere is the updated
shader code?  This topic has been one of the most discussed threads @
hl2coding and while we have managed to do some good things we are unable to
write more complex shaders such as DOF because of the lack of support and or
documentation.  For me shaders are the most interesting parts of the source
SDK to get to work with...So please when is this going to be significantly
updated??

Adam Donovan
Hybrid Media Artist



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[hlcoders] CDefaultClientRenderable

2006-08-07 Thread Витас Протасов

for make some beam based on CDefaultClientRenderable

in old sdk i use
virtual const Vector& GetRenderOrigin( void ) { return m_worldPosition;
}
virtual const QAngle& GetRenderAngles( void ) { return m_targetRotation;
}

but now after sdk update

new function added, and i must use it but i dunno how to and it not work

this func is
virtual const matrix3x4_t & RenderableToWorldTransform()

so qtf ?

i use that method

// Setup our transform.
static matrix3x4_t mat;
AngleMatrix(GetRenderAngles(),GetRenderOrigin(),mat);
return mat;

but it not work ?

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[hlcoders] Player Can Lean? (Peek)

2006-08-07 Thread Витас Протасов

I do that , real rotation, but need some fix, can come give shot in this
topic to last message?
http://www.chatbear.com/board.plm?a=viewthread&t=561,1154677023,19082&id=998545&b=4991&v=flatold

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Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Matt Stafford
--
[ Picked text/plain from multipart/alternative ]
Any word on shaders yet Mike?

Matt
--

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AW: [hlcoders] Logical View?

2006-08-07 Thread Sebastian 'Darth.Hunter' Kreutz
I've experienced the lags in Hammer when I first opened a map in it after
the SDK 2 release, too. It happend on zoom operations already. The solution
was to simply place a camera in the viewport and then, Hammer acts like
usual without lags.
However, I didn't find out so far how I can get back to logical view.

Greetings,
Sebastian 'Darth.Hunter' Kreutz



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Re: [hlcoders] datacache.dll crash after mod creation

2006-08-07 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
I always get a datacache.dll crash when alt-tabbing

On 8/7/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Good morning,
>
> after the big SDK update, I tried using the 'create a mod' wizard with the
> setting "from scratch" to setup a working environment for our new mod, of
> course using the new SteamAppId.
>
> After setting the mod up by the wizard which added the default client.dlland
> server.dll, I tried starting the mod. Worked so far, I got into the main
> menu. But when I wanted to load a map (a vehicle map is pre-installed
> automatically), the game crashed to desktop with a notice that Windows has
> discovered a problem and needed to shut the application down. In the
> details, I found the following:
>
> AppName: hl2.exeAppVer: 0.0.0.0ModName: datacache.dll
> ModVer: 0.0.0.0   Offset: b413
>
> As I did not change anything yet in the generated framework, may I assume
> that there's a bug in there somewhere? Possible solutions anyone?
>
>
> In addition, I think I've found a little glitch in the wizard. When a mod
> is created, it adds the following line to the new entry in the
> GameConfig.txt:
>
> c:\\steam\steamapps\SourceMods\sourcesdk_content\ name>\mapsrc
>
> Apart from the fact that there is no sourcesdk_content folder below
> SourceMods/, the working folder for the map, model, material and code
> sources has been created at a different place (where I defined it to be in
> the wizard).
>
> Is that a bug or does the MapSrc value in the GameConfig.txt have a
> different meaning?
>
> Best regards,
>
> Sebastian 'Darth.Hunter' Kreutz
> SW: The New Era
> --
>
>
>
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Re: [hlcoders] Re: SDK Issues

2006-08-07 Thread Adam \"amckern\" Mckern
Try and run debug from VS - and load up the windows
event viewer - right click my computer>manage>event
viewer>appliaction - it will tell you a small amount
more then the mdmp will on some occasions.

Adam

--- Steve Rabouin <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Yeah, the run_mod.bat does work for debuging, that
> was my issue.. It works
> from the batch file, but not from steam menu when
> using debug binaries,
> while it used to work before this SDK release.
>
> On 8/6/06, Chris Harris <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > did you use run_mod.bat for debug mode?
> >
> > It wont work using the steam menu for debug mode
> it seems.
> >
> >
> > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]>
> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Thanks. Release seems to 'work' so far.
> > >
> > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Try release. I was having some similar
> problems with debug that
> > cleared
> > > up
> > > > as soon as I changed it to release.
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED]
> On Behalf Of Steve
> > > Rabouin
> > > > Sent: Sunday, August 06, 2006 5:06 PM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: Re: [hlcoders] Re: SDK Issues
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative
> ] I compiled in debug
> > > mode.
> > > >
> > > > On 8/6/06, Snakez <[EMAIL PROTECTED]>
> wrote:
> > > > >
> > > > > Did you compile in debug or release mode?
> > > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > >
> [mailto:[EMAIL PROTECTED] On
> Behalf Of Steve
> > > > > Rabouin
> > > > > Sent: Sunday, August 06, 2006 4:29 PM
> > > > > To: hlcoders@list.valvesoftware.com
> > > > > Subject: [hlcoders] Re: SDK Issues
> > > > >
> > > > > --
> > > > > [ Picked text/plain from
> multipart/alternative ] Alright... so I
> > > > > compiled the HL2MP base code, and started it
> from the steam menu
> > with
> > > > > no modification, and I get the same thing.
> Guess I'll stop looking
> > for
> > > > > issues in my code..
> > > > >
> > > > > On 8/6/06, Steve Rabouin
> <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > >  I figured out the dumps are now created
> in the "source sdk base"
> > > > > folder.
> > > > > > Even tho it quit without anything, some
> dump files are in the
> > > folder.
> > > > > > I'm unsure how to debug this properly tho.
> It seems to crash in
> > > > > engine.dll..
> > > > > >
> > > > > > After click "break", this is what is
> highlighted in the call stack
> > > > > window:
> > > > > > > engine.dll!0dc8d57a()
> > > > > > Unhandled exception at 0x0dc8d57a in
> > > > > > Steam__2803__2006_8_6T19_44_31C3645.mdmp:
> 0xC005: Access
> > > > > > violation reading location 0x.
> > > > > >
> > > > > > I have no clue what to do from here. I'm
> currently compiling the
> > new
> > > > > > base HL2MP SDK to see if I get the same
> thing.. :o
> > > > > >
> > > > > >  On 8/6/06, Steve Rabouin
> <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > >  First, my ai_activity.cpp seemed to be
> missing the portal's
> > > > > > > activities, so it caused a bunch of
> asserts. This being fixed..
> > > > > > >
> > > > > > > I am unable to load my mod from the
> steam menu. When I open it
> > > > > > > from the steam menu, I am seeing the
> game menu, and then a
> > "ding"
> > > > > > > and it vanishes. No error, just
> vanishes. If I load it from
> > > > > > > command line, it will load and work
> fine. Since it's not giving
> > me
> > > > > > > any kind of hint as to what the issue
> is... I got no clues.
> > > > > > >
> > > > > > > One thing I did notice, is if I launch
> from the steam menu, it
> > > > > > > will say it's loading my mod. From the
> batch file it will say
> > > > > > > loading SDK
> > > > > base.
> > > > > > > GameInfo.txt has been updated to
> SteamAppId 215. and from the
> > > > > > > command line I also issue -applaunch
> 215.
> > > > > > >
> > > > > > > Any hints? Please? :o
> > > > > > >
> > > > > > > Thanks.
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > --
> > > > >
> > > > >
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> > archives,
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>
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> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
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> > > > >
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