Re: [hlcoders] Half-Life 1 Demo (.dem file) Protocol

2006-10-09 Thread Jeffrey "botman" Broome

CNU wrote:

Could anyone be so kind to tell me where I can find some specifications for
the demo files used by Counter-Strike 1.6 (I suppose all games based on
Half-Life 1.6 use the same format?). Is the engine using the same format as
some early version of Quake?


The demo file format (to the best of my knowledge) was never released
for HL1 or HL2, so if you can't find anything from google.com then
you're on your own.

--
Jeffrey "botman" Broome

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Re: [hlcoders] Half-Life 1 Demo (.dem file) Protocol

2006-10-09 Thread Tobias Kammersgaard
--
[ Picked text/plain from multipart/alternative ]
Check out the /utils/demoinfo/ folder in the Source SDK, there is some
information about the Source demo format. Regarding the GoldSource
(Half-Life) try contacting the creators of SKPlayer (
http://www.sk-gaming.com/skplayer/) at [EMAIL PROTECTED], they might be able
to help you out.

/ProZak

On 09/10/06, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
>
> CNU wrote:
> > Could anyone be so kind to tell me where I can find some specifications
> for
> > the demo files used by Counter-Strike 1.6 (I suppose all games based on
> > Half-Life 1.6 use the same format?). Is the engine using the same format
> as
> > some early version of Quake?
>
> The demo file format (to the best of my knowledge) was never released
> for HL1 or HL2, so if you can't find anything from google.com then
> you're on your own.
>
> --
> Jeffrey "botman" Broome
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
/ProZak
--

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Re: [hlcoders] Half-Life 1 Demo (.dem file) Protocol

2006-10-09 Thread CNU

Jeffrey "botman" Broome wrote:

The demo file format (to the best of my knowledge) was never released
for HL1 or HL2, so if you can't find anything from google.com then
you're on your own.


After a couple of hours last night I managed to find this (finding suitable
keywords for searching isn't really my strong side =p) :
http://sourceforge.net/projects/lmpc Problem solved. Just pasting it here in
case someone else could take use of it.

--
CNU


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[hlcoders] about VGUI TOGGLEVISABILITY

2006-10-09 Thread enriched

I ran this tutorial and found out that when i used the command

ToggleTestPanel

that the panel would show, but it would not unshow.


All commands in the testpanel did not work. I made a button using CNTRL ALT SHIFT B and 
edited the button command to "quit" and it did not work
please help


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[hlcoders] Re: about VGUI TOGGLEVISABILITY

2006-10-09 Thread enriched

enriched wrote:

I ran this tutorial and found out that when i used the command

ToggleTestPanel

that the panel would show, but it would not unshow.


All commands in the testpanel did not work. I made a button using
CNTRL ALT SHIFT B and edited the button command to "quit" and it did
not work
please help




http://developer.valvesoftware.com/wiki/VGUI:_Making_GameUI_Panels


that was the tutorial



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Re: [hlcoders] Re: about VGUI TOGGLEVISABILITY

2006-10-09 Thread Oliver
--
[ Picked text/plain from multipart/alternative ]
Try changing this (cuts out a level of indirection):

CON_COMMAND(ToggleTestPanel,NULL)
{
ToggleVisibility(test->GetPanel());
}

To this:
CON_COMMAND(ToggleTestPanel,NULL)
{
test->SetVisible(!test->IsVisible());

}

If that doesn't work, trace the con_command to see what
test->IsVisible() returns.  Let me know what happens.
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