Re: [hlcoders] Half-Life 1 Demo (.dem file) Protocol
CNU wrote: Could anyone be so kind to tell me where I can find some specifications for the demo files used by Counter-Strike 1.6 (I suppose all games based on Half-Life 1.6 use the same format?). Is the engine using the same format as some early version of Quake? The demo file format (to the best of my knowledge) was never released for HL1 or HL2, so if you can't find anything from google.com then you're on your own. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-Life 1 Demo (.dem file) Protocol
-- [ Picked text/plain from multipart/alternative ] Check out the /utils/demoinfo/ folder in the Source SDK, there is some information about the Source demo format. Regarding the GoldSource (Half-Life) try contacting the creators of SKPlayer ( http://www.sk-gaming.com/skplayer/) at [EMAIL PROTECTED], they might be able to help you out. /ProZak On 09/10/06, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > CNU wrote: > > Could anyone be so kind to tell me where I can find some specifications > for > > the demo files used by Counter-Strike 1.6 (I suppose all games based on > > Half-Life 1.6 use the same format?). Is the engine using the same format > as > > some early version of Quake? > > The demo file format (to the best of my knowledge) was never released > for HL1 or HL2, so if you can't find anything from google.com then > you're on your own. > > -- > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-Life 1 Demo (.dem file) Protocol
Jeffrey "botman" Broome wrote: The demo file format (to the best of my knowledge) was never released for HL1 or HL2, so if you can't find anything from google.com then you're on your own. After a couple of hours last night I managed to find this (finding suitable keywords for searching isn't really my strong side =p) : http://sourceforge.net/projects/lmpc Problem solved. Just pasting it here in case someone else could take use of it. -- CNU ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] about VGUI TOGGLEVISABILITY
I ran this tutorial and found out that when i used the command ToggleTestPanel that the panel would show, but it would not unshow. All commands in the testpanel did not work. I made a button using CNTRL ALT SHIFT B and edited the button command to "quit" and it did not work please help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: about VGUI TOGGLEVISABILITY
enriched wrote: I ran this tutorial and found out that when i used the command ToggleTestPanel that the panel would show, but it would not unshow. All commands in the testpanel did not work. I made a button using CNTRL ALT SHIFT B and edited the button command to "quit" and it did not work please help http://developer.valvesoftware.com/wiki/VGUI:_Making_GameUI_Panels that was the tutorial ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: about VGUI TOGGLEVISABILITY
-- [ Picked text/plain from multipart/alternative ] Try changing this (cuts out a level of indirection): CON_COMMAND(ToggleTestPanel,NULL) { ToggleVisibility(test->GetPanel()); } To this: CON_COMMAND(ToggleTestPanel,NULL) { test->SetVisible(!test->IsVisible()); } If that doesn't work, trace the con_command to see what test->IsVisible() returns. Let me know what happens. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders