[hlcoders] Model Quality setting
-- [ Picked text/plain from multipart/alternative ] Hey all, In my neverending quest to re-code Valve's Options Menu from the ground up, I'm in search of the ConVar that controls the Model Quality. I think I've got almost all of the other ones, but theres still a few that I need. If someone from Valve could get back to me with a list of the ConVars that control all of the video settings, I'd greatly appreciate it (or anyone who knows them, in fact) Thanks, Matt -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Prediction with Prone
-- [ Picked text/plain from multipart/alternative ] When you added FL_PRONING (in const.h), did you increase PLAYER_FLAG_BITS (right below that)? If you didn't the m_fFlags will not come down with the FL_PRONING bit and the error correction system could erase that bit on the client - client code will think you stopped proning because the server didn't send that bit. Check for similar data table/prediction table problems with the CPlayerLocalData changes you made if m_fFlags wasn't the problem. Regards, Paul On 2/15/07, jerry <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Tnx for the response. I thought you might ask that. > I was a little reluctant, because the file is just too big to copy-paste > and > my question would be snowed under ;). > > Let me upload it for you. > http://www.xs4all.nl/~vanstoel/files/gamemovement.cpp > http://www.xs4all.nl/~vanstoel/files/gamemovement.h > All my changes are prefixed by: // Jerry - Added > > Prone is handled server-side & client-side, because in my understanding > gamemovement is a shared resource between the client & server-project. > With > the exception of some ifdef's here and there. > The data that is received/sent is the same as with duck. > > Also here is a little update on which variables are causing the problem (I > used cl_predictionlist & cl_pdump): > m_vecVelocity & m_vecNetworkOrigin. > I already changed the speed to the duck-speed, but that didn't help. > > Jerry > > On 2/15/07, Ben Everett <[EMAIL PROTECTED]> wrote: > > > > That... and also are you doing client-side simulation of prone or is the > > code only server side? The client-side simulation should be very close > to > > what is being done on the server, and also check to see what is being > > sent/received on the client for prone. Limiting the amount of bits sent > > across the pipe COULD help. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Adam > "amckern" > > Mckern > > Sent: Thursday, February 15, 2007 1:47 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Prediction with Prone > > > > I know it might fell wrong but paste your code, we > > cant tell you much with you being vauge as you are. > > > > Adam > > > > > > --- jerry <[EMAIL PROTECTED]> wrote: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hi, > > > > > > I already posted this on the forum, but I might as > > > well post it here. > > > The more advanced coders watch these messages more > > > closely/regularly ;). > > > > > > I'm having some trouble getting the prediction > > > working for prone. When I use > > > cl_showerror 1 (show prediction errors), > > > I get errors when I move in prone position (laying > > > on the ground). I'm kind > > > of twitching when I'm moving in prone, > > > like it's resetting my position every 0.2 seconds. > > > > > > When I shut off the prediction (cl_predict 0) the > > > twitching is gone and I'm > > > moving fluently in prone. > > > > > > The problem is that I have no idea where the problem > > > is. I know that it's a > > > prediction error. But I don't know where it is > > > triggered. It's not a problem > > > of speed, because I have the moving-speed of prone > > > set to the duck > > > moving-speed. > > > And the twitching is only there when cl_predict is > > > 1. So not speed related. > > > > > > Is it some kind of common thing for which I need to > > > define a prediction for > > > proning? But where do I need to do that? > > > I copied most of the stuff from ducking, but I might > > > have missed something. > > > > > > If anybody has any idea, plz tell me. > > > > > > Jerry > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view > > > the list archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > Nigredo Studios http://www.nigredostudios.com > > > > > > > > > > > > > > > Finding fabulous fares is fun. > > Let Yahoo! FareChase search your favorite travel sites to find flight > and > > hotel bargains. > > http://farechase.yahoo.com/promo-generic-14795097 > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___
Re: [hlcoders] Prediction with Prone
-- [ Picked text/plain from multipart/alternative ] Tnx for the response. I thought you might ask that. I was a little reluctant, because the file is just too big to copy-paste and my question would be snowed under ;). Let me upload it for you. http://www.xs4all.nl/~vanstoel/files/gamemovement.cpp http://www.xs4all.nl/~vanstoel/files/gamemovement.h All my changes are prefixed by: // Jerry - Added Prone is handled server-side & client-side, because in my understanding gamemovement is a shared resource between the client & server-project. With the exception of some ifdef's here and there. The data that is received/sent is the same as with duck. Also here is a little update on which variables are causing the problem (I used cl_predictionlist & cl_pdump): m_vecVelocity & m_vecNetworkOrigin. I already changed the speed to the duck-speed, but that didn't help. Jerry On 2/15/07, Ben Everett <[EMAIL PROTECTED]> wrote: > > That... and also are you doing client-side simulation of prone or is the > code only server side? The client-side simulation should be very close to > what is being done on the server, and also check to see what is being > sent/received on the client for prone. Limiting the amount of bits sent > across the pipe COULD help. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern" > Mckern > Sent: Thursday, February 15, 2007 1:47 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Prediction with Prone > > I know it might fell wrong but paste your code, we > cant tell you much with you being vauge as you are. > > Adam > > > --- jerry <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi, > > > > I already posted this on the forum, but I might as > > well post it here. > > The more advanced coders watch these messages more > > closely/regularly ;). > > > > I'm having some trouble getting the prediction > > working for prone. When I use > > cl_showerror 1 (show prediction errors), > > I get errors when I move in prone position (laying > > on the ground). I'm kind > > of twitching when I'm moving in prone, > > like it's resetting my position every 0.2 seconds. > > > > When I shut off the prediction (cl_predict 0) the > > twitching is gone and I'm > > moving fluently in prone. > > > > The problem is that I have no idea where the problem > > is. I know that it's a > > prediction error. But I don't know where it is > > triggered. It's not a problem > > of speed, because I have the moving-speed of prone > > set to the duck > > moving-speed. > > And the twitching is only there when cl_predict is > > 1. So not speed related. > > > > Is it some kind of common thing for which I need to > > define a prediction for > > proning? But where do I need to do that? > > I copied most of the stuff from ducking, but I might > > have missed something. > > > > If anybody has any idea, plz tell me. > > > > Jerry > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > Nigredo Studios http://www.nigredostudios.com > > > > > > > Finding fabulous fares is fun. > Let Yahoo! FareChase search your favorite travel sites to find flight and > hotel bargains. > http://farechase.yahoo.com/promo-generic-14795097 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Prediction with Prone
That... and also are you doing client-side simulation of prone or is the code only server side? The client-side simulation should be very close to what is being done on the server, and also check to see what is being sent/received on the client for prone. Limiting the amount of bits sent across the pipe COULD help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern" Mckern Sent: Thursday, February 15, 2007 1:47 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Prediction with Prone I know it might fell wrong but paste your code, we cant tell you much with you being vauge as you are. Adam --- jerry <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hi, > > I already posted this on the forum, but I might as > well post it here. > The more advanced coders watch these messages more > closely/regularly ;). > > I'm having some trouble getting the prediction > working for prone. When I use > cl_showerror 1 (show prediction errors), > I get errors when I move in prone position (laying > on the ground). I'm kind > of twitching when I'm moving in prone, > like it's resetting my position every 0.2 seconds. > > When I shut off the prediction (cl_predict 0) the > twitching is gone and I'm > moving fluently in prone. > > The problem is that I have no idea where the problem > is. I know that it's a > prediction error. But I don't know where it is > triggered. It's not a problem > of speed, because I have the moving-speed of prone > set to the duck > moving-speed. > And the twitching is only there when cl_predict is > 1. So not speed related. > > Is it some kind of common thing for which I need to > define a prediction for > proning? But where do I need to do that? > I copied most of the stuff from ducking, but I might > have missed something. > > If anybody has any idea, plz tell me. > > Jerry > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Nigredo Studios http://www.nigredostudios.com Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. http://farechase.yahoo.com/promo-generic-14795097 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Prediction with Prone
I know it might fell wrong but paste your code, we cant tell you much with you being vauge as you are. Adam --- jerry <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hi, > > I already posted this on the forum, but I might as > well post it here. > The more advanced coders watch these messages more > closely/regularly ;). > > I'm having some trouble getting the prediction > working for prone. When I use > cl_showerror 1 (show prediction errors), > I get errors when I move in prone position (laying > on the ground). I'm kind > of twitching when I'm moving in prone, > like it's resetting my position every 0.2 seconds. > > When I shut off the prediction (cl_predict 0) the > twitching is gone and I'm > moving fluently in prone. > > The problem is that I have no idea where the problem > is. I know that it's a > prediction error. But I don't know where it is > triggered. It's not a problem > of speed, because I have the moving-speed of prone > set to the duck > moving-speed. > And the twitching is only there when cl_predict is > 1. So not speed related. > > Is it some kind of common thing for which I need to > define a prediction for > proning? But where do I need to do that? > I copied most of the stuff from ducking, but I might > have missed something. > > If anybody has any idea, plz tell me. > > Jerry > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Nigredo Studios http://www.nigredostudios.com Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. http://farechase.yahoo.com/promo-generic-14795097 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Prediction with Prone
-- [ Picked text/plain from multipart/alternative ] Hi, I already posted this on the forum, but I might as well post it here. The more advanced coders watch these messages more closely/regularly ;). I'm having some trouble getting the prediction working for prone. When I use cl_showerror 1 (show prediction errors), I get errors when I move in prone position (laying on the ground). I'm kind of twitching when I'm moving in prone, like it's resetting my position every 0.2 seconds. When I shut off the prediction (cl_predict 0) the twitching is gone and I'm moving fluently in prone. The problem is that I have no idea where the problem is. I know that it's a prediction error. But I don't know where it is triggered. It's not a problem of speed, because I have the moving-speed of prone set to the duck moving-speed. And the twitching is only there when cl_predict is 1. So not speed related. Is it some kind of common thing for which I need to define a prediction for proning? But where do I need to do that? I copied most of the stuff from ducking, but I might have missed something. If anybody has any idea, plz tell me. Jerry -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] How to send text files, mdl files, etc to a clients computer?
-- [ Picked text/plain from multipart/alternative ] Hi I'm just wondering if there is an easy way of sending say a model, sound, txt, material file from the server to a clients machine. I can think of a way of doing this, but before I go with a more manual approach, perhaps Valve have left us some handy functions or code so we don't have to write our own. Not to seem lazy or anything ;) It is really just my own curiosity at this point and could be handy. I know the res files will send sounds, materials, etc to a clients machine when the map loads, but I need a way of doing this outside of a map res file. Thanks :D -- ~skidz -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders