Re: [hlcoders] Reset VS 2003 to defults?
-- [ Picked text/plain from multipart/alternative ] This might be helpful http://stevenharman.net/blog/archive/2006/02/19/ImportExportVS2003Settings.aspx Haven't checked if any of it is true, since I use 2005 myself, but good luck with it anyway :) /ProZak On 26/02/07, Adam amckern Mckern [EMAIL PROTECTED] wrote: Send private MessageI installed the latest PSDK last week, and enabled it today after making a restore point, however, after testing and finding out that the paths are messed up (cant find cl.exe etc), I reset the computer with the restore point, but VS 2003 still has the PSDK paths. How do I reset VS 2003 to defaults? - I have run a repair, and done a uninstall, and a reinstall. I also had a look at the environment variables in my computers properties page, but VS 2003 still wont give me the defaults. Help please! Adam Nigredo Studios http://www.nigredostudios.com Looking for earth-friendly autos? Browse Top Cars by Green Rating at Yahoo! Autos' Green Center. http://autos.yahoo.com/green_center/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Reset VS 2003 to defults?
Thanks, i'll try and salvage my copy at home, and see if it will work at the office. Adam --- Tobias Kammersgaard [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This might be helpful http://stevenharman.net/blog/archive/2006/02/19/ImportExportVS2003Settings.aspx Haven't checked if any of it is true, since I use 2005 myself, but good luck with it anyway :) /ProZak On 26/02/07, Adam amckern Mckern [EMAIL PROTECTED] wrote: Send private MessageI installed the latest PSDK last week, and enabled it today after making a restore point, however, after testing and finding out that the paths are messed up (cant find cl.exe etc), I reset the computer with the restore point, but VS 2003 still has the PSDK paths. How do I reset VS 2003 to defaults? - I have run a repair, and done a uninstall, and a reinstall. I also had a look at the environment variables in my computers properties page, but VS 2003 still wont give me the defaults. Help please! Adam Nigredo Studios http://www.nigredostudios.com Looking for earth-friendly autos? Browse Top Cars by Green Rating at Yahoo! Autos' Green Center. http://autos.yahoo.com/green_center/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_spam.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] SetHearingOrigin and sound spatialization
Yeah, this feature was never completed. The actual up, right, and fwd vectors as passed down into the sound system, but they don't get used except in narrow circumstances. I'll see how hard it would be to hook them in and where the best spot would be -- or whether there is a workaround. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Sunday, February 25, 2007 9:47 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SetHearingOrigin and sound spatialization On Sunday 25 February 2007 11:23 pm, Jared Combs wrote: That is unfortunate. Once I finish the game, I suppose I'll have to go back and write my own sound emitter. It seems strange that valve would make the assumption that no players would ever roll in a 3D engine. Thank you for your rapid response. I don't find it that odd, actually. Source is targeted pretty narrowly at first-person games; such games usually don't have complete freedom of roll. The engine does what it's designed for well, at the cost of cutting the corner cases. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Hammer view selected model bug/feature
Hmm.. You should check to make sure you don't have two entities in there... (ie. duplicates of the same entity). fixed your link http://img242.imageshack.us/img242/5554/bugoj6.jpg - Original Message - From: Nathan Voge [EMAIL PROTECTED] To: hlcoders hlcoders@list.valvesoftware.com Sent: Sunday, February 25, 2007 11:42 PM Subject: [hlcoders] Hammer view selected model bug/feature This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I found this odd bug while selecting an entity with a model in Hammer. It looks like it is overlaying it with some view of the model. I know I have seen blank spots like this before - this is just the first time I noticed what the spot was. link: http://img242.imageshack.us/img242/5554/bugoj6.jpghttp://img242.imageshackus/img242/5554/bugoj6.jpg -Nate -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders