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Bytes, and 6000 - 9000 is rediculously low
(however if you want to be a greedy gameserver provider that cares more
about how many servers he can place on an x amount of bandwidth then the
quality of said servers, sure go with 6000 - 9000).
On 3/6/07, Minh [EMAIL PROTECTED] wrote:
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What exactly does sv_maxrate refer to? Does 30,000 refer to the maximum
amount of bits sent per second?
And are you sure you want to set it any higher than 30,000 ? From what
I've
read on the internet, most sites recommend setting CS servers to 6,000 -
9,000.
- Original Message -
From: Gregory Hillenbrand [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, March 05, 2007 6:07 AM
Subject: [hlcoders] Rate Capped at 30,000
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Heya, I'm with the Battle Grounds 2 team (www.bgmod.com), and we've
noticed
that HL2DM, which BG2 is built off of, has the rate capped at
3. Even
if sv_maxrate is set to 0 (unlimited) nobody is able to surpass the rate
cap
of 3. Counter-Strike: Source, has since lifted this cap, and made
it
truely unlimited, to allow for better hit registry, and more data to be
transferred back and forth. Is it possible for mods individually to
remove
the rate cap for themselves, or will Valve ever remove the cap from
HL2DM?
-Greg
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Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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