Re: [hlcoders] Muzzle flash showing in every view space.
-- [ Picked text/plain from multipart/alternative ] We had this problem and fixed it, it was long ago though and I cant remember. My friend might remember so ill get back to you if I find the answer. On 3/6/07, John Sheu [EMAIL PROTECTED] wrote: On Tuesday 06 March 2007 11:32 am, REBEL wrote: I got a problem with muzzle flash, basically when a player shoots the muzzle can be seen in world, its view space and... the rest of view spaces of other players if they are using the same gun (or one coded from the original 357). This only happens when weapon is a 357 revolver clone. We got 3 weapons cloned from 357 and all of them are bugged. There are also a few shotgun cloned weapons which don't suffer that problem. First thought is, some class member got marked static somewhere along the line? -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~skidz -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Muzzle flash showing in every view space.
-- [ Picked text/plain from multipart/alternative ] This might have something to do with the fact that there are TWO events that are responsible for creating the muzzleflash. One of the events is embedded in the view model's primary attack sequence. The 2nd event is embedded inside the world model (w_357.cpp) Check to make sure you are not calling both.. I have a similar problem when I switch to third person mode and I fire my gun. Both events get called and I can see two muzzle flashes. - Original Message - From: Ryan Sheffer [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, March 07, 2007 9:43 AM Subject: Re: [hlcoders] Muzzle flash showing in every view space. -- [ Picked text/plain from multipart/alternative ] We had this problem and fixed it, it was long ago though and I cant remember. My friend might remember so ill get back to you if I find the answer. On 3/6/07, John Sheu [EMAIL PROTECTED] wrote: On Tuesday 06 March 2007 11:32 am, REBEL wrote: I got a problem with muzzle flash, basically when a player shoots the muzzle can be seen in world, its view space and... the rest of view spaces of other players if they are using the same gun (or one coded from the original 357). This only happens when weapon is a 357 revolver clone. We got 3 weapons cloned from 357 and all of them are bugged. There are also a few shotgun cloned weapons which don't suffer that problem. First thought is, some class member got marked static somewhere along the line? -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~skidz -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Where'd Mike Durand go?
-- [ Picked text/plain from multipart/alternative ] Hello there HLCoders! I know this probably belongs in a private email to someone inside Valve, but I'm putting on the list, since I guess somebody else must have been wondering. I've noticed that Yahn have started to answer most of the questions that occur on the list, and it made me wonder the other day, that it's been awhile since we've heard anything from Mike Durand?! Did anything happen to him? I hope someone at Valve will answer this. Thanks in advance. /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Where'd Mike Durand go?
He has been busy preparing for GDC (which he is now at). - Alfred Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] Hello there HLCoders! I know this probably belongs in a private email to someone inside Valve, but I'm putting on the list, since I guess somebody else must have been wondering. I've noticed that Yahn have started to answer most of the questions that occur on the list, and it made me wonder the other day, that it's been awhile since we've heard anything from Mike Durand?! Did anything happen to him? I hope someone at Valve will answer this. Thanks in advance. /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Where'd Mike Durand go?
-- [ Picked text/plain from multipart/alternative ] Aha, okay! Thanks for the answer Alfred :)! /ProZak On 08/03/07, Alfred Reynolds [EMAIL PROTECTED] wrote: He has been busy preparing for GDC (which he is now at). - Alfred Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] Hello there HLCoders! I know this probably belongs in a private email to someone inside Valve, but I'm putting on the list, since I guess somebody else must have been wondering. I've noticed that Yahn have started to answer most of the questions that occur on the list, and it made me wonder the other day, that it's been awhile since we've heard anything from Mike Durand?! Did anything happen to him? I hope someone at Valve will answer this. Thanks in advance. /ProZak -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Where'd Mike Durand go?
Alfred Reynolds wrote: He has been busy preparing for GDC (which he is now at). ...and whatever happened to that Alfred guy that used to make Admin Mod? ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders