Re: [hlcoders] Muzzle flash showing in every view space.

2007-03-07 Thread Ryan Sheffer
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We had this problem and fixed it, it was long ago though and I cant
remember. My friend might remember so ill get back to you if I find the
answer.

On 3/6/07, John Sheu [EMAIL PROTECTED] wrote:

 On Tuesday 06 March 2007 11:32 am, REBEL wrote:
  I got a problem with muzzle flash, basically when a player shoots the
  muzzle can  be seen in  world, its view space and... the rest of view
  spaces of other players if they are using the same gun (or one coded
 from
  the original 357). This only happens when weapon is a 357 revolver
 clone.
  We got 3 weapons cloned from 357 and all of them are bugged. There are
 also
  a few shotgun cloned weapons which don't suffer that problem.

 First thought is, some class member got marked static somewhere along
 the
 line?

 -John Sheu

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Re: [hlcoders] Muzzle flash showing in every view space.

2007-03-07 Thread Minh
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This might have something to do with the fact that there are TWO events that
are responsible for creating the muzzleflash. One of the events is embedded
in the view model's primary attack sequence. The 2nd event is embedded
inside the world model (w_357.cpp)
Check to make sure you are not calling both..
I have a similar problem when I switch to third person mode and I fire my
gun. Both events get called and I can see two muzzle flashes.

- Original Message -
From: Ryan Sheffer [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, March 07, 2007 9:43 AM
Subject: Re: [hlcoders] Muzzle flash showing in every view space.


 --
 [ Picked text/plain from multipart/alternative ]
 We had this problem and fixed it, it was long ago though and I cant
 remember. My friend might remember so ill get back to you if I find the
 answer.

 On 3/6/07, John Sheu [EMAIL PROTECTED] wrote:

 On Tuesday 06 March 2007 11:32 am, REBEL wrote:
  I got a problem with muzzle flash, basically when a player shoots the
  muzzle can  be seen in  world, its view space and... the rest of view
  spaces of other players if they are using the same gun (or one coded
 from
  the original 357). This only happens when weapon is a 357 revolver
 clone.
  We got 3 weapons cloned from 357 and all of them are bugged. There are
 also
  a few shotgun cloned weapons which don't suffer that problem.

 First thought is, some class member got marked static somewhere along
 the
 line?

 -John Sheu

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[hlcoders] Where'd Mike Durand go?

2007-03-07 Thread Tobias Kammersgaard
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Hello there HLCoders!



I know this probably belongs in a private email to someone inside Valve, but
I'm putting on the list, since I guess somebody else must have been
wondering.



I've noticed that Yahn have started to answer most of the questions that
occur on the list, and it made me wonder the other day, that it's been
awhile since we've heard anything from Mike Durand?!



Did anything happen to him? I hope someone at Valve will answer this. Thanks
in advance.



/ProZak
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RE: [hlcoders] Where'd Mike Durand go?

2007-03-07 Thread Alfred Reynolds
He has been busy preparing for GDC (which he is now at).

- Alfred

Tobias Kammersgaard wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Hello there HLCoders!



 I know this probably belongs in a private email to someone inside
 Valve, but
 I'm putting on the list, since I guess somebody else must have been
 wondering.



 I've noticed that Yahn have started to answer most of the questions
 that
 occur on the list, and it made me wonder the other day, that it's been
 awhile since we've heard anything from Mike Durand?!



 Did anything happen to him? I hope someone at Valve will answer this.
 Thanks
 in advance.



 /ProZak
 --

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Re: [hlcoders] Where'd Mike Durand go?

2007-03-07 Thread Tobias Kammersgaard
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Aha, okay! Thanks for the answer Alfred :)!

/ProZak


On 08/03/07, Alfred Reynolds [EMAIL PROTECTED] wrote:

 He has been busy preparing for GDC (which he is now at).

 - Alfred

 Tobias Kammersgaard wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Hello there HLCoders!
 
 
 
  I know this probably belongs in a private email to someone inside
  Valve, but
  I'm putting on the list, since I guess somebody else must have been
  wondering.
 
 
 
  I've noticed that Yahn have started to answer most of the questions
  that
  occur on the list, and it made me wonder the other day, that it's been
  awhile since we've heard anything from Mike Durand?!
 
 
 
  Did anything happen to him? I hope someone at Valve will answer this.
  Thanks
  in advance.
 
 
 
  /ProZak
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Re: [hlcoders] Where'd Mike Durand go?

2007-03-07 Thread Jeffrey \botman\ Broome

Alfred Reynolds wrote:

He has been busy preparing for GDC (which he is now at).


...and whatever happened to that Alfred guy that used to make Admin Mod?

;)

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