Re: [hlcoders] Do a barrel roll!

2008-03-26 Thread John Sheu
On Tuesday 25 March 2008, Steve Henderson wrote:
 We've modified in_main to accommodate 6 DOF.

Does the sound subsystem still have issues with roll angle?

-John Sheu

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Re: [hlcoders] MountFileSystem( 312 ) failed...

2008-03-26 Thread Mike Durand
We're aware of the problem and are looking to make a fix. Not sure if
the fix will be an update to the Ep1 engine or an update to Steam at
this point.

I'll advise the list when I have an ETA on the fix.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Janek
Sent: Tuesday, March 25, 2008 10:38 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] MountFileSystem( 312 ) failed...

My mod is based on ep1 (215). Maybe it is only broken in ep1 but is
still ok
for Orange box engine.

2008/3/25, Janek [EMAIL PROTECTED]:

 Yes my mod is still ep1 coz I'm based on hl2mp.

 2008/3/25, Tony omega Sergi [EMAIL PROTECTED]:
 
  is your mod still ep1?
 
 
  On Tue, Mar 25, 2008 at 9:56 AM, Janek [EMAIL PROTECTED] wrote:
 
   I found it is due to the fact I'm trying to mount content of HL2MP
  using:
  filesystem-MountSteamContent(320);
   Is there something explaining this problem in new update from
  SourceSDK ?
  
   [EMAIL PROTECTED]
  
   2008/3/25, Janek [EMAIL PROTECTED]:
   
Hi,
   
This morning, launching my mod (which was working yesterday), I
   discovered
this Engine Error panel :
MountFileSystem( 312 ) failed:
SteamMountFileSystemSystem(296,312,0xfebc74=,0xfebd74) failed
with
  error
   5:
No Steam Content Servers are available
   
Is it really only due to No Steam Content Servers are
available or
  is
   it
due to something else ?
   
Thank you in advance for your answer.
   
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Re: [hlcoders] MountFileSystem( 312 ) failed...

2008-03-26 Thread Tom Leighton
Mike, while you're at it can you fix the Mounting content problem in 
Debug mode? (Its on bugzilla)

Mike Durand wrote:
 We're aware of the problem and are looking to make a fix. Not sure if
 the fix will be an update to the Ep1 engine or an update to Steam at
 this point.

 I'll advise the list when I have an ETA on the fix.

 -Mike

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Janek
 Sent: Tuesday, March 25, 2008 10:38 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] MountFileSystem( 312 ) failed...

 My mod is based on ep1 (215). Maybe it is only broken in ep1 but is
 still ok
 for Orange box engine.

 2008/3/25, Janek [EMAIL PROTECTED]:
   
 Yes my mod is still ep1 coz I'm based on hl2mp.

 2008/3/25, Tony omega Sergi [EMAIL PROTECTED]:
 
 is your mod still ep1?


 On Tue, Mar 25, 2008 at 9:56 AM, Janek [EMAIL PROTECTED] wrote:

   
 I found it is due to the fact I'm trying to mount content of HL2MP
 
 using:
   
filesystem-MountSteamContent(320);
 Is there something explaining this problem in new update from
 
 SourceSDK ?
   
 [EMAIL PROTECTED]

 2008/3/25, Janek [EMAIL PROTECTED]:
 
 Hi,

 This morning, launching my mod (which was working yesterday), I
   
 discovered
 
 this Engine Error panel :
 MountFileSystem( 312 ) failed:
 SteamMountFileSystemSystem(296,312,0xfebc74=,0xfebd74) failed
   
 with
   
 error
   
 5:
 
 No Steam Content Servers are available

 Is it really only due to No Steam Content Servers are
   
 available or
   
 is
   
 it
 
 due to something else ?

 Thank you in advance for your answer.

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Re: [hlcoders] MountFileSystem( 312 ) failed...

2008-03-26 Thread Janek
It is working great now. thx for the quick fix Mike.

Congrats.


2008/3/26, Tom Leighton [EMAIL PROTECTED]:

 Mike, while you're at it can you fix the Mounting content problem in
 Debug mode? (Its on bugzilla)

 Mike Durand wrote:
  We're aware of the problem and are looking to make a fix. Not sure if
  the fix will be an update to the Ep1 engine or an update to Steam at
  this point.
 
  I'll advise the list when I have an ETA on the fix.
 
  -Mike
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Janek
  Sent: Tuesday, March 25, 2008 10:38 AM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] MountFileSystem( 312 ) failed...
 
  My mod is based on ep1 (215). Maybe it is only broken in ep1 but is
  still ok
  for Orange box engine.
 
  2008/3/25, Janek [EMAIL PROTECTED]:
 
  Yes my mod is still ep1 coz I'm based on hl2mp.
 
  2008/3/25, Tony omega Sergi [EMAIL PROTECTED]:
 
  is your mod still ep1?
 
 
  On Tue, Mar 25, 2008 at 9:56 AM, Janek [EMAIL PROTECTED] wrote:
 
 
  I found it is due to the fact I'm trying to mount content of HL2MP
 
  using:
 
 filesystem-MountSteamContent(320);
  Is there something explaining this problem in new update from
 
  SourceSDK ?
 
  [EMAIL PROTECTED]
 
  2008/3/25, Janek [EMAIL PROTECTED]:
 
  Hi,
 
  This morning, launching my mod (which was working yesterday), I
 
  discovered
 
  this Engine Error panel :
  MountFileSystem( 312 ) failed:
  SteamMountFileSystemSystem(296,312,0xfebc74=,0xfebd74) failed
 
  with
 
  error
 
  5:
 
  No Steam Content Servers are available
 
  Is it really only due to No Steam Content Servers are
 
  available or
 
  is
 
  it
 
  due to something else ?
 
  Thank you in advance for your answer.
 
  --
  ---
  [EMAIL PROTECTED]
 
 
 
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  archives,
 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
  --
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  archives,
 
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Re: [hlcoders] hlcoders Digest, Vol 1, Issue 3738

2008-03-26 Thread red box
 Message: 2
 Date: Tue, 25 Mar 2008 19:31:50 +
 From: Tom Leighton [EMAIL PROTECTED]
 Subject: Re: [hlcoders] cooperativevs2003
 To: Discussion of Half-Life Programming
   hlcoders@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=windows-1251; format=flowed
 
 You need to use Visual Studio 2005 (You can use the express versions 
 available here:)
 
 http://www.microsoft.com/express/2005/
 
 Yred box wrote:
  hello!
  I am working on SP mod with cooperative solution. 
  I need to realize a playing process with switching between characters
  how can I do this, or maybe this already realize in orange box code?
  if yes, I will waiting...
  another question: in orange box code is supported for vs2003, or I need 
  migrate in another package?
  thank you.

thanks for very big help.. :/

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Запись на бесплатный семинар 
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Re: [hlcoders] Full Update failing

2008-03-26 Thread Tom Edwards
I've sorted out the slots sticking around between servers (casts = 
trouble), but the lack of a full update on load/join is still an issue.

Tom Edwards wrote:
 I worked out my EHandle array in the end, and it works great. There 
 seems to be a problem with full updates though. I think this console 
 output speaks for itself:
   
 server slot 1 populated
 server slot 2 populated
 server slot 3 populated
 server slot 4 populated
 server slot 5 empty
 server slot 6 empty
 server slot 7 empty
 server slot 8 empty
 server slot 9 empty
 server slot 10 empty
 Sending full update to Client Theory
 client slot 1 empty
 client slot 2 empty
 client slot 3 empty
 client slot 4 empty
 client slot 5 empty
 client slot 6 empty
 client slot 7 empty
 client slot 8 empty
 client slot 9 empty
 client slot 10 empty
 
 When I load a saved game (or I suppose join a remote server), the HUD 
 thinks that all of the slots are empty. Conversely, when I pick up a few 
 items in a new game, then start /another/ new one, the HUD slots remain 
 filled.

 Adding new items DOES work. In the quote above, slot five would be the 
 first used, and would light up normally.

 Am I missing a process you have to go through to add vars to full updates?


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