Re: [hlcoders] Do a barrel roll!
On Tuesday 25 March 2008, Steve Henderson wrote: We've modified in_main to accommodate 6 DOF. Does the sound subsystem still have issues with roll angle? -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MountFileSystem( 312 ) failed...
We're aware of the problem and are looking to make a fix. Not sure if the fix will be an update to the Ep1 engine or an update to Steam at this point. I'll advise the list when I have an ETA on the fix. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Sent: Tuesday, March 25, 2008 10:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] MountFileSystem( 312 ) failed... My mod is based on ep1 (215). Maybe it is only broken in ep1 but is still ok for Orange box engine. 2008/3/25, Janek [EMAIL PROTECTED]: Yes my mod is still ep1 coz I'm based on hl2mp. 2008/3/25, Tony omega Sergi [EMAIL PROTECTED]: is your mod still ep1? On Tue, Mar 25, 2008 at 9:56 AM, Janek [EMAIL PROTECTED] wrote: I found it is due to the fact I'm trying to mount content of HL2MP using: filesystem-MountSteamContent(320); Is there something explaining this problem in new update from SourceSDK ? [EMAIL PROTECTED] 2008/3/25, Janek [EMAIL PROTECTED]: Hi, This morning, launching my mod (which was working yesterday), I discovered this Engine Error panel : MountFileSystem( 312 ) failed: SteamMountFileSystemSystem(296,312,0xfebc74=,0xfebd74) failed with error 5: No Steam Content Servers are available Is it really only due to No Steam Content Servers are available or is it due to something else ? Thank you in advance for your answer. -- --- [EMAIL PROTECTED] -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --- [EMAIL PROTECTED] -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MountFileSystem( 312 ) failed...
Mike, while you're at it can you fix the Mounting content problem in Debug mode? (Its on bugzilla) Mike Durand wrote: We're aware of the problem and are looking to make a fix. Not sure if the fix will be an update to the Ep1 engine or an update to Steam at this point. I'll advise the list when I have an ETA on the fix. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Sent: Tuesday, March 25, 2008 10:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] MountFileSystem( 312 ) failed... My mod is based on ep1 (215). Maybe it is only broken in ep1 but is still ok for Orange box engine. 2008/3/25, Janek [EMAIL PROTECTED]: Yes my mod is still ep1 coz I'm based on hl2mp. 2008/3/25, Tony omega Sergi [EMAIL PROTECTED]: is your mod still ep1? On Tue, Mar 25, 2008 at 9:56 AM, Janek [EMAIL PROTECTED] wrote: I found it is due to the fact I'm trying to mount content of HL2MP using: filesystem-MountSteamContent(320); Is there something explaining this problem in new update from SourceSDK ? [EMAIL PROTECTED] 2008/3/25, Janek [EMAIL PROTECTED]: Hi, This morning, launching my mod (which was working yesterday), I discovered this Engine Error panel : MountFileSystem( 312 ) failed: SteamMountFileSystemSystem(296,312,0xfebc74=,0xfebd74) failed with error 5: No Steam Content Servers are available Is it really only due to No Steam Content Servers are available or is it due to something else ? Thank you in advance for your answer. -- --- [EMAIL PROTECTED] -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MountFileSystem( 312 ) failed...
It is working great now. thx for the quick fix Mike. Congrats. 2008/3/26, Tom Leighton [EMAIL PROTECTED]: Mike, while you're at it can you fix the Mounting content problem in Debug mode? (Its on bugzilla) Mike Durand wrote: We're aware of the problem and are looking to make a fix. Not sure if the fix will be an update to the Ep1 engine or an update to Steam at this point. I'll advise the list when I have an ETA on the fix. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Sent: Tuesday, March 25, 2008 10:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] MountFileSystem( 312 ) failed... My mod is based on ep1 (215). Maybe it is only broken in ep1 but is still ok for Orange box engine. 2008/3/25, Janek [EMAIL PROTECTED]: Yes my mod is still ep1 coz I'm based on hl2mp. 2008/3/25, Tony omega Sergi [EMAIL PROTECTED]: is your mod still ep1? On Tue, Mar 25, 2008 at 9:56 AM, Janek [EMAIL PROTECTED] wrote: I found it is due to the fact I'm trying to mount content of HL2MP using: filesystem-MountSteamContent(320); Is there something explaining this problem in new update from SourceSDK ? [EMAIL PROTECTED] 2008/3/25, Janek [EMAIL PROTECTED]: Hi, This morning, launching my mod (which was working yesterday), I discovered this Engine Error panel : MountFileSystem( 312 ) failed: SteamMountFileSystemSystem(296,312,0xfebc74=,0xfebd74) failed with error 5: No Steam Content Servers are available Is it really only due to No Steam Content Servers are available or is it due to something else ? Thank you in advance for your answer. -- --- [EMAIL PROTECTED] -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] hlcoders Digest, Vol 1, Issue 3738
Message: 2 Date: Tue, 25 Mar 2008 19:31:50 + From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlcoders] cooperativevs2003 To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=windows-1251; format=flowed You need to use Visual Studio 2005 (You can use the express versions available here:) http://www.microsoft.com/express/2005/ Yred box wrote: hello! I am working on SP mod with cooperative solution. I need to realize a playing process with switching between characters how can I do this, or maybe this already realize in orange box code? if yes, I will waiting... another question: in orange box code is supported for vs2003, or I need migrate in another package? thank you. thanks for very big help.. :/ -- реклама --- Научим каждого зарабатывать на колебаниях курсов валют. Запись на бесплатный семинар http://www.fxclub.org/condition_howtrade_freeseminar/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Full Update failing
I've sorted out the slots sticking around between servers (casts = trouble), but the lack of a full update on load/join is still an issue. Tom Edwards wrote: I worked out my EHandle array in the end, and it works great. There seems to be a problem with full updates though. I think this console output speaks for itself: server slot 1 populated server slot 2 populated server slot 3 populated server slot 4 populated server slot 5 empty server slot 6 empty server slot 7 empty server slot 8 empty server slot 9 empty server slot 10 empty Sending full update to Client Theory client slot 1 empty client slot 2 empty client slot 3 empty client slot 4 empty client slot 5 empty client slot 6 empty client slot 7 empty client slot 8 empty client slot 9 empty client slot 10 empty When I load a saved game (or I suppose join a remote server), the HUD thinks that all of the slots are empty. Conversely, when I pick up a few items in a new game, then start /another/ new one, the HUD slots remain filled. Adding new items DOES work. In the quote above, slot five would be the first used, and would light up normally. Am I missing a process you have to go through to add vars to full updates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders