Re: [hlcoders] Request
Thanks Matt, learn something new every day Matt Hoffman wrote: > Tom: It's the file format used for the facial flexes in source. > > On Sat, Nov 15, 2008 at 2:53 PM, Jake <[EMAIL PROTECTED]> wrote: > > >> VerTex Animation. >> >> btw Jonas (OMG JONAS BROTHERS!) you were marked as spam! >> >> Tom Leighton wrote: >> >>> And what is a VTA? >>> >>> Stephen Swires wrote: >>> >>> So nobody cares about an industry-standard modelling tool. Nick wrote: > Nobody cares about maya, and really nobody cares about making it easy > for you. LOLOL > > On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: > > > > >> Hi list. >> I have request to Mike, Valve, and maybe God. Please, give us plugin >> >> for Maya, for export *.VTA. >> >> Thanks! >> >> -- реклама --- >> Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info >> Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
Doesn't mean they do their character models in Maya. On Sat, Nov 15, 2008 at 3:09 PM, Stephen Swires <[EMAIL PROTECTED]>wrote: > MIT licence is better, less restrictions > > Jonas 'Sortie' Termansen wrote: > > If I had any experience modelling, I'd just write my own plugin. Can't > some > > of you experienced modellers and programmers get together and write a > tool > > and release it under some GPL-alike license for the good of us all? > > > > From: "Stephen Swires" <[EMAIL PROTECTED]> > > > >> So nobody cares about an industry-standard modelling tool. > >> > >> Nick wrote: > >> > >>> Nobody cares about maya, and really nobody cares about making it easy > >>> for you. LOLOL > >>> > >>> On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: > >>> > >>> > Hi list. > I have request to Mike, Valve, and maybe God. Please, give us plugin > for > Maya, for export *.VTA. > > Thanks! > > -- реклама --- > Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info > Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
MIT licence is better, less restrictions Jonas 'Sortie' Termansen wrote: > If I had any experience modelling, I'd just write my own plugin. Can't some > of you experienced modellers and programmers get together and write a tool > and release it under some GPL-alike license for the good of us all? > > From: "Stephen Swires" <[EMAIL PROTECTED]> > >> So nobody cares about an industry-standard modelling tool. >> >> Nick wrote: >> >>> Nobody cares about maya, and really nobody cares about making it easy >>> for you. LOLOL >>> >>> On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: >>> >>> Hi list. I have request to Mike, Valve, and maybe God. Please, give us plugin for Maya, for export *.VTA. Thanks! -- реклама --- Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
I've heard that. But someone at valve definately uses maya since the cinematic physics is a mays plugin adapted to work with Source. On 15 Nov 2008, at 22:48, Jake <[EMAIL PROTECTED]> wrote: > I'm pretty sure only the animators at Valve use Maya.. > > Stephen Swires wrote: >> So nobody cares about an industry-standard modelling tool. >> >> Nick wrote: >> >>> Nobody cares about maya, and really nobody cares about making it >>> easy >>> for you. LOLOL >>> >>> On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: >>> >>> Hi list. I have request to Mike, Valve, and maybe God. Please, give us plugin for Maya, for export *.VTA. Thanks! -- реклама --- Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info Пользовательский рейтинг покер- румов на http://www.pokertop.com.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
Me? Spam? Probably just a coincidence. Hopefully. From: "Jake" <[EMAIL PROTECTED]> > VerTex Animation. > > btw Jonas (OMG JONAS BROTHERS!) you were marked as spam! > > Tom Leighton wrote: >> And what is a VTA? >> >> Stephen Swires wrote: >> >>> So nobody cares about an industry-standard modelling tool. >>> >>> Nick wrote: >>> >>> Nobody cares about maya, and really nobody cares about making it easy for you. LOLOL On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: > Hi list. > I have request to Mike, Valve, and maybe God. Please, give us plugin > for Maya, for export *.VTA. > > Thanks! > > -- реклама --- > Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info > Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
Tom: It's the file format used for the facial flexes in source. On Sat, Nov 15, 2008 at 2:53 PM, Jake <[EMAIL PROTECTED]> wrote: > VerTex Animation. > > btw Jonas (OMG JONAS BROTHERS!) you were marked as spam! > > Tom Leighton wrote: > > And what is a VTA? > > > > Stephen Swires wrote: > > > >> So nobody cares about an industry-standard modelling tool. > >> > >> Nick wrote: > >> > >> > >>> Nobody cares about maya, and really nobody cares about making it easy > >>> for you. LOLOL > >>> > >>> On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>> > Hi list. > I have request to Mike, Valve, and maybe God. Please, give us plugin > for Maya, for export *.VTA. > > Thanks! > > -- реклама --- > Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info > Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
VerTex Animation. btw Jonas (OMG JONAS BROTHERS!) you were marked as spam! Tom Leighton wrote: > And what is a VTA? > > Stephen Swires wrote: > >> So nobody cares about an industry-standard modelling tool. >> >> Nick wrote: >> >> >>> Nobody cares about maya, and really nobody cares about making it easy >>> for you. LOLOL >>> >>> On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: >>> >>> >>> Hi list. I have request to Mike, Valve, and maybe God. Please, give us plugin for Maya, for export *.VTA. Thanks! -- реклама --- Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
And what is a VTA? Stephen Swires wrote: > So nobody cares about an industry-standard modelling tool. > > Nick wrote: > >> Nobody cares about maya, and really nobody cares about making it easy >> for you. LOLOL >> >> On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: >> >> >>> Hi list. >>> I have request to Mike, Valve, and maybe God. Please, give us plugin for >>> Maya, for export *.VTA. >>> >>> Thanks! >>> >>> -- реклама --- >>> Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info >>> Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
If I had any experience modelling, I'd just write my own plugin. Can't some of you experienced modellers and programmers get together and write a tool and release it under some GPL-alike license for the good of us all? From: "Stephen Swires" <[EMAIL PROTECTED]> > So nobody cares about an industry-standard modelling tool. > > Nick wrote: >> Nobody cares about maya, and really nobody cares about making it easy >> for you. LOLOL >> >> On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: >> >>> Hi list. >>> I have request to Mike, Valve, and maybe God. Please, give us plugin for >>> Maya, for export *.VTA. >>> >>> Thanks! >>> >>> -- реклама --- >>> Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info >>> Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
I'm pretty sure only the animators at Valve use Maya.. Stephen Swires wrote: > So nobody cares about an industry-standard modelling tool. > > Nick wrote: > >> Nobody cares about maya, and really nobody cares about making it easy >> for you. LOLOL >> >> On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: >> >> >>> Hi list. >>> I have request to Mike, Valve, and maybe God. Please, give us plugin for >>> Maya, for export *.VTA. >>> >>> Thanks! >>> >>> -- реклама --- >>> Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info >>> Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
If it was so needed, someone would write a pluging for it, like they did for 3ds Max. On Sat, Nov 15, 2008 at 2:44 PM, Stephen Swires <[EMAIL PROTECTED]>wrote: > So nobody cares about an industry-standard modelling tool. > > Nick wrote: > > Nobody cares about maya, and really nobody cares about making it easy > > for you. LOLOL > > > > On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: > > > >> Hi list. > >> I have request to Mike, Valve, and maybe God. Please, give us plugin for > Maya, for export *.VTA. > >> > >> Thanks! > >> > >> -- реклама --- > >> Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info > >> Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
So nobody cares about an industry-standard modelling tool. Nick wrote: > Nobody cares about maya, and really nobody cares about making it easy > for you. LOLOL > > On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: > >> Hi list. >> I have request to Mike, Valve, and maybe God. Please, give us plugin for >> Maya, for export *.VTA. >> >> Thanks! >> >> -- реклама --- >> Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info >> Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
It's nice to see there is such intellectual input here. 2008/11/15 Nick <[EMAIL PROTECTED]> > Nobody cares about maya, and really nobody cares about making it easy > for you. LOLOL > > On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: > > Hi list. > > I have request to Mike, Valve, and maybe God. Please, give us plugin for > Maya, for export *.VTA. > > > > Thanks! > > > > -- реклама --- > > Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info > > Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
Source never was easy. On Sat, Nov 15, 2008 at 2:25 PM, Nick <[EMAIL PROTECTED]> wrote: > Nobody cares about maya, and really nobody cares about making it easy > for you. LOLOL > > On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: > > Hi list. > > I have request to Mike, Valve, and maybe God. Please, give us plugin for > Maya, for export *.VTA. > > > > Thanks! > > > > -- реклама --- > > Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info > > Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Request
Nobody cares about maya, and really nobody cares about making it easy for you. LOLOL On Sat, Nov 15, 2008 at 2:47 PM, red box <[EMAIL PROTECTED]> wrote: > Hi list. > I have request to Mike, Valve, and maybe God. Please, give us plugin for > Maya, for export *.VTA. > > Thanks! > > -- реклама --- > Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info > Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Request
Hi list. I have request to Mike, Valve, and maybe God. Please, give us plugin for Maya, for export *.VTA. Thanks! -- реклама --- Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info Пользовательский рейтинг покер-румов на http://www.pokertop.com.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Custom shaders in hammer?
Hi list, We've created custom shaders for our mod as a replacement for e.g. VertexLitGeneric, LightmappedGeneric etc. However, Hammer doesn't seem to like that change, and our mapper needs to revert his version to the materials before the change to be able to develop & compile. How can I let hammer & the compilation tools (if necessary) make use of our own custom shader_dll's and shaders ? Thanks for any help, Maarten ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Help with externs
When you throw the grenade from the weapon file, and you create the grenade entity, you will get a pointer to that entity. If you make a couple of Set/Get functions for that, when it gets thrown you can set the boolean through those functions. You can read up about pointers/classes/polymorphism/inheritance/etc on google if you don't understand any of them. Any more questions feel free to reply ;) Yorg Kuijs wrote: > Sorry I didn't answer for a while, got an reply elsewhere and tried that > and have been playing l4d demo. > Since I didn't get any further I took a look again at the replies I got > from the list and got me thinking. > > Tom, you say make a bool into grenade_frag, but then there's know to set > the bool to true, cause there's nothing that indicates it was thrown in > the grenade_frag file. > > So I went thinking again, why can't I use the bool simply on the > throwgrenade functions in the weapon file, answer: cause it's only > called once. > But think functions keep doing whatever is in the code right? > > so if I'm carefull to make sure it wont endlessly spawn grenades, could > I make it a think function that keeps checking if the grenade was thrown > yet(in similar ways that the detonate timer works?) > Tom Leighton wrote: > >> I assume thats a member variable of the weapon_frag class, so you would >> need an instance of that to access the variable. >> >> You could simply put another bool fThrewGrenade into grenade_frag and >> then set that when you throw the grenade? >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Help with externs
Sorry I didn't answer for a while, got an reply elsewhere and tried that and have been playing l4d demo. Since I didn't get any further I took a look again at the replies I got from the list and got me thinking. Tom, you say make a bool into grenade_frag, but then there's know to set the bool to true, cause there's nothing that indicates it was thrown in the grenade_frag file. So I went thinking again, why can't I use the bool simply on the throwgrenade functions in the weapon file, answer: cause it's only called once. But think functions keep doing whatever is in the code right? so if I'm carefull to make sure it wont endlessly spawn grenades, could I make it a think function that keeps checking if the grenade was thrown yet(in similar ways that the detonate timer works?) Tom Leighton wrote: > I assume thats a member variable of the weapon_frag class, so you would > need an instance of that to access the variable. > > You could simply put another bool fThrewGrenade into grenade_frag and > then set that when you throw the grenade? > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Stencil Buffer in GoldSrc
I would suggest to use CG or GLSL Shaders. We are doing the same (CG) for ESF and yeah no VAC problems here =) Here is a video of some of our fx enhancements in GoldSrc http://www.moddb.com/mods/earths-special-forces/videos/weather#imagebox <-- some weather fx that we might include http://www.moddb.com/mods/earths-special-forces/videos/updates-1-3-recap <-- some enhancements that are already in the game( at least inteam^^ ) http://www.moddb.com/mods/earths-special-forces/videos/burning-sky#imagebox <-- same like the weather fx, just as an burning sky Regards Green Andrew Lucas schrieb: > Hello there people. > > I'm a Half-Life 1 game developer, I've been working on Half-Life 1 for around > 4 years now. > I began programming about 2 years ago, and one of my main goals was to get > stencil > shadows working on the GoldSrc engine. Now, with the help of Paranoia's > hacked opengl32 > library, I could get the stencil buffer set, and with BUzer's help, I could > get working stencil > shadows working ingame, with great success. > > Now, one of my main concerns is the hacked OpenGL library, as it's hazardous > to use with > VAC, and I thought that maybe in the next engine update, perhaps a hook could > be made > with the client, so that perhaps we could access the pixelformatdescriptor > before SetPixelFormat > is called. > > Anyone who is interested can check the mod out here: > http://www.moddb.com/mods/10920/raven-city > > Thanks. > Andrew. > _ > Discover the new Windows Vista > http://search.msn.com/results.aspx?q=windows+vista&mkt=en-US&form=QBRE > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Stencil Buffer in GoldSrc
It's about as hazardous as the Fmod DLLs that shipped with Sven Coop and Natural Selection. I've run many test multiplayer servers with VAC installed playing a fun game of Paranoia DM. Still haven't been banned. On Sat, Nov 15, 2008 at 2:40 AM, Andrew Lucas <[EMAIL PROTECTED]>wrote: > > Hello there people. > > I'm a Half-Life 1 game developer, I've been working on Half-Life 1 for > around 4 years now. > I began programming about 2 years ago, and one of my main goals was to get > stencil > shadows working on the GoldSrc engine. Now, with the help of Paranoia's > hacked opengl32 > library, I could get the stencil buffer set, and with BUzer's help, I could > get working stencil > shadows working ingame, with great success. > > Now, one of my main concerns is the hacked OpenGL library, as it's > hazardous to use with > VAC, and I thought that maybe in the next engine update, perhaps a hook > could be made > with the client, so that perhaps we could access the pixelformatdescriptor > before SetPixelFormat > is called. > > Anyone who is interested can check the mod out here: > http://www.moddb.com/mods/10920/raven-city > > Thanks. > Andrew. > _ > Discover the new Windows Vista > http://search.msn.com/results.aspx?q=windows+vista&mkt=en-US&form=QBRE > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Stencil Buffer in GoldSrc
Hello there people. I'm a Half-Life 1 game developer, I've been working on Half-Life 1 for around 4 years now. I began programming about 2 years ago, and one of my main goals was to get stencil shadows working on the GoldSrc engine. Now, with the help of Paranoia's hacked opengl32 library, I could get the stencil buffer set, and with BUzer's help, I could get working stencil shadows working ingame, with great success. Now, one of my main concerns is the hacked OpenGL library, as it's hazardous to use with VAC, and I thought that maybe in the next engine update, perhaps a hook could be made with the client, so that perhaps we could access the pixelformatdescriptor before SetPixelFormat is called. Anyone who is interested can check the mod out here: http://www.moddb.com/mods/10920/raven-city Thanks. Andrew. _ Discover the new Windows Vista http://search.msn.com/results.aspx?q=windows+vista&mkt=en-US&form=QBRE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders