Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Saul Rennison
OH PICK ME! OH! ME! I LIKE COOKIES

2009/2/2 Matt Hoffman 

> I don't know who to give the cookie too... :(
>
> On Sun, Feb 1, 2009 at 10:14 PM, James Luzwick  wrote:
>
> > Yeah, wife time.
> >
> > On Sun, Feb 1, 2009 at 8:20 PM, Tony Sergi 
> > wrote:
> >
> > > Is there any other form of telling time that matters? :)
> > >
> > >
> > > -Tony
> > >
> > > -Original Message-
> > > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
> > > Sent: February-01-09 10:39 PM
> > > To: Discussion of Half-Life Programming
> > > Subject: Re: [hlcoders] Tools not working for Orange Box games after
> the
> > > last engine update
> > >
> > > Valve time, correct?
> > >
> > > On Sun, Feb 1, 2009 at 7:29 PM, Mike Durand  > > >wrote:
> > >
> > > > Hi List-
> > > >
> > > > This has been fixed and we will update the tools DLLs as soon as
> > > possible.
> > > >
> > > > Sorry for the inconvenience.
> > > >
> > > > -Mike
> > > >
> > > > -Original Message-
> > > > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Pawel Lekki
> > > > Sent: Friday, January 30, 2009 10:02 AM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: [hlcoders] Tools not working for Orange Box games after the
> > last
> > > > engine update
> > > >
> > > > Hi,
> > > >
> > > > after the last engine update running an Orange Box engine game with
> the
> > > > "-tools" parameter causes a crash while loading the main menu. We
> have
> > > > tested this on TF2, L4D, DOD:S and DIPRIP on a few different
> machines.
> > > > The crashes don't seem to produce any .mdmp files for any of the
> games.
> > > > The only difference is that when running DIPRIP with the "-tools"
> > > > parameter we receive a "Pure virtual function call" error, the other
> > > > ones are just generic crash errors. This prevents us from using the
> > > > particle editor.
> > > >
> > > > Does anyone experience the same problem?
> > > >
> > > > Thanks,
> > > > Pawel Lekki
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
Thanks,
- Saul.
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Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Matt Hoffman
I don't know who to give the cookie too... :(

On Sun, Feb 1, 2009 at 10:14 PM, James Luzwick  wrote:

> Yeah, wife time.
>
> On Sun, Feb 1, 2009 at 8:20 PM, Tony Sergi 
> wrote:
>
> > Is there any other form of telling time that matters? :)
> >
> >
> > -Tony
> >
> > -Original Message-
> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
> > Sent: February-01-09 10:39 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Tools not working for Orange Box games after the
> > last engine update
> >
> > Valve time, correct?
> >
> > On Sun, Feb 1, 2009 at 7:29 PM, Mike Durand  > >wrote:
> >
> > > Hi List-
> > >
> > > This has been fixed and we will update the tools DLLs as soon as
> > possible.
> > >
> > > Sorry for the inconvenience.
> > >
> > > -Mike
> > >
> > > -Original Message-
> > > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Pawel Lekki
> > > Sent: Friday, January 30, 2009 10:02 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: [hlcoders] Tools not working for Orange Box games after the
> last
> > > engine update
> > >
> > > Hi,
> > >
> > > after the last engine update running an Orange Box engine game with the
> > > "-tools" parameter causes a crash while loading the main menu. We have
> > > tested this on TF2, L4D, DOD:S and DIPRIP on a few different machines.
> > > The crashes don't seem to produce any .mdmp files for any of the games.
> > > The only difference is that when running DIPRIP with the "-tools"
> > > parameter we receive a "Pure virtual function call" error, the other
> > > ones are just generic crash errors. This prevents us from using the
> > > particle editor.
> > >
> > > Does anyone experience the same problem?
> > >
> > > Thanks,
> > > Pawel Lekki
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread James Luzwick
Yeah, wife time.

On Sun, Feb 1, 2009 at 8:20 PM, Tony Sergi  wrote:

> Is there any other form of telling time that matters? :)
>
>
> -Tony
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
> Sent: February-01-09 10:39 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Tools not working for Orange Box games after the
> last engine update
>
> Valve time, correct?
>
> On Sun, Feb 1, 2009 at 7:29 PM, Mike Durand  >wrote:
>
> > Hi List-
> >
> > This has been fixed and we will update the tools DLLs as soon as
> possible.
> >
> > Sorry for the inconvenience.
> >
> > -Mike
> >
> > -Original Message-
> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Pawel Lekki
> > Sent: Friday, January 30, 2009 10:02 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: [hlcoders] Tools not working for Orange Box games after the last
> > engine update
> >
> > Hi,
> >
> > after the last engine update running an Orange Box engine game with the
> > "-tools" parameter causes a crash while loading the main menu. We have
> > tested this on TF2, L4D, DOD:S and DIPRIP on a few different machines.
> > The crashes don't seem to produce any .mdmp files for any of the games.
> > The only difference is that when running DIPRIP with the "-tools"
> > parameter we receive a "Pure virtual function call" error, the other
> > ones are just generic crash errors. This prevents us from using the
> > particle editor.
> >
> > Does anyone experience the same problem?
> >
> > Thanks,
> > Pawel Lekki
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Tony Sergi
Is there any other form of telling time that matters? :)


-Tony

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: February-01-09 10:39 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Tools not working for Orange Box games after the last 
engine update

Valve time, correct?

On Sun, Feb 1, 2009 at 7:29 PM, Mike Durand wrote:

> Hi List-
>
> This has been fixed and we will update the tools DLLs as soon as possible.
>
> Sorry for the inconvenience.
>
> -Mike
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Pawel Lekki
> Sent: Friday, January 30, 2009 10:02 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Tools not working for Orange Box games after the last
> engine update
>
> Hi,
>
> after the last engine update running an Orange Box engine game with the
> "-tools" parameter causes a crash while loading the main menu. We have
> tested this on TF2, L4D, DOD:S and DIPRIP on a few different machines.
> The crashes don't seem to produce any .mdmp files for any of the games.
> The only difference is that when running DIPRIP with the "-tools"
> parameter we receive a "Pure virtual function call" error, the other
> ones are just generic crash errors. This prevents us from using the
> particle editor.
>
> Does anyone experience the same problem?
>
> Thanks,
> Pawel Lekki
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
___
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visit:
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Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Matt Hoffman
Valve time, correct?

On Sun, Feb 1, 2009 at 7:29 PM, Mike Durand wrote:

> Hi List-
>
> This has been fixed and we will update the tools DLLs as soon as possible.
>
> Sorry for the inconvenience.
>
> -Mike
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Pawel Lekki
> Sent: Friday, January 30, 2009 10:02 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Tools not working for Orange Box games after the last
> engine update
>
> Hi,
>
> after the last engine update running an Orange Box engine game with the
> "-tools" parameter causes a crash while loading the main menu. We have
> tested this on TF2, L4D, DOD:S and DIPRIP on a few different machines.
> The crashes don't seem to produce any .mdmp files for any of the games.
> The only difference is that when running DIPRIP with the "-tools"
> parameter we receive a "Pure virtual function call" error, the other
> ones are just generic crash errors. This prevents us from using the
> particle editor.
>
> Does anyone experience the same problem?
>
> Thanks,
> Pawel Lekki
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Minh
Have fun with UnrealScript. I heard it's really safe and bug free.
and somehow, I don't think Valve would ask ANYONE of us to return to 
this list.. I don't think they need the extra work...

Nick wrote:
> As a loyal valve customer, and someone who thinks Valve is a good
> company but sometimes requires some constructive criticism, I feel it
> is my duty to point out exactly where Valve goes wrong. (lack of
> proper linux support, constantly breaking modder's tools, always
> giving much needed modding tools a day late and dollar short).
>
> I must admit so far the task seems to have very little impact, even
> though it does provide a bit of amusement here and there. Valve
> continues to ignore the things I have been pointing out for a long
> time now.
>
> I do have bigger and better things to do than read/post here. I will
> stop posting here, until someone from valve asks me to return.
>
> Peace,
>
>
> Nick
>
>
> PS: Im going to tryout ut3 modding and bug them for a bit:P
>
> On Sun, Feb 1, 2009 at 2:27 PM, Christopher Harris
>  wrote:
>   
>> Agrizzle,
>>
>> This isn't a soapbox to complain your dislike of Valve. Generally this list
>> is supposed be used to point out bugs to Valve or to get assistance from
>> others on non-bug issues that you need help solving.
>>
>> Chris
>>
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly
>> Sent: Sunday, February 01, 2009 3:02 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Tools not working for Orange Box games after the
>> last engine update
>>
>> +1 gtfo tbh
>>
>> 2009/2/1 Rodrigo 'r2d2rigo' Diaz 
>>
>> 
>>> Nick: if you hate so much Valve and their way of doing things, why do you
>>> keep working with Source? And most important, why do you keep trolling
>>>   
>> this
>> 
>>> list? I think I'm not the only one that gets annoyed by your harsh and
>>> insightful mails.
>>>
>>> 2009/2/1 Nick 
>>>
>>>   
 Wait? They answer questions SINCE WHEN? Why didn't someone
 tell me this earlier..

 "Just because noone responds directly to a particular issue doesn't
 necessarily mean issues are ignored ;)


 -Tony"

 That is my new quote of the year! I lold so hard.

 On Sun, Feb 1, 2009 at 6:51 AM, Benjamin Davison
  wrote:
 
> Thanks Tony. Keep on posting, you are always gonna get the odd
>   
>>> complainer
>>>   
> and snarky comment but the vast majority of us are very thankful that
>   
 Valve
 
> employs dedicated people for the SDK and answering my stupid questions
>   
>>> ;P
>>>   
> On Sun, Feb 1, 2009 at 12:43 PM, Tobias Kammersgaard <
> tobias.kammersga...@gmail.com> wrote:
>
>   
>> Is this where I say the *N* word again, and you lot get offended for
>> 
>>> no
>>>   
>> reason? Laugh:|
>>
>>
>> /ScarT
>>
>>
>> 2009/2/1 Walton Hoops 
>>
>> 
>>> Meh, Ignore the whiners! We welcome your responses and shall not
>>>   
>>> flame
>>>   
>> you
>> 
>>> for them well unless theres an opportunity!
>>>
>>> --
>>> From: "Tony Sergi" 
>>> Sent: Sunday, February 01, 2009 12:31 AM
>>> To: "Discussion of Half-Life Programming" <
>>>   
>> hlcoders@list.valvesoftware.com
>> 
>>> Subject: Re: [hlcoders] Tools not working for Orange Box games
>>>   
>> after
>> 
 the
 
>>> last engine update
>>>
>>>   
 I'm wondering if it's possible due to the types of 'responses'
 
>>> that
>>>   
 are
 
 posted on hlcoders could be the cause of nothing official being
 
>> mentioned
>> 
 under normal circumstances. I regret actually responding.


 -Tony

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
 aguic...@aol.com
 Sent: February-01-09 2:18 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Tools not working for Orange Box games
 
>>> after
>>>   
>> the
>> 
 last engine update

 This is the part where Tony explains to us on how to download
 
>>> these
>>>   
 new
 
 updates to regain access to the tools...


 -Original Message-
 From: Matt Hoffman 
 To: Discussion of Half-Life Programming <
 
>> hlcode

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Mike Durand
Hi List-

This has been fixed and we will update the tools DLLs as soon as possible.

Sorry for the inconvenience.

-Mike

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Pawel Lekki
Sent: Friday, January 30, 2009 10:02 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Tools not working for Orange Box games after the last 
engine update

Hi,

after the last engine update running an Orange Box engine game with the
"-tools" parameter causes a crash while loading the main menu. We have
tested this on TF2, L4D, DOD:S and DIPRIP on a few different machines.
The crashes don't seem to produce any .mdmp files for any of the games.
The only difference is that when running DIPRIP with the "-tools"
parameter we receive a "Pure virtual function call" error, the other
ones are just generic crash errors. This prevents us from using the
particle editor.

Does anyone experience the same problem?

Thanks,
Pawel Lekki


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visit:
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Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Angie Scheidweiler
bye?

"constructive criticism" is my new quote of the year.

Nick wrote:
> As a loyal valve customer, and someone who thinks Valve is a good
> company but sometimes requires some constructive criticism, I feel it
> is my duty to point out exactly where Valve goes wrong. (lack of
> proper linux support, constantly breaking modder's tools, always
> giving much needed modding tools a day late and dollar short).
>
> I must admit so far the task seems to have very little impact, even
> though it does provide a bit of amusement here and there. Valve
> continues to ignore the things I have been pointing out for a long
> time now.
>
> I do have bigger and better things to do than read/post here. I will
> stop posting here, until someone from valve asks me to return.
>
> Peace,
>
>
> Nick
>
>
> PS: Im going to tryout ut3 modding and bug them for a bit:P
>
> On Sun, Feb 1, 2009 at 2:27 PM, Christopher Harris
>  wrote:
>   
>> Agrizzle,
>>
>> This isn't a soapbox to complain your dislike of Valve. Generally this list
>> is supposed be used to point out bugs to Valve or to get assistance from
>> others on non-bug issues that you need help solving.
>>
>> Chris
>>
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly
>> Sent: Sunday, February 01, 2009 3:02 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Tools not working for Orange Box games after the
>> last engine update
>>
>> +1 gtfo tbh
>>
>> 2009/2/1 Rodrigo 'r2d2rigo' Diaz 
>>
>> 
>>> Nick: if you hate so much Valve and their way of doing things, why do you
>>> keep working with Source? And most important, why do you keep trolling
>>>   
>> this
>> 
>>> list? I think I'm not the only one that gets annoyed by your harsh and
>>> insightful mails.
>>>
>>> 2009/2/1 Nick 
>>>
>>>   
 Wait? They answer questions SINCE WHEN? Why didn't someone
 tell me this earlier..

 "Just because noone responds directly to a particular issue doesn't
 necessarily mean issues are ignored ;)


 -Tony"

 That is my new quote of the year! I lold so hard.

 On Sun, Feb 1, 2009 at 6:51 AM, Benjamin Davison
  wrote:
 
> Thanks Tony. Keep on posting, you are always gonna get the odd
>   
>>> complainer
>>>   
> and snarky comment but the vast majority of us are very thankful that
>   
 Valve
 
> employs dedicated people for the SDK and answering my stupid questions
>   
>>> ;P
>>>   
> On Sun, Feb 1, 2009 at 12:43 PM, Tobias Kammersgaard <
> tobias.kammersga...@gmail.com> wrote:
>
>   
>> Is this where I say the *N* word again, and you lot get offended for
>> 
>>> no
>>>   
>> reason? Laugh:|
>>
>>
>> /ScarT
>>
>>
>> 2009/2/1 Walton Hoops 
>>
>> 
>>> Meh, Ignore the whiners! We welcome your responses and shall not
>>>   
>>> flame
>>>   
>> you
>> 
>>> for them well unless theres an opportunity!
>>>
>>> --
>>> From: "Tony Sergi" 
>>> Sent: Sunday, February 01, 2009 12:31 AM
>>> To: "Discussion of Half-Life Programming" <
>>>   
>> hlcoders@list.valvesoftware.com
>> 
>>> Subject: Re: [hlcoders] Tools not working for Orange Box games
>>>   
>> after
>> 
 the
 
>>> last engine update
>>>
>>>   
 I'm wondering if it's possible due to the types of 'responses'
 
>>> that
>>>   
 are
 
 posted on hlcoders could be the cause of nothing official being
 
>> mentioned
>> 
 under normal circumstances. I regret actually responding.


 -Tony

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
 aguic...@aol.com
 Sent: February-01-09 2:18 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Tools not working for Orange Box games
 
>>> after
>>>   
>> the
>> 
 last engine update

 This is the part where Tony explains to us on how to download
 
>>> these
>>>   
 new
 
 updates to regain access to the tools...


 -Original Message-
 From: Matt Hoffman 
 To: Discussion of Half-Life Programming <
 
>> hlcoders@list.valvesoftware.com
>> 
 Sent: Sat, 31 Jan 2009 11:12 pm
 Subject: Re: [hlcoders] Tools not w

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Nick
As a loyal valve customer, and someone who thinks Valve is a good
company but sometimes requires some constructive criticism, I feel it
is my duty to point out exactly where Valve goes wrong. (lack of
proper linux support, constantly breaking modder's tools, always
giving much needed modding tools a day late and dollar short).

I must admit so far the task seems to have very little impact, even
though it does provide a bit of amusement here and there. Valve
continues to ignore the things I have been pointing out for a long
time now.

I do have bigger and better things to do than read/post here. I will
stop posting here, until someone from valve asks me to return.

Peace,


Nick


PS: Im going to tryout ut3 modding and bug them for a bit:P

On Sun, Feb 1, 2009 at 2:27 PM, Christopher Harris
 wrote:
> Agrizzle,
>
> This isn't a soapbox to complain your dislike of Valve. Generally this list
> is supposed be used to point out bugs to Valve or to get assistance from
> others on non-bug issues that you need help solving.
>
> Chris
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly
> Sent: Sunday, February 01, 2009 3:02 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Tools not working for Orange Box games after the
> last engine update
>
> +1 gtfo tbh
>
> 2009/2/1 Rodrigo 'r2d2rigo' Diaz 
>
>> Nick: if you hate so much Valve and their way of doing things, why do you
>> keep working with Source? And most important, why do you keep trolling
> this
>> list? I think I'm not the only one that gets annoyed by your harsh and
>> insightful mails.
>>
>> 2009/2/1 Nick 
>>
>> > Wait? They answer questions SINCE WHEN? Why didn't someone
>> > tell me this earlier..
>> >
>> > "Just because noone responds directly to a particular issue doesn't
>> > necessarily mean issues are ignored ;)
>> >
>> >
>> > -Tony"
>> >
>> > That is my new quote of the year! I lold so hard.
>> >
>> > On Sun, Feb 1, 2009 at 6:51 AM, Benjamin Davison
>> >  wrote:
>> > > Thanks Tony. Keep on posting, you are always gonna get the odd
>> complainer
>> > > and snarky comment but the vast majority of us are very thankful that
>> > Valve
>> > > employs dedicated people for the SDK and answering my stupid questions
>> ;P
>> > >
>> > > On Sun, Feb 1, 2009 at 12:43 PM, Tobias Kammersgaard <
>> > > tobias.kammersga...@gmail.com> wrote:
>> > >
>> > >> Is this where I say the *N* word again, and you lot get offended for
>> no
>> > >> reason? Laugh:|
>> > >>
>> > >>
>> > >> /ScarT
>> > >>
>> > >>
>> > >> 2009/2/1 Walton Hoops 
>> > >>
>> > >> > Meh, Ignore the whiners! We welcome your responses and shall not
>> flame
>> > >> you
>> > >> > for them well unless theres an opportunity!
>> > >> >
>> > >> > --
>> > >> > From: "Tony Sergi" 
>> > >> > Sent: Sunday, February 01, 2009 12:31 AM
>> > >> > To: "Discussion of Half-Life Programming" <
>> > >> hlcoders@list.valvesoftware.com
>> > >> > >
>> > >> > Subject: Re: [hlcoders] Tools not working for Orange Box games
> after
>> > the
>> > >> > last engine update
>> > >> >
>> > >> > > I'm wondering if it's possible due to the types of 'responses'
>> that
>> > are
>> > >> > > posted on hlcoders could be the cause of nothing official being
>> > >> mentioned
>> > >> > > under normal circumstances. I regret actually responding.
>> > >> > >
>> > >> > >
>> > >> > > -Tony
>> > >> > >
>> > >> > > -Original Message-
>> > >> > > From: hlcoders-boun...@list.valvesoftware.com
>> > >> > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
>> > >> > > aguic...@aol.com
>> > >> > > Sent: February-01-09 2:18 AM
>> > >> > > To: hlcoders@list.valvesoftware.com
>> > >> > > Subject: Re: [hlcoders] Tools not working for Orange Box games
>> after
>> > >> the
>> > >> > > last engine update
>> > >> > >
>> > >> > > This is the part where Tony explains to us on how to download
>> these
>> > new
>> > >> > > updates to regain access to the tools...
>> > >> > >
>> > >> > >
>> > >> > > -Original Message-
>> > >> > > From: Matt Hoffman 
>> > >> > > To: Discussion of Half-Life Programming <
>> > >> hlcoders@list.valvesoftware.com
>> > >> > >
>> > >> > > Sent: Sat, 31 Jan 2009 11:12 pm
>> > >> > > Subject: Re: [hlcoders] Tools not working for Orange Box games
>> after
>> > >> the
>> > >> > > last engine update
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > > Another one of those "Fixed but not approved to go out yet"
>> things?
>> > >> > >
>> > >> > > On Sat, Jan 31, 2009 at 11:09 PM, Tony Sergi
>> > >> > > wrote:
>> > >> > >
>> > >> > >> Curses, you figured out my secret!
>> > >> > >>
>> > >> > >>
>> > >> > >> Anyway, I believe it's been fixed, but I don't know if it's live
>> on
>> > >> pub
>> > >> > >> steam.
>> > >> > >>
>> > >> > >> Just because noone responds directly to a particular iss

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Christopher Harris
Agrizzle,

This isn't a soapbox to complain your dislike of Valve. Generally this list
is supposed be used to point out bugs to Valve or to get assistance from
others on non-bug issues that you need help solving.

Chris

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly
Sent: Sunday, February 01, 2009 3:02 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Tools not working for Orange Box games after the
last engine update

+1 gtfo tbh

2009/2/1 Rodrigo 'r2d2rigo' Diaz 

> Nick: if you hate so much Valve and their way of doing things, why do you
> keep working with Source? And most important, why do you keep trolling
this
> list? I think I'm not the only one that gets annoyed by your harsh and
> insightful mails.
>
> 2009/2/1 Nick 
>
> > Wait? They answer questions SINCE WHEN? Why didn't someone
> > tell me this earlier..
> >
> > "Just because noone responds directly to a particular issue doesn't
> > necessarily mean issues are ignored ;)
> >
> >
> > -Tony"
> >
> > That is my new quote of the year! I lold so hard.
> >
> > On Sun, Feb 1, 2009 at 6:51 AM, Benjamin Davison
> >  wrote:
> > > Thanks Tony. Keep on posting, you are always gonna get the odd
> complainer
> > > and snarky comment but the vast majority of us are very thankful that
> > Valve
> > > employs dedicated people for the SDK and answering my stupid questions
> ;P
> > >
> > > On Sun, Feb 1, 2009 at 12:43 PM, Tobias Kammersgaard <
> > > tobias.kammersga...@gmail.com> wrote:
> > >
> > >> Is this where I say the *N* word again, and you lot get offended for
> no
> > >> reason? Laugh:|
> > >>
> > >>
> > >> /ScarT
> > >>
> > >>
> > >> 2009/2/1 Walton Hoops 
> > >>
> > >> > Meh, Ignore the whiners! We welcome your responses and shall not
> flame
> > >> you
> > >> > for them well unless theres an opportunity!
> > >> >
> > >> > --
> > >> > From: "Tony Sergi" 
> > >> > Sent: Sunday, February 01, 2009 12:31 AM
> > >> > To: "Discussion of Half-Life Programming" <
> > >> hlcoders@list.valvesoftware.com
> > >> > >
> > >> > Subject: Re: [hlcoders] Tools not working for Orange Box games
after
> > the
> > >> > last engine update
> > >> >
> > >> > > I'm wondering if it's possible due to the types of 'responses'
> that
> > are
> > >> > > posted on hlcoders could be the cause of nothing official being
> > >> mentioned
> > >> > > under normal circumstances. I regret actually responding.
> > >> > >
> > >> > >
> > >> > > -Tony
> > >> > >
> > >> > > -Original Message-
> > >> > > From: hlcoders-boun...@list.valvesoftware.com
> > >> > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> > >> > > aguic...@aol.com
> > >> > > Sent: February-01-09 2:18 AM
> > >> > > To: hlcoders@list.valvesoftware.com
> > >> > > Subject: Re: [hlcoders] Tools not working for Orange Box games
> after
> > >> the
> > >> > > last engine update
> > >> > >
> > >> > > This is the part where Tony explains to us on how to download
> these
> > new
> > >> > > updates to regain access to the tools...
> > >> > >
> > >> > >
> > >> > > -Original Message-
> > >> > > From: Matt Hoffman 
> > >> > > To: Discussion of Half-Life Programming <
> > >> hlcoders@list.valvesoftware.com
> > >> > >
> > >> > > Sent: Sat, 31 Jan 2009 11:12 pm
> > >> > > Subject: Re: [hlcoders] Tools not working for Orange Box games
> after
> > >> the
> > >> > > last engine update
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > > Another one of those "Fixed but not approved to go out yet"
> things?
> > >> > >
> > >> > > On Sat, Jan 31, 2009 at 11:09 PM, Tony Sergi
> > >> > > wrote:
> > >> > >
> > >> > >> Curses, you figured out my secret!
> > >> > >>
> > >> > >>
> > >> > >> Anyway, I believe it's been fixed, but I don't know if it's live
> on
> > >> pub
> > >> > >> steam.
> > >> > >>
> > >> > >> Just because noone responds directly to a particular issue
> doesn't
> > >> > >> necessarily mean issues are ignored ;)
> > >> > >>
> > >> > >>
> > >> > >> -Tony
> > >> > >>
> > >> > >> -Original Message-
> > >> > >> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > >> > >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Angie
> > >> > Scheidweiler
> > >> > >> Sent: February-01-09 1:07 AM
> > >> > >> To: Discussion of Half-Life Programming
> > >> > >> Subject: Re: [hlcoders] Tools not working for Orange Box games
> > after
> > >> the
> > >> > >> last engine update
> > >> > >>
> > >> > >> Maybe it's just his mechanical clock has been ticking too
loudly,
> > and
> > >> he
> > >> > >> created the bug as a ruse to find potential offspring-producers.
> > >> Perhaps
> > >> > >> Botman should give him said mechanical babies, and the bug will
> be
> > >> > >> removed?
> > >> > >>
> > >> > >> ___
> > >> > >> To unsubscribe, edit your list prefere

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Olly
+1 gtfo tbh

2009/2/1 Rodrigo 'r2d2rigo' Diaz 

> Nick: if you hate so much Valve and their way of doing things, why do you
> keep working with Source? And most important, why do you keep trolling this
> list? I think I'm not the only one that gets annoyed by your harsh and
> insightful mails.
>
> 2009/2/1 Nick 
>
> > Wait? They answer questions SINCE WHEN? Why didn't someone
> > tell me this earlier..
> >
> > "Just because noone responds directly to a particular issue doesn't
> > necessarily mean issues are ignored ;)
> >
> >
> > -Tony"
> >
> > That is my new quote of the year! I lold so hard.
> >
> > On Sun, Feb 1, 2009 at 6:51 AM, Benjamin Davison
> >  wrote:
> > > Thanks Tony. Keep on posting, you are always gonna get the odd
> complainer
> > > and snarky comment but the vast majority of us are very thankful that
> > Valve
> > > employs dedicated people for the SDK and answering my stupid questions
> ;P
> > >
> > > On Sun, Feb 1, 2009 at 12:43 PM, Tobias Kammersgaard <
> > > tobias.kammersga...@gmail.com> wrote:
> > >
> > >> Is this where I say the *N* word again, and you lot get offended for
> no
> > >> reason? Laugh:|
> > >>
> > >>
> > >> /ScarT
> > >>
> > >>
> > >> 2009/2/1 Walton Hoops 
> > >>
> > >> > Meh, Ignore the whiners! We welcome your responses and shall not
> flame
> > >> you
> > >> > for them well unless theres an opportunity!
> > >> >
> > >> > --
> > >> > From: "Tony Sergi" 
> > >> > Sent: Sunday, February 01, 2009 12:31 AM
> > >> > To: "Discussion of Half-Life Programming" <
> > >> hlcoders@list.valvesoftware.com
> > >> > >
> > >> > Subject: Re: [hlcoders] Tools not working for Orange Box games after
> > the
> > >> > last engine update
> > >> >
> > >> > > I'm wondering if it's possible due to the types of 'responses'
> that
> > are
> > >> > > posted on hlcoders could be the cause of nothing official being
> > >> mentioned
> > >> > > under normal circumstances. I regret actually responding.
> > >> > >
> > >> > >
> > >> > > -Tony
> > >> > >
> > >> > > -Original Message-
> > >> > > From: hlcoders-boun...@list.valvesoftware.com
> > >> > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> > >> > > aguic...@aol.com
> > >> > > Sent: February-01-09 2:18 AM
> > >> > > To: hlcoders@list.valvesoftware.com
> > >> > > Subject: Re: [hlcoders] Tools not working for Orange Box games
> after
> > >> the
> > >> > > last engine update
> > >> > >
> > >> > > This is the part where Tony explains to us on how to download
> these
> > new
> > >> > > updates to regain access to the tools...
> > >> > >
> > >> > >
> > >> > > -Original Message-
> > >> > > From: Matt Hoffman 
> > >> > > To: Discussion of Half-Life Programming <
> > >> hlcoders@list.valvesoftware.com
> > >> > >
> > >> > > Sent: Sat, 31 Jan 2009 11:12 pm
> > >> > > Subject: Re: [hlcoders] Tools not working for Orange Box games
> after
> > >> the
> > >> > > last engine update
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > > Another one of those "Fixed but not approved to go out yet"
> things?
> > >> > >
> > >> > > On Sat, Jan 31, 2009 at 11:09 PM, Tony Sergi
> > >> > > wrote:
> > >> > >
> > >> > >> Curses, you figured out my secret!
> > >> > >>
> > >> > >>
> > >> > >> Anyway, I believe it's been fixed, but I don't know if it's live
> on
> > >> pub
> > >> > >> steam.
> > >> > >>
> > >> > >> Just because noone responds directly to a particular issue
> doesn't
> > >> > >> necessarily mean issues are ignored ;)
> > >> > >>
> > >> > >>
> > >> > >> -Tony
> > >> > >>
> > >> > >> -Original Message-
> > >> > >> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > >> > >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Angie
> > >> > Scheidweiler
> > >> > >> Sent: February-01-09 1:07 AM
> > >> > >> To: Discussion of Half-Life Programming
> > >> > >> Subject: Re: [hlcoders] Tools not working for Orange Box games
> > after
> > >> the
> > >> > >> last engine update
> > >> > >>
> > >> > >> Maybe it's just his mechanical clock has been ticking too loudly,
> > and
> > >> he
> > >> > >> created the bug as a ruse to find potential offspring-producers.
> > >> Perhaps
> > >> > >> Botman should give him said mechanical babies, and the bug will
> be
> > >> > >> removed?
> > >> > >>
> > >> > >> ___
> > >> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> > >> please visit:
> > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> > >>
> > >> > >>
> > >> > > ___
> > >> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> > > please
> > >> > > visit:
> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > > 

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Rodrigo 'r2d2rigo' Diaz
Nick: if you hate so much Valve and their way of doing things, why do you
keep working with Source? And most important, why do you keep trolling this
list? I think I'm not the only one that gets annoyed by your harsh and
insightful mails.

2009/2/1 Nick 

> Wait? They answer questions SINCE WHEN? Why didn't someone
> tell me this earlier..
>
> "Just because noone responds directly to a particular issue doesn't
> necessarily mean issues are ignored ;)
>
>
> -Tony"
>
> That is my new quote of the year! I lold so hard.
>
> On Sun, Feb 1, 2009 at 6:51 AM, Benjamin Davison
>  wrote:
> > Thanks Tony. Keep on posting, you are always gonna get the odd complainer
> > and snarky comment but the vast majority of us are very thankful that
> Valve
> > employs dedicated people for the SDK and answering my stupid questions ;P
> >
> > On Sun, Feb 1, 2009 at 12:43 PM, Tobias Kammersgaard <
> > tobias.kammersga...@gmail.com> wrote:
> >
> >> Is this where I say the *N* word again, and you lot get offended for no
> >> reason? Laugh:|
> >>
> >>
> >> /ScarT
> >>
> >>
> >> 2009/2/1 Walton Hoops 
> >>
> >> > Meh, Ignore the whiners! We welcome your responses and shall not flame
> >> you
> >> > for them well unless theres an opportunity!
> >> >
> >> > --
> >> > From: "Tony Sergi" 
> >> > Sent: Sunday, February 01, 2009 12:31 AM
> >> > To: "Discussion of Half-Life Programming" <
> >> hlcoders@list.valvesoftware.com
> >> > >
> >> > Subject: Re: [hlcoders] Tools not working for Orange Box games after
> the
> >> > last engine update
> >> >
> >> > > I'm wondering if it's possible due to the types of 'responses' that
> are
> >> > > posted on hlcoders could be the cause of nothing official being
> >> mentioned
> >> > > under normal circumstances. I regret actually responding.
> >> > >
> >> > >
> >> > > -Tony
> >> > >
> >> > > -Original Message-
> >> > > From: hlcoders-boun...@list.valvesoftware.com
> >> > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> >> > > aguic...@aol.com
> >> > > Sent: February-01-09 2:18 AM
> >> > > To: hlcoders@list.valvesoftware.com
> >> > > Subject: Re: [hlcoders] Tools not working for Orange Box games after
> >> the
> >> > > last engine update
> >> > >
> >> > > This is the part where Tony explains to us on how to download these
> new
> >> > > updates to regain access to the tools...
> >> > >
> >> > >
> >> > > -Original Message-
> >> > > From: Matt Hoffman 
> >> > > To: Discussion of Half-Life Programming <
> >> hlcoders@list.valvesoftware.com
> >> > >
> >> > > Sent: Sat, 31 Jan 2009 11:12 pm
> >> > > Subject: Re: [hlcoders] Tools not working for Orange Box games after
> >> the
> >> > > last engine update
> >> > >
> >> > >
> >> > >
> >> > >
> >> > >
> >> > >
> >> > >
> >> > >
> >> > > Another one of those "Fixed but not approved to go out yet" things?
> >> > >
> >> > > On Sat, Jan 31, 2009 at 11:09 PM, Tony Sergi
> >> > > wrote:
> >> > >
> >> > >> Curses, you figured out my secret!
> >> > >>
> >> > >>
> >> > >> Anyway, I believe it's been fixed, but I don't know if it's live on
> >> pub
> >> > >> steam.
> >> > >>
> >> > >> Just because noone responds directly to a particular issue doesn't
> >> > >> necessarily mean issues are ignored ;)
> >> > >>
> >> > >>
> >> > >> -Tony
> >> > >>
> >> > >> -Original Message-
> >> > >> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> >> > >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Angie
> >> > Scheidweiler
> >> > >> Sent: February-01-09 1:07 AM
> >> > >> To: Discussion of Half-Life Programming
> >> > >> Subject: Re: [hlcoders] Tools not working for Orange Box games
> after
> >> the
> >> > >> last engine update
> >> > >>
> >> > >> Maybe it's just his mechanical clock has been ticking too loudly,
> and
> >> he
> >> > >> created the bug as a ruse to find potential offspring-producers.
> >> Perhaps
> >> > >> Botman should give him said mechanical babies, and the bug will be
> >> > >> removed?
> >> > >>
> >> > >> ___
> >> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > >> please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >>
> >> > >>
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > > please
> >> > > visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >
> >> > >
> >> > >
> >> > >
> >> > >
> >> > >
> >> > >
> >> > >
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >
> >> > >
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > > please visit:
> >> >

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Nick
Wait? They answer questions SINCE WHEN? Why didn't someone
tell me this earlier..

"Just because noone responds directly to a particular issue doesn't
necessarily mean issues are ignored ;)


-Tony"

That is my new quote of the year! I lold so hard.

On Sun, Feb 1, 2009 at 6:51 AM, Benjamin Davison
 wrote:
> Thanks Tony. Keep on posting, you are always gonna get the odd complainer
> and snarky comment but the vast majority of us are very thankful that Valve
> employs dedicated people for the SDK and answering my stupid questions ;P
>
> On Sun, Feb 1, 2009 at 12:43 PM, Tobias Kammersgaard <
> tobias.kammersga...@gmail.com> wrote:
>
>> Is this where I say the *N* word again, and you lot get offended for no
>> reason? Laugh:|
>>
>>
>> /ScarT
>>
>>
>> 2009/2/1 Walton Hoops 
>>
>> > Meh, Ignore the whiners! We welcome your responses and shall not flame
>> you
>> > for them well unless theres an opportunity!
>> >
>> > --
>> > From: "Tony Sergi" 
>> > Sent: Sunday, February 01, 2009 12:31 AM
>> > To: "Discussion of Half-Life Programming" <
>> hlcoders@list.valvesoftware.com
>> > >
>> > Subject: Re: [hlcoders] Tools not working for Orange Box games after the
>> > last engine update
>> >
>> > > I'm wondering if it's possible due to the types of 'responses' that are
>> > > posted on hlcoders could be the cause of nothing official being
>> mentioned
>> > > under normal circumstances. I regret actually responding.
>> > >
>> > >
>> > > -Tony
>> > >
>> > > -Original Message-
>> > > From: hlcoders-boun...@list.valvesoftware.com
>> > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
>> > > aguic...@aol.com
>> > > Sent: February-01-09 2:18 AM
>> > > To: hlcoders@list.valvesoftware.com
>> > > Subject: Re: [hlcoders] Tools not working for Orange Box games after
>> the
>> > > last engine update
>> > >
>> > > This is the part where Tony explains to us on how to download these new
>> > > updates to regain access to the tools...
>> > >
>> > >
>> > > -Original Message-
>> > > From: Matt Hoffman 
>> > > To: Discussion of Half-Life Programming <
>> hlcoders@list.valvesoftware.com
>> > >
>> > > Sent: Sat, 31 Jan 2009 11:12 pm
>> > > Subject: Re: [hlcoders] Tools not working for Orange Box games after
>> the
>> > > last engine update
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > > Another one of those "Fixed but not approved to go out yet" things?
>> > >
>> > > On Sat, Jan 31, 2009 at 11:09 PM, Tony Sergi
>> > > wrote:
>> > >
>> > >> Curses, you figured out my secret!
>> > >>
>> > >>
>> > >> Anyway, I believe it's been fixed, but I don't know if it's live on
>> pub
>> > >> steam.
>> > >>
>> > >> Just because noone responds directly to a particular issue doesn't
>> > >> necessarily mean issues are ignored ;)
>> > >>
>> > >>
>> > >> -Tony
>> > >>
>> > >> -Original Message-
>> > >> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> > >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Angie
>> > Scheidweiler
>> > >> Sent: February-01-09 1:07 AM
>> > >> To: Discussion of Half-Life Programming
>> > >> Subject: Re: [hlcoders] Tools not working for Orange Box games after
>> the
>> > >> last engine update
>> > >>
>> > >> Maybe it's just his mechanical clock has been ticking too loudly, and
>> he
>> > >> created the bug as a ruse to find potential offspring-producers.
>> Perhaps
>> > >> Botman should give him said mechanical babies, and the bug will be
>> > >> removed?
>> > >>
>> > >> ___
>> > >> To unsubscribe, edit your list preferences, or view the list archives,
>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >>
>> > >>
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please
>> > > visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> - Benjamin Davison
> _

Re: [hlcoders] Linux server disconnects

2009-02-01 Thread Andrew Watkins
Thanks for the suggestions guys, sorry for the delay.

I've checked, and neither my mod project nor the default hl2mp project
have excluded-from-build files in them.

As for NC's suggestion of enumerating all the class tables...
I made a function to do exactly that, and write the names of every table
& sendprop to the console. I run it on linux and on a windows listen
server, copy & paste the output to a text file, and run some file
comparison... they're identical. Absolutely identical. And yet, I still
get the "Server uses different class tables" error when trying to
connect to the linux server only.

I think maybe I need to bash my face off the keyboard some more or
something. Maybe try a few virgin sacrifices to srcds_l...

Thanks for the help so far guys, and if anyone else can think of
anything at all that might cause this error (apart from the class tables
actually being different...) then I'm eagerly awaiting suggestions :)

Andrew

> Date: Tue, 27 Jan 2009 16:44:45 -0800
> From: Tony Sergi 
> Subject: Re: [hlcoders] Linux server disconnects
> To: Discussion of Half-Life Programming
>   
> Message-ID:
>   
> <7315746f7efcaf4a93699ce8fa579786148ec29...@exchange07.valvesoftware.com>
>   
> Content-Type: text/plain; charset="us-ascii"
> 
> Vcprojtomake does not take in account for files that are 'excluded from 
> build' so if in windows there is a cpp file in the solution that under 
> properties is 'excluded from build' it will compile in linux, but not VS.
> 
> 
> -Tony
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com 
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Andrew Watkins
> Sent: January-27-09 7:09 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Linux server disconnects
> 
> When an up-to-date client.dll is not present on the server, a warning
> message similar to "Your client dll is different from the server's" is
> shown before immediately before the disconnect, but regardless, the
> disconnect is always the same old:
> "Server uses different class tables"
> 
> This is with a blank HL2MP mod, and it works fine with a windows server,
> built using an identical file list in the VS server project as the linux
> uses in its makefile (though the makefile only uses the .cpp files).
> 
> Can anyone confirm / deny whether (and how) the VS project could compile
> additional cpp files that aren't listed in the project file, and so are
> missed when generating the linux makefile?
> 
> Thanks,
> Andrew
> 
> 
> 
> > Date: Sat, 24 Jan 2009 20:52:49 -0800
> > From: Tony Sergi 
> > Subject: Re: [hlcoders] Linux server disconnects
> > To: Discussion of Half-Life Programming
> >   
> > Message-ID:
> >   
> > <7315746f7efcaf4a93699ce8fa579786148ec29...@exchange07.valvesoftware.com>
> >
> > Content-Type: text/plain; charset="us-ascii"
> >
> > Only the client needs the server.dll to exist, for the network table check.
> > The client engine loads them from the serverdll, and then compares.
> >
> >
> > -Tony
> >
> > -Original Message-
> > From: hlcoders-boun...@list.valvesoftware.com 
> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > Sent: January-24-09 8:14 PM
> > To: 'Discussion of Half-Life Programming'
> > Subject: Re: [hlcoders] Linux server disconnects
> >
> > But the server could still perform a checksum or something on it. Have you
> > tried changing the DLL on the Linux server and seeing if clients can still
> > connect?
> >
> > -Original Message-
> > From: hlcoders-boun...@list.valvesoftware.com
> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly
> > Sent: Saturday, January 24, 2009 12:53 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Linux server disconnects
> >
> > I'm telling you, linux cant read dll's, and there is never a client_i486.so
> > ><
> >
> > 2009/1/24 Nick 
> >
> > > I am not sure about that at all. Servers always check client binaries.
> > > Can someone else check this for us?
> > >
> > > On Fri, Jan 23, 2009 at 6:38 AM, Olly  wrote:
> > > > Linux cant/doesn't read DLLs, they are for windows only. In any case,
> > > there
> > > > is no need for a client 'binary' for a server
> > > >
> > > > 2009/1/23 Nick 
> > > >
> > > >> I've had this problem before. I think the problem was solved by running
> > > >>
> > > >>  ./steam -command update -game
> > > >>
> > > >>  is the correct way i think. I don't remember if the linux server
> > > >> needed the exact same dll's as the  clients but i would make sure both
> > > >> the client and the server have the exact same DLLS.
> > > >>
> > > >> Yes, running a  blank hl2mp mod is probably the best idea. Although, I
> > > >> don't even know if that that works out of the box. Goodluck, I hope u
> > > >> get it working
> > > >>
> > > >> On Wed, Jan 21, 2009 at 5:30 PM, Andrew Watkins 
> > > wrote:
> > > >> > Update: after some mucking around in notepad++ & excel, I can confirm
> >

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Benjamin Davison
Thanks Tony. Keep on posting, you are always gonna get the odd complainer
and snarky comment but the vast majority of us are very thankful that Valve
employs dedicated people for the SDK and answering my stupid questions ;P

On Sun, Feb 1, 2009 at 12:43 PM, Tobias Kammersgaard <
tobias.kammersga...@gmail.com> wrote:

> Is this where I say the *N* word again, and you lot get offended for no
> reason? Laugh:|
>
>
> /ScarT
>
>
> 2009/2/1 Walton Hoops 
>
> > Meh, Ignore the whiners! We welcome your responses and shall not flame
> you
> > for them well unless theres an opportunity!
> >
> > --
> > From: "Tony Sergi" 
> > Sent: Sunday, February 01, 2009 12:31 AM
> > To: "Discussion of Half-Life Programming" <
> hlcoders@list.valvesoftware.com
> > >
> > Subject: Re: [hlcoders] Tools not working for Orange Box games after the
> > last engine update
> >
> > > I'm wondering if it's possible due to the types of 'responses' that are
> > > posted on hlcoders could be the cause of nothing official being
> mentioned
> > > under normal circumstances. I regret actually responding.
> > >
> > >
> > > -Tony
> > >
> > > -Original Message-
> > > From: hlcoders-boun...@list.valvesoftware.com
> > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> > > aguic...@aol.com
> > > Sent: February-01-09 2:18 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Tools not working for Orange Box games after
> the
> > > last engine update
> > >
> > > This is the part where Tony explains to us on how to download these new
> > > updates to regain access to the tools...
> > >
> > >
> > > -Original Message-
> > > From: Matt Hoffman 
> > > To: Discussion of Half-Life Programming <
> hlcoders@list.valvesoftware.com
> > >
> > > Sent: Sat, 31 Jan 2009 11:12 pm
> > > Subject: Re: [hlcoders] Tools not working for Orange Box games after
> the
> > > last engine update
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > Another one of those "Fixed but not approved to go out yet" things?
> > >
> > > On Sat, Jan 31, 2009 at 11:09 PM, Tony Sergi
> > > wrote:
> > >
> > >> Curses, you figured out my secret!
> > >>
> > >>
> > >> Anyway, I believe it's been fixed, but I don't know if it's live on
> pub
> > >> steam.
> > >>
> > >> Just because noone responds directly to a particular issue doesn't
> > >> necessarily mean issues are ignored ;)
> > >>
> > >>
> > >> -Tony
> > >>
> > >> -Original Message-
> > >> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Angie
> > Scheidweiler
> > >> Sent: February-01-09 1:07 AM
> > >> To: Discussion of Half-Life Programming
> > >> Subject: Re: [hlcoders] Tools not working for Orange Box games after
> the
> > >> last engine update
> > >>
> > >> Maybe it's just his mechanical clock has been ticking too loudly, and
> he
> > >> created the bug as a ruse to find potential offspring-producers.
> Perhaps
> > >> Botman should give him said mechanical babies, and the bug will be
> > >> removed?
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please
> > > visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
- Benjamin Davison
___
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Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Tobias Kammersgaard
Is this where I say the *N* word again, and you lot get offended for no
reason? Laugh:|


/ScarT


2009/2/1 Walton Hoops 

> Meh, Ignore the whiners! We welcome your responses and shall not flame you
> for them well unless theres an opportunity!
>
> --
> From: "Tony Sergi" 
> Sent: Sunday, February 01, 2009 12:31 AM
> To: "Discussion of Half-Life Programming"  >
> Subject: Re: [hlcoders] Tools not working for Orange Box games after the
> last engine update
>
> > I'm wondering if it's possible due to the types of 'responses' that are
> > posted on hlcoders could be the cause of nothing official being mentioned
> > under normal circumstances. I regret actually responding.
> >
> >
> > -Tony
> >
> > -Original Message-
> > From: hlcoders-boun...@list.valvesoftware.com
> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> > aguic...@aol.com
> > Sent: February-01-09 2:18 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Tools not working for Orange Box games after the
> > last engine update
> >
> > This is the part where Tony explains to us on how to download these new
> > updates to regain access to the tools...
> >
> >
> > -Original Message-
> > From: Matt Hoffman 
> > To: Discussion of Half-Life Programming  >
> > Sent: Sat, 31 Jan 2009 11:12 pm
> > Subject: Re: [hlcoders] Tools not working for Orange Box games after the
> > last engine update
> >
> >
> >
> >
> >
> >
> >
> >
> > Another one of those "Fixed but not approved to go out yet" things?
> >
> > On Sat, Jan 31, 2009 at 11:09 PM, Tony Sergi
> > wrote:
> >
> >> Curses, you figured out my secret!
> >>
> >>
> >> Anyway, I believe it's been fixed, but I don't know if it's live on pub
> >> steam.
> >>
> >> Just because noone responds directly to a particular issue doesn't
> >> necessarily mean issues are ignored ;)
> >>
> >>
> >> -Tony
> >>
> >> -Original Message-
> >> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Angie
> Scheidweiler
> >> Sent: February-01-09 1:07 AM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] Tools not working for Orange Box games after the
> >> last engine update
> >>
> >> Maybe it's just his mechanical clock has been ticking too loudly, and he
> >> created the bug as a ruse to find potential offspring-producers. Perhaps
> >> Botman should give him said mechanical babies, and the bug will be
> >> removed?
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> >
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-02-01 Thread Walton Hoops
Meh, Ignore the whiners! We welcome your responses and shall not flame you 
for them well unless theres an opportunity!

--
From: "Tony Sergi" 
Sent: Sunday, February 01, 2009 12:31 AM
To: "Discussion of Half-Life Programming" 
Subject: Re: [hlcoders] Tools not working for Orange Box games after the 
last engine update

> I'm wondering if it's possible due to the types of 'responses' that are 
> posted on hlcoders could be the cause of nothing official being mentioned 
> under normal circumstances. I regret actually responding.
>
>
> -Tony
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com 
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of 
> aguic...@aol.com
> Sent: February-01-09 2:18 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Tools not working for Orange Box games after the 
> last engine update
>
> This is the part where Tony explains to us on how to download these new 
> updates to regain access to the tools...
>
>
> -Original Message-
> From: Matt Hoffman 
> To: Discussion of Half-Life Programming 
> Sent: Sat, 31 Jan 2009 11:12 pm
> Subject: Re: [hlcoders] Tools not working for Orange Box games after the 
> last engine update
>
>
>
>
>
>
>
>
> Another one of those "Fixed but not approved to go out yet" things?
>
> On Sat, Jan 31, 2009 at 11:09 PM, Tony Sergi 
> wrote:
>
>> Curses, you figured out my secret!
>>
>>
>> Anyway, I believe it's been fixed, but I don't know if it's live on pub
>> steam.
>>
>> Just because noone responds directly to a particular issue doesn't
>> necessarily mean issues are ignored ;)
>>
>>
>> -Tony
>>
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Angie Scheidweiler
>> Sent: February-01-09 1:07 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Tools not working for Orange Box games after the
>> last engine update
>>
>> Maybe it's just his mechanical clock has been ticking too loudly, and he
>> created the bug as a ruse to find potential offspring-producers. Perhaps
>> Botman should give him said mechanical babies, and the bug will be 
>> removed?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> 

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