Re: [hlcoders] BSP V21

2009-10-29 Thread Logan Dougall
yea Entdata is a suggested limit but it will load as much as you want it to.
Just read that little tidbit this morning oddly enough

>From Dev Wiki:
Oh, and I checked out the ent data limit, and it turns out there really
isn't one. VBsp is warning you that it's "full" because it's getting close
to 384k, which was a size we considered a reasonable amount of ent data.
Even though it uses 384k for reporting, it doesn't use that as a limit. It
will go ahead and allocate as much memory as you need.-- Robin
Walker
10:29,
2 Aug 2005 (PDT)
On Thu, Oct 29, 2009 at 3:41 PM, Matt Hoffman
wrote:

> I thought entdata was only a suggested limit anyways?
>
> On Thu, Oct 29, 2009 at 3:35 AM, BananaSandbags 
> wrote:
>
> > Looking like they moved up the entity data limits. Finally?
> >
> > On Wed, Oct 28, 2009 at 10:15 AM, Saul Rennison  > >wrote:
> >
> > > I can confirm VMEX
> > > Thanks,
> > > - Saul.
> > >
> > >
> > > 2009/10/28 Matt Hoffman 
> > >
> > > > Wonderful that means they broke VMex again... Hope we get all of the
> > > map's
> > > > vmfs as part of the SDK update...
> > > >
> > > > On Wed, Oct 28, 2009 at 8:46 AM, 1nsane <1nsane...@gmail.com> wrote:
> > > >
> > > > > I attempted to load LFD2 maps in LFD. But didn't really get far.
> > > > >
> > > > > map c5m1_waterfront
> > > > >  Host_NewGame 
> > > > > Compact released 131072 bytes to the backing store
> > > > >
> > > > > Host_Error: Map_LoadModelGuts: bad LUMP_TEXINFO size in
> > > > > maps/c5m1_waterfront.bsp
> > > > >
> > > > > On Wed, Oct 28, 2009 at 11:12 AM, Tom Edwards <
> > > t_edwa...@btinternet.com
> > > > > >wrote:
> > > > >
> > > > > > Everyone I've ever emailed at Valve has replied graciously and
> has
> > > > > > usually been able to help with my problem. Except Doug Lombardi,
> > but
> > > of
> > > > > > course ignoring people asking difficult questions is his job. ;-)
> > > > > >
> > > > > > botman wrote:
> > > > > > > I'm sure the Valve guys really appreciate you sending them
> > > > unsolicited
> > > > > > > email.  I bet they'll get right on that.  :)
> > > > > > >
> > > > > > >
> > > > > > > On 10/28/2009 8:43 AM, Saul Rennison wrote:
> > > > > > >
> > > > > > >> That line was directed at VALVe, I sent that email to Mike
> > Durand
> > > > and
> > > > > > Erik
> > > > > > >> Johnson. I was wondering if anyone else has tried messing with
> > > L4D2
> > > > > > BSPs?
> > > > > > >>
> > > > > > >> Thanks,
> > > > > > >> - Saul.
> > > > > > >>
> > > > > > >>
> > > > > > >> 2009/10/28 Olly Ginger
> > > > > > >>
> > > > > > >>
> > > > > > >>> You want a file from the sdk a game that the demo hasn't even
> > > been
> > > > > > >>> relesed for yet?
> > > > > > >>>
> > > > > > >>> Sent from my iPhone
> > > > > > >>>
> > > > > > >>> On 28 Oct 2009, at 11:57, Saul Rennison<
> > saul.renni...@gmail.com>
> > > > > >  wrote:
> > > > > > >>>
> > > > > > >>>
> > > > > >  Hey,
> > > > > > 
> > > > > >  I've just tried decompiling *c5m1_waterfront*, to find that
> > the
> > > > BSP
> > > > > >  version
> > > > > >  has changed to 21. After putting it through my BSP lump
> > > > > >  introspector, I've
> > > > > >  found that the BSP format has changed slightly (an integer
> has
> > > > been
> > > > > >  placed
> > > > > >  somewhere, I think in each lump header).
> > > > > > 
> > > > > >  Are VALVe willing to elaborate on this new BSP format,
> > possibly
> > > > with
> > > > > >  just
> > > > > >  the *bspfile.h* in the L4D2 SDK?
> > > > > > 
> > > > > >  Much appreciated,
> > > > > >  - Saul.
> > > > > >  ___
> > > > > >  To unsubscribe, edit your list preferences, or view the list
> > > > > >  archives, please visit:
> > > > > >  http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > 
> > > > > > 
> > > > > > >>> ___
> > > > > > >>> To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > > > >>> please visit:
> > > > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > >>>
> > > > > > >>>
> > > > > > >>>
> > > > > > >> ___
> > > > > > >> To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > please visit:
> > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > >>
> > > > > > >>
> > > > > > >
> > > > > > >
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >
> > > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit

Re: [hlcoders] BSP V21

2009-10-29 Thread Matt Hoffman
I thought entdata was only a suggested limit anyways?

On Thu, Oct 29, 2009 at 3:35 AM, BananaSandbags  wrote:

> Looking like they moved up the entity data limits. Finally?
>
> On Wed, Oct 28, 2009 at 10:15 AM, Saul Rennison  >wrote:
>
> > I can confirm VMEX
> > Thanks,
> > - Saul.
> >
> >
> > 2009/10/28 Matt Hoffman 
> >
> > > Wonderful that means they broke VMex again... Hope we get all of the
> > map's
> > > vmfs as part of the SDK update...
> > >
> > > On Wed, Oct 28, 2009 at 8:46 AM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > > > I attempted to load LFD2 maps in LFD. But didn't really get far.
> > > >
> > > > map c5m1_waterfront
> > > >  Host_NewGame 
> > > > Compact released 131072 bytes to the backing store
> > > >
> > > > Host_Error: Map_LoadModelGuts: bad LUMP_TEXINFO size in
> > > > maps/c5m1_waterfront.bsp
> > > >
> > > > On Wed, Oct 28, 2009 at 11:12 AM, Tom Edwards <
> > t_edwa...@btinternet.com
> > > > >wrote:
> > > >
> > > > > Everyone I've ever emailed at Valve has replied graciously and has
> > > > > usually been able to help with my problem. Except Doug Lombardi,
> but
> > of
> > > > > course ignoring people asking difficult questions is his job. ;-)
> > > > >
> > > > > botman wrote:
> > > > > > I'm sure the Valve guys really appreciate you sending them
> > > unsolicited
> > > > > > email.  I bet they'll get right on that.  :)
> > > > > >
> > > > > >
> > > > > > On 10/28/2009 8:43 AM, Saul Rennison wrote:
> > > > > >
> > > > > >> That line was directed at VALVe, I sent that email to Mike
> Durand
> > > and
> > > > > Erik
> > > > > >> Johnson. I was wondering if anyone else has tried messing with
> > L4D2
> > > > > BSPs?
> > > > > >>
> > > > > >> Thanks,
> > > > > >> - Saul.
> > > > > >>
> > > > > >>
> > > > > >> 2009/10/28 Olly Ginger
> > > > > >>
> > > > > >>
> > > > > >>> You want a file from the sdk a game that the demo hasn't even
> > been
> > > > > >>> relesed for yet?
> > > > > >>>
> > > > > >>> Sent from my iPhone
> > > > > >>>
> > > > > >>> On 28 Oct 2009, at 11:57, Saul Rennison<
> saul.renni...@gmail.com>
> > > > >  wrote:
> > > > > >>>
> > > > > >>>
> > > > >  Hey,
> > > > > 
> > > > >  I've just tried decompiling *c5m1_waterfront*, to find that
> the
> > > BSP
> > > > >  version
> > > > >  has changed to 21. After putting it through my BSP lump
> > > > >  introspector, I've
> > > > >  found that the BSP format has changed slightly (an integer has
> > > been
> > > > >  placed
> > > > >  somewhere, I think in each lump header).
> > > > > 
> > > > >  Are VALVe willing to elaborate on this new BSP format,
> possibly
> > > with
> > > > >  just
> > > > >  the *bspfile.h* in the L4D2 SDK?
> > > > > 
> > > > >  Much appreciated,
> > > > >  - Saul.
> > > > >  ___
> > > > >  To unsubscribe, edit your list preferences, or view the list
> > > > >  archives, please visit:
> > > > >  http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > 
> > > > > 
> > > > > >>> ___
> > > > > >>> To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > >>> please visit:
> > > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >>>
> > > > > >>>
> > > > > >>>
> > > > > >> ___
> > > > > >> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > please visit:
> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >>
> > > > > >>
> > > > > >
> > > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Gear Dev
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] BSP V21

2009-10-29 Thread BananaSandbags
Looking like they moved up the entity data limits. Finally?

On Wed, Oct 28, 2009 at 10:15 AM, Saul Rennison wrote:

> I can confirm VMEX
> Thanks,
> - Saul.
>
>
> 2009/10/28 Matt Hoffman 
>
> > Wonderful that means they broke VMex again... Hope we get all of the
> map's
> > vmfs as part of the SDK update...
> >
> > On Wed, Oct 28, 2009 at 8:46 AM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > I attempted to load LFD2 maps in LFD. But didn't really get far.
> > >
> > > map c5m1_waterfront
> > >  Host_NewGame 
> > > Compact released 131072 bytes to the backing store
> > >
> > > Host_Error: Map_LoadModelGuts: bad LUMP_TEXINFO size in
> > > maps/c5m1_waterfront.bsp
> > >
> > > On Wed, Oct 28, 2009 at 11:12 AM, Tom Edwards <
> t_edwa...@btinternet.com
> > > >wrote:
> > >
> > > > Everyone I've ever emailed at Valve has replied graciously and has
> > > > usually been able to help with my problem. Except Doug Lombardi, but
> of
> > > > course ignoring people asking difficult questions is his job. ;-)
> > > >
> > > > botman wrote:
> > > > > I'm sure the Valve guys really appreciate you sending them
> > unsolicited
> > > > > email.  I bet they'll get right on that.  :)
> > > > >
> > > > >
> > > > > On 10/28/2009 8:43 AM, Saul Rennison wrote:
> > > > >
> > > > >> That line was directed at VALVe, I sent that email to Mike Durand
> > and
> > > > Erik
> > > > >> Johnson. I was wondering if anyone else has tried messing with
> L4D2
> > > > BSPs?
> > > > >>
> > > > >> Thanks,
> > > > >> - Saul.
> > > > >>
> > > > >>
> > > > >> 2009/10/28 Olly Ginger
> > > > >>
> > > > >>
> > > > >>> You want a file from the sdk a game that the demo hasn't even
> been
> > > > >>> relesed for yet?
> > > > >>>
> > > > >>> Sent from my iPhone
> > > > >>>
> > > > >>> On 28 Oct 2009, at 11:57, Saul Rennison
> > > >  wrote:
> > > > >>>
> > > > >>>
> > > >  Hey,
> > > > 
> > > >  I've just tried decompiling *c5m1_waterfront*, to find that the
> > BSP
> > > >  version
> > > >  has changed to 21. After putting it through my BSP lump
> > > >  introspector, I've
> > > >  found that the BSP format has changed slightly (an integer has
> > been
> > > >  placed
> > > >  somewhere, I think in each lump header).
> > > > 
> > > >  Are VALVe willing to elaborate on this new BSP format, possibly
> > with
> > > >  just
> > > >  the *bspfile.h* in the L4D2 SDK?
> > > > 
> > > >  Much appreciated,
> > > >  - Saul.
> > > >  ___
> > > >  To unsubscribe, edit your list preferences, or view the list
> > > >  archives, please visit:
> > > >  http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > 
> > > > 
> > > > >>> ___
> > > > >>> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > >>> please visit:
> > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >> ___
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >>
> > > > >
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
Gear Dev
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