Re: [hlcoders] Spawning the Jalopy in OB MP SDK?
Does the 'template' jeep come with the new NPC passenger and so on that the Ep2 jeep does? If not, is it worth porting my (relatively few) changes from the template jeep to that? And once done that, how do I return to prop_vehicle_jeep being the Ep2 jeep and not the sdk Buggy? Thanks! On Thu, Feb 25, 2010 at 12:11 AM, Tony "omega" Sergi wrote: > Yeah, that's what I had done. you are indeed correct. > The _hl2buggy one is the original one, as in episode 2 the jeep was > converted into the charger. > > Take a look at the 'template' sdk's 'jeep' as it's setup to work in > multiplayer. It's been a while, and I don't remember everything I had to do > to make it work again. > -Tony > > > On Thu, Feb 25, 2010 at 4:22 PM, Matt Hoffman > wrote: > > > I'm probably just being a retard but after sitting infront of code for > the > > last 6-8 hours, I can't figure out how to get the Episode 2 Jalopy > > in-game... There's a prop_vehicle_jeep, and a prop_vehicle_hl2buggy, and > I > > believe that they took the HL2 jeep and made it into the _hl2buggy, and > > replace the _jeep with the new Jalopy. > > > > However I can't figure out how to make the connection and get it in game. > > Thank you to anyone who points me in the right direction, and for > excusing > > my noobishness. :) > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -Tony > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] List Server Downtime, T minus 2 hours and 10 minutes(-ish)
Hello everyone, The Valve mailing list server is going to be down for about a day while we move it over to a new facility. This will be happening today, Thursday Feb. 25, around 3:30PM US Pacific time. The exact duration of the outage is not certain but we're shooting for sometime Friday evening. See you all on the other side! -Bryn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Spawning the Jalopy in OB MP SDK?
Yeah, that's what I had done. you are indeed correct. The _hl2buggy one is the original one, as in episode 2 the jeep was converted into the charger. Take a look at the 'template' sdk's 'jeep' as it's setup to work in multiplayer. It's been a while, and I don't remember everything I had to do to make it work again. -Tony On Thu, Feb 25, 2010 at 4:22 PM, Matt Hoffman wrote: > I'm probably just being a retard but after sitting infront of code for the > last 6-8 hours, I can't figure out how to get the Episode 2 Jalopy > in-game... There's a prop_vehicle_jeep, and a prop_vehicle_hl2buggy, and I > believe that they took the HL2 jeep and made it into the _hl2buggy, and > replace the _jeep with the new Jalopy. > > However I can't figure out how to make the connection and get it in game. > Thank you to anyone who points me in the right direction, and for excusing > my noobishness. :) > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders