Re: [hlcoders] Dugs in sdk update

2010-05-03 Thread JumpCore Productions
We're a bit off topic here, I know, but here's a work around from the
forums. It seems to do the job, as far as I can tell. Good luck with
finishing up your mod!

***

Originally Posted by IcarusNine:
Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team
Fortress 2) seems to work around it. I'm not sure what Hammer is
using/associating with the appID, but the lack of it is what's causing at
least some of the problem.


-Original Message-
Date: Mon, 3 May 2010 17:32:19 +0100
From: Harry Jeffery 
Subject: Re: [hlcoders] Dugs in sdk update
To: Discussion of Half-Life Programming

Message-ID:

Content-Type: text/plain; charset=ISO-8859-1

It'd be nice if valve could fix this soon. Our mod can't progress at
all, we only really need to fix up the maps at the moment.




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Re: [hlcoders] Dugs in sdk update

2010-05-03 Thread Harry Jeffery
It'd be nice if valve could fix this soon. Our mod can't progress at
all, we only really need to fix up the maps at the moment.

On 3 May 2010 14:21, Jeffrey "botman" Broome  wrote:
> On 5/1/2010 5:09 PM, Tom Edwards wrote:
>> It does stop it: the mods themselves are unaffected. Pity the SDK
>> doesn't have the same protection. :-/
>>
>>
>
> http://www.botman2.com/images/HAHA.jpg
>
> :)
>
>
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Re: [hlcoders] Dugs in sdk update

2010-05-03 Thread Jeffrey "botman" Broome
On 5/1/2010 5:09 PM, Tom Edwards wrote:
> It does stop it: the mods themselves are unaffected. Pity the SDK
> doesn't have the same protection. :-/
>
>

http://www.botman2.com/images/HAHA.jpg

:)


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