Thanks, but I was pretty much expecting that the viewangles were affected
to the player's entity somewhere. I'm not sure where to look though.
I noticed that setting third person platformer to 1 stops the problem,
until you set it back to 0.
On Mon, Nov 7, 2011 at 5:17 AM, Saul Rennison wrote:
> Looks like your hitboxes are using pitch from m_angViewAngles, or that you
> have a SetAbsAngles(m_angViewAngles) somewhere.
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 7 November 2011 02:06, Psy_Commando wrote:
>
>> Hello, I've been looking around for info on why it does this :
>> http://www.youtube.com/watch?v=yP3ZGKfCehQ
>>
>> Basically the hitboxes are moving with the camera on the y axis and the
>> hitboxes get out of sync when I strafe.
>> I use a modified Alien Swarm player (not the marine npc), with the hl2mp
>> animstates.
>>
>> Anybody, has an idea where I should look, or how to fix this ?
>>
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