Re: [hlcoders] Player hitbox rotating on the y axis and getting out of sync on strafe ?

2011-11-07 Thread Psy_Commando
Thanks, but I was pretty much expecting that the viewangles were affected
to the player's entity somewhere. I'm not sure where to look though.

I noticed that setting third person platformer to 1 stops the problem,
until you set it back to 0.

On Mon, Nov 7, 2011 at 5:17 AM, Saul Rennison wrote:

> Looks like your hitboxes are using pitch from m_angViewAngles, or that you
> have a SetAbsAngles(m_angViewAngles) somewhere.
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 7 November 2011 02:06, Psy_Commando  wrote:
>
>> Hello, I've been looking around for info on why it does this :
>> http://www.youtube.com/watch?v=yP3ZGKfCehQ
>>
>> Basically the hitboxes are moving with the camera on the y axis and the
>> hitboxes get out of sync when I strafe.
>> I use a modified Alien Swarm player (not the marine npc), with the hl2mp
>> animstates.
>>
>> Anybody, has an idea where I should look, or how to fix this ?
>>
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>>
>>
>
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Re: [hlcoders] Player hitbox rotating on the y axis and getting out of sync on strafe ?

2011-11-07 Thread Saul Rennison
Looks like your hitboxes are using pitch from m_angViewAngles, or that you
have a SetAbsAngles(m_angViewAngles) somewhere.


Kind regards,
*Saul Rennison*


On 7 November 2011 02:06, Psy_Commando  wrote:

> Hello, I've been looking around for info on why it does this :
> http://www.youtube.com/watch?v=yP3ZGKfCehQ
>
> Basically the hitboxes are moving with the camera on the y axis and the
> hitboxes get out of sync when I strafe.
> I use a modified Alien Swarm player (not the marine npc), with the hl2mp
> animstates.
>
> Anybody, has an idea where I should look, or how to fix this ?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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