It is a separate entity that is simply parented and attached to the model.
I would assume the player model gets drawn first but I'm not positive on
that.
I also find that depending on the angle it will block out other props in
the scene. Really weird behavior
On Wed, Mar 21, 2012 at 4:08 PM, Nick wrote:
> drawing the model first?
>
> On Fri, Mar 16, 2012 at 1:53 PM, Michael Kramer wrote:
>
>> I have a floating VGUI Panel that follows a given entity, it seems to
>> allow brush geometry through it, and other models. But the model of the
>> entity it is attached to gets cut out.
>>
>> [image: Inline image 1]
>> http://gyazo.com/5e3126bad2d65a7117131ad84603984b.png
>>
>>
>> I've set the flags to all non solid, and obviously it is transparent on
>> the bg. I'm just wondering if anyone has run across this before, and if so
>> what they might have done to fix it.
>>
>> Thanks,
>>
>>
>> --
>> *Michael Kramer, Software Engineer & SEO Expert*
>> http://www.siosphere.com | kra...@siosphere.com
>> *[c] 801-530-9454*
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