Re: [hlcoders] Can't seem to modify Player Angles

2012-08-17 Thread Psy_Commando
The animstates override player angles, if I remember correctly. You may
want to check it out.

On Fri, Aug 17, 2012 at 1:05 PM, Michael Kramer
wrote:

> I've been trying for the past few days to implement a "barrel roll"
> function, by applying a transform on the player angles, but no matter what
> I do, the angles never seem to update.
>
> I've tried implementing it in several places, including gamemovement.cpp,
> and even setting the player angles to all 0, doesn't affect a thing.
>
> I've tried tracing through my code, and it seems that the value gets
> saved, but nothing ever updates on the player in-game.
>
> I'm wondering if there is something in the code that is overriding my set
> angles, I've traced through and cannot seem to find anything involving
> playermovement or the player itself that is modifying the angles.
>
> Thanks,
>
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>
>
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[hlcoders] Can't seem to modify Player Angles

2012-08-17 Thread Michael Kramer
I've been trying for the past few days to implement a "barrel roll"
function, by applying a transform on the player angles, but no matter what
I do, the angles never seem to update.

I've tried implementing it in several places, including gamemovement.cpp,
and even setting the player angles to all 0, doesn't affect a thing.

I've tried tracing through my code, and it seems that the value gets saved,
but nothing ever updates on the player in-game.

I'm wondering if there is something in the code that is overriding my set
angles, I've traced through and cannot seem to find anything involving
playermovement or the player itself that is modifying the angles.

Thanks,
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