Re: [hlcoders] Modding Problems
https://developer.valvesoftware.com/wiki/View_Models https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender https://developer.valvesoftware.com/wiki/SDK_Docs http://forums.steampowered.com/forums/showthread.php?t=842810 google is fantastic. On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar wrote: > Hey guys, i got a question! Can anyways please tell me how to model and > make weapons? I cant find a solid tutorial anywhere that i can actually do > it on! Please help, thank you! > > On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar wrote: > >> Guys i need some more help. I'm trying to use phoneme editor in face >> poser for NPCs to talk. But i get an error message saying "an error >> occurred during extraction". I've been trying to find a fix for this >> problem for awhile but i cant. I'm also using a Windows 8 computer. Please, >> someone type out a tutorial i can do to fix this problem! Thanks! >> >> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar wrote: >> >>> Nope, still not working. Its saying extraction wont work. I use Windows >>> 8 and Audacity for the wavs but still nothing works. Please someone give me >>> a tutorial on here by text please! >>> >>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar wrote: >>> Thanks! I'll try it! On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak wrote: > Silverfish has been out of the Source modding scene for awhile but I > find his tutorial still holds up quite well. > https://www.youtube.com/watch?v=T077tK_hXJo > > On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar > wrote: > >> Hey guys, back with ANOTHER question. I've been wondering, how can i >> make voice(choreography) scenes in-game? What i mean by that is make an >> NPC >> say what i said in my recording while lip syncing. I seen that Source >> SDK's >> Faceposer can do that but all tutorials are now outdated and i cant find >> a >> good resource. Can you guys tell me how i can do this? >> >> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak >> wrote: >> >>> It most likely has a corresponding .res file then in which case you >>> should be able to edit that. >>> >>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar >>> wrote: >>> Commentary mode isn't on the menu, if it was, i would've already removed it. It's in the chapter list menu. I still dont know how to remove it either On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak wrote: > If you don't want commentary just remove it from your menu. > > On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar > wrote: > >> Nope, still is like that. Why did it automatically add HL2 >> commentary mode and messed up the chapter box with an unusable exit >> arrow? >> Please help! >> >> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar >> wrote: >> >>> NVM, think i found the answer. HL2 was uninstalled somehow and >>> only HL2EP2 was installed. I hope! >>> >>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar >>> wrote: >>> Back with another question guys! So i was looking at the chapter list in my game(literally ingame) and i now see something new, a commentary checkbox! I didnt add one though, im using SDK Base 2007 for this mod BTW. Did it update and automatically put it in? Please help for future reference! On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar >>> > wrote: > Im not distributing them, and i dont feel like it. I just want > to know how i can configure code files for a game so that it can > find the > game and code it > > On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < > wazanato...@gmail.com> wrote: > >> Are you using SVN or Git? Just make a branch if you are. >> On Apr 14, 2015 6:55 AM, "Gavin Isgar" >> wrote: >> >>> Its not that easy. The files within it are all configured >>> for the base game other than the beta. But that still didnt >>> answer my >>> question >>> >>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. >>> wrote: >>> You just...copy it? Create a folder for your "beta" and work in it? Computer basics? Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < gisg...@gmail.com>: Hey guys, back with huge question! Im wondering how i can make a manual code folder for my game(like for Half-Life >>
Re: [hlcoders] Modding Problems
Hey guys, i got a question! Can anyways please tell me how to model and make weapons? I cant find a solid tutorial anywhere that i can actually do it on! Please help, thank you! On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar wrote: > Guys i need some more help. I'm trying to use phoneme editor in face poser > for NPCs to talk. But i get an error message saying "an error occurred > during extraction". I've been trying to find a fix for this problem for > awhile but i cant. I'm also using a Windows 8 computer. Please, someone > type out a tutorial i can do to fix this problem! Thanks! > > On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar wrote: > >> Nope, still not working. Its saying extraction wont work. I use Windows 8 >> and Audacity for the wavs but still nothing works. Please someone give me a >> tutorial on here by text please! >> >> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar wrote: >> >>> Thanks! I'll try it! >>> >>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak >>> wrote: >>> Silverfish has been out of the Source modding scene for awhile but I find his tutorial still holds up quite well. https://www.youtube.com/watch?v=T077tK_hXJo On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar wrote: > Hey guys, back with ANOTHER question. I've been wondering, how can i > make voice(choreography) scenes in-game? What i mean by that is make an > NPC > say what i said in my recording while lip syncing. I seen that Source > SDK's > Faceposer can do that but all tutorials are now outdated and i cant find a > good resource. Can you guys tell me how i can do this? > > On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak > wrote: > >> It most likely has a corresponding .res file then in which case you >> should be able to edit that. >> >> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar >> wrote: >> >>> Commentary mode isn't on the menu, if it was, i would've already >>> removed it. It's in the chapter list menu. I still dont know how to >>> remove >>> it either >>> >>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak >>> wrote: >>> If you don't want commentary just remove it from your menu. On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar wrote: > Nope, still is like that. Why did it automatically add HL2 > commentary mode and messed up the chapter box with an unusable exit > arrow? > Please help! > > On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar > wrote: > >> NVM, think i found the answer. HL2 was uninstalled somehow and >> only HL2EP2 was installed. I hope! >> >> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar >> wrote: >> >>> Back with another question guys! So i was looking at the chapter >>> list in my game(literally ingame) and i now see something new, a >>> commentary >>> checkbox! I didnt add one though, im using SDK Base 2007 for this >>> mod BTW. >>> Did it update and automatically put it in? Please help for future >>> reference! >>> >>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar >>> wrote: >>> Im not distributing them, and i dont feel like it. I just want to know how i can configure code files for a game so that it can find the game and code it On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < wazanato...@gmail.com> wrote: > Are you using SVN or Git? Just make a branch if you are. > On Apr 14, 2015 6:55 AM, "Gavin Isgar" > wrote: > >> Its not that easy. The files within it are all configured for >> the base game other than the beta. But that still didnt answer >> my question >> >> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. >> wrote: >> >>> You just...copy it? Create a folder for your "beta" and work >>> in it? Computer basics? >>> >>> >>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>> gisg...@gmail.com>: >>> >>> Hey guys, back with huge question! Im wondering how i can >>> make a manual code folder for my game(like for Half-Life 2: >>> Example, it >>> would be HL2E in the C Local Disk)? Im wondering how i can copy >>> one from my >>> actual game and edit it for a beta version, so instead of HL2RS >>> it would be >>> HL2RSB! Please tell me how i can do that without Source SDK >>> because it wont >>> work that way! >>> >>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>