Hey guys, back with another question. For a singleplayer mod, how would i
be able to change the background for the loading screen, or make a custom
loading bar? Thanks!

On Fri, Jun 19, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Alright, but i want to at least get this done by today. I will try looking
> in Half-Life 2's files and try to find a corresponding file, but if you
> find any good information for me, please tell me! Thanks!
>
> On Fri, Jun 19, 2015 at 2:34 PM, Tony "omega" Sergi <omegal...@gmail.com>
> wrote:
>
>> if i remember correctly, it's sort of a bug. you need to replace a
>> specific file, or gameui won't read certain strings. I can't remember which
>> one right now though.
>>
>> On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Alright, I'll try to look around there. If I can't find anything, i
>>> might have to just look in the HL2 files.
>>>
>>>
>>> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com>
>>> wrote:
>>>
>>>> Off the top of my head I don't know but probably in one of the .txt
>>>> files in hl2/resource/
>>>>
>>>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> ?
>>>>>
>>>>>
>>>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> The commentary text that shows up in the chapter selection menu.
>>>>>>
>>>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com
>>>>>> > wrote:
>>>>>>
>>>>>>> Which commentary text specifically?
>>>>>>>
>>>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Guys, i need some help with another problem. So, i've been
>>>>>>>> searching my game's files for a bit and, I can't seem to find how to 
>>>>>>>> change
>>>>>>>> the HL2 Commentary Text in the main menu? Do i need to make a new file?
>>>>>>>> Thank you!
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Thank you!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <
>>>>>>>>> omegal...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models
>>>>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
>>>>>>>>>>
>>>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs
>>>>>>>>>>
>>>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810
>>>>>>>>>>
>>>>>>>>>> google is fantastic.
>>>>>>>>>>
>>>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to
>>>>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere that 
>>>>>>>>>>> i can
>>>>>>>>>>> actually do it on! Please help, thank you!
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor in
>>>>>>>>>>>> face poser for NPCs to talk. But i get an error message saying "an 
>>>>>>>>>>>> error
>>>>>>>>>>>> occurred during extraction". I've been trying to find a fix for 
>>>>>>>>>>>> this
>>>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 
>>>>>>>>>>>> computer. Please,
>>>>>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks!
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I
>>>>>>>>>>>>> use Windows 8 and Audacity for the wavs but still nothing works. 
>>>>>>>>>>>>> Please
>>>>>>>>>>>>> someone give me a tutorial on here by text please!
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks! I'll try it!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <
>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for
>>>>>>>>>>>>>>> awhile but I find his tutorial still holds up quite well.
>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering,
>>>>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What i mean 
>>>>>>>>>>>>>>>> by that is
>>>>>>>>>>>>>>>> make an NPC say what i said in my recording while lip syncing. 
>>>>>>>>>>>>>>>> I seen that
>>>>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now 
>>>>>>>>>>>>>>>> outdated and i
>>>>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do 
>>>>>>>>>>>>>>>> this?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <
>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in which
>>>>>>>>>>>>>>>>> case you should be able to edit that.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've
>>>>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still 
>>>>>>>>>>>>>>>>>> dont know how to
>>>>>>>>>>>>>>>>>> remove it either
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your
>>>>>>>>>>>>>>>>>>> menu.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add
>>>>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box with an 
>>>>>>>>>>>>>>>>>>>> unusable exit
>>>>>>>>>>>>>>>>>>>> arrow? Please help!
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled
>>>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope!
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at
>>>>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and i now 
>>>>>>>>>>>>>>>>>>>>>> see something new,
>>>>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im using 
>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 for
>>>>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? 
>>>>>>>>>>>>>>>>>>>>>> Please help for
>>>>>>>>>>>>>>>>>>>>>> future reference!
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I
>>>>>>>>>>>>>>>>>>>>>>> just want to know how i can configure code files for a 
>>>>>>>>>>>>>>>>>>>>>>> game so that it can
>>>>>>>>>>>>>>>>>>>>>>> find the game and code it
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you
>>>>>>>>>>>>>>>>>>>>>>>> are.
>>>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all
>>>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But 
>>>>>>>>>>>>>>>>>>>>>>>>> that still didnt
>>>>>>>>>>>>>>>>>>>>>>>>> answer my question
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your
>>>>>>>>>>>>>>>>>>>>>>>>>> "beta" and work in it? Computer basics?
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от
>>>>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com>:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im
>>>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can make a manual code folder for my 
>>>>>>>>>>>>>>>>>>>>>>>>>> game(like for
>>>>>>>>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, it would be HL2E in the C 
>>>>>>>>>>>>>>>>>>>>>>>>>> Local Disk)? Im wondering
>>>>>>>>>>>>>>>>>>>>>>>>>> how i can copy one from my actual game and edit it 
>>>>>>>>>>>>>>>>>>>>>>>>>> for a beta version, so
>>>>>>>>>>>>>>>>>>>>>>>>>> instead of HL2RS it would be HL2RSB! Please tell me 
>>>>>>>>>>>>>>>>>>>>>>>>>> how i can do that
>>>>>>>>>>>>>>>>>>>>>>>>>> without Source SDK because it wont work that way!
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak
>>>>>>>>>>>>>>>>>>>>>>>>>> <wave....@hotmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your
>>>>>>>>>>>>>>>>>>>>>>>>>> mod in any way, but you can only verify that 
>>>>>>>>>>>>>>>>>>>>>>>>>> yourself by testing. I do
>>>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was made in 
>>>>>>>>>>>>>>>>>>>>>>>>>> the 2013 SDK quite a
>>>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam 
>>>>>>>>>>>>>>>>>>>>>>>>>> community and on this mailing
>>>>>>>>>>>>>>>>>>>>>>>>>> list.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just
>>>>>>>>>>>>>>>>>>>>>>>>>> the engine.dll itself (and a lot of other components 
>>>>>>>>>>>>>>>>>>>>>>>>>> it depends on, of
>>>>>>>>>>>>>>>>>>>>>>>>>> course), which in turn loads your server and client 
>>>>>>>>>>>>>>>>>>>>>>>>>> code. That means if the
>>>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in 
>>>>>>>>>>>>>>>>>>>>>>>>>> a way that would break
>>>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to 
>>>>>>>>>>>>>>>>>>>>>>>>>> worry about.
>>>>>>>>>>>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a
>>>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been answered.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>>>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds
>>>>>>>>>>>>>>>>>>>>>>>>>> like you are), you should not be using the 2007 base 
>>>>>>>>>>>>>>>>>>>>>>>>>> at all.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just
>>>>>>>>>>>>>>>>>>>>>>>>>> saw awhile ago that Source SDK Base 2007 got 
>>>>>>>>>>>>>>>>>>>>>>>>>> updated. My mod uses Source
>>>>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 and i was wondering, do the updates 
>>>>>>>>>>>>>>>>>>>>>>>>>> interfere with the mod in
>>>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your
>>>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder. You 
>>>>>>>>>>>>>>>>>>>>>>>>>> dont need to touch sources
>>>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds defined in 
>>>>>>>>>>>>>>>>>>>>>>>>>> weapon script file
>>>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound 
>>>>>>>>>>>>>>>>>>>>>>>>>> definition scripts
>>>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). 
>>>>>>>>>>>>>>>>>>>>>>>>>> Yes, they should be WAV
>>>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin
>>>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been
>>>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of 
>>>>>>>>>>>>>>>>>>>>>>>>>> weapons but i cant find a
>>>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are 
>>>>>>>>>>>>>>>>>>>>>>>>>> outdated. Do i need VPKs? Do i
>>>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio 
>>>>>>>>>>>>>>>>>>>>>>>>>> after sound replacement?
>>>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound 
>>>>>>>>>>>>>>>>>>>>>>>>>> files need to be a
>>>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can anyone 
>>>>>>>>>>>>>>>>>>>>>>>>>> please tell me a very
>>>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you
>>>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a 
>>>>>>>>>>>>>>>>>>>>>>>>>> respective sub directory they
>>>>>>>>>>>>>>>>>>>>>>>>>> will work fine.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <
>>>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video
>>>>>>>>>>>>>>>>>>>>>>>>>> looked helpful
>>>>>>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble
>>>>>>>>>>>>>>>>>>>>>>>>>> figuring out how to make vpk's to use for sounds for 
>>>>>>>>>>>>>>>>>>>>>>>>>> my mod and how to
>>>>>>>>>>>>>>>>>>>>>>>>>> convert the sound files for use in Source! Can 
>>>>>>>>>>>>>>>>>>>>>>>>>> someone please leave a nice
>>>>>>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the
>>>>>>>>>>>>>>>>>>>>>>>>>> ones you want are the directory vpks which use _dir
>>>>>>>>>>>>>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but
>>>>>>>>>>>>>>>>>>>>>>>>>> don't see any sounds themself. Do i have to use 
>>>>>>>>>>>>>>>>>>>>>>>>>> GCFScape or something?
>>>>>>>>>>>>>>>>>>>>>>>>>> Sorry if i sound like i have no experience, i've 
>>>>>>>>>>>>>>>>>>>>>>>>>> just been very tired
>>>>>>>>>>>>>>>>>>>>>>>>>> recently and didnt get a lot of sleep.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega"
>>>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>>>>>>>>>>>>>  You have the base source content, which includes
>>>>>>>>>>>>>>>>>>>>>>>>>> all of the sounds and soundscripts for hl2, ep1, 
>>>>>>>>>>>>>>>>>>>>>>>>>> ep2, lost coast, etc. Plus
>>>>>>>>>>>>>>>>>>>>>>>>>> if you own tf2 or any of the other valve games you 
>>>>>>>>>>>>>>>>>>>>>>>>>> can easily look at their
>>>>>>>>>>>>>>>>>>>>>>>>>> files too.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files.
>>>>>>>>>>>>>>>>>>>>>>>>>> I've also read the developer wiki, but i didn't find 
>>>>>>>>>>>>>>>>>>>>>>>>>> much, so i'm asking
>>>>>>>>>>>>>>>>>>>>>>>>>> you.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega"
>>>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and
>>>>>>>>>>>>>>>>>>>>>>>>>> look. also read the developer wiki.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i
>>>>>>>>>>>>>>>>>>>>>>>>>> change weapon sound for my mod? What format does it 
>>>>>>>>>>>>>>>>>>>>>>>>>> have to be and what
>>>>>>>>>>>>>>>>>>>>>>>>>> files do i need to edit? Long story short, i need to 
>>>>>>>>>>>>>>>>>>>>>>>>>> know everything about
>>>>>>>>>>>>>>>>>>>>>>>>>> changing the sounds please!
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and
>>>>>>>>>>>>>>>>>>>>>>>>>> having a rough time with some stuff, thanks though!
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>>>>>>>>>>>>>> capt...@qis.net> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>  It says right there... The images displayed in
>>>>>>>>>>>>>>>>>>>>>>>>>> the new game dialogue are 152x86. Since texture 
>>>>>>>>>>>>>>>>>>>>>>>>>> dimensions must both be a
>>>>>>>>>>>>>>>>>>>>>>>>>> power of two, your VTFs will be 256x128 with a 
>>>>>>>>>>>>>>>>>>>>>>>>>> border to the right and
>>>>>>>>>>>>>>>>>>>>>>>>>> bottom. That means that the full dimensions of the 
>>>>>>>>>>>>>>>>>>>>>>>>>> image will be 256 wide
>>>>>>>>>>>>>>>>>>>>>>>>>> by 128 tall, but only a portion of that gets used. 
>>>>>>>>>>>>>>>>>>>>>>>>>> 152 x 86 to be specific.
>>>>>>>>>>>>>>>>>>>>>>>>>> What you should do is create your chapter images as 
>>>>>>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then
>>>>>>>>>>>>>>>>>>>>>>>>>> either edit that image's canvas size to 256x128 (but 
>>>>>>>>>>>>>>>>>>>>>>>>>> don't scale/stretch
>>>>>>>>>>>>>>>>>>>>>>>>>> the actual image), or take that 152x86 image and 
>>>>>>>>>>>>>>>>>>>>>>>>>> copy it into a new 256x128
>>>>>>>>>>>>>>>>>>>>>>>>>> image, and just make sure it is positioned in the 
>>>>>>>>>>>>>>>>>>>>>>>>>> top-left. The unused
>>>>>>>>>>>>>>>>>>>>>>>>>> portion of the image should just be black. -------- 
>>>>>>>>>>>>>>>>>>>>>>>>>> Original message
>>>>>>>>>>>>>>>>>>>>>>>>>> -------- From: Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) To: Discussion 
>>>>>>>>>>>>>>>>>>>>>>>>>> of Half-Life
>>>>>>>>>>>>>>>>>>>>>>>>>> Programming <hlcoders@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems Alright I 
>>>>>>>>>>>>>>>>>>>>>>>>>> guess On Sat, Mar 28,
>>>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: Other than that
>>>>>>>>>>>>>>>>>>>>>>>>>> I'd just use the images from Half-Life 2 as a base. 
>>>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at
>>>>>>>>>>>>>>>>>>>>>>>>>> 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt 
>>>>>>>>>>>>>>>>>>>>>>>>>> understand it a bit.
>>>>>>>>>>>>>>>>>>>>>>>>>> Anything else? On Sat, Mar 28, 2015 at 9:40 PM, Tom 
>>>>>>>>>>>>>>>>>>>>>>>>>> Schumann <
>>>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: There's some
>>>>>>>>>>>>>>>>>>>>>>>>>> information on that at
>>>>>>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: Hey guys, im having
>>>>>>>>>>>>>>>>>>>>>>>>>> another problem again and couldnt find a fix on the 
>>>>>>>>>>>>>>>>>>>>>>>>>> internet. I dont know
>>>>>>>>>>>>>>>>>>>>>>>>>> the right size for chapter thumbnails, what size do 
>>>>>>>>>>>>>>>>>>>>>>>>>> i make the picture(not
>>>>>>>>>>>>>>>>>>>>>>>>>> the vtf or vmt)?  On Thu, Mar 26, 2015 at 8:53 PM, 
>>>>>>>>>>>>>>>>>>>>>>>>>> Ben Lubar <
>>>>>>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com> wrote: The two dots means
>>>>>>>>>>>>>>>>>>>>>>>>>> "parent directory". You start in materials/vgui, go 
>>>>>>>>>>>>>>>>>>>>>>>>>> up one to materials,
>>>>>>>>>>>>>>>>>>>>>>>>>> then to materials/logo and 
>>>>>>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. On Thu, Mar 26,
>>>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>> wrote: > Yea Jesse, here's how i fixed it! So in my 
>>>>>>>>>>>>>>>>>>>>>>>>>> materials folder, i
>>>>>>>>>>>>>>>>>>>>>>>>>> made a logo > folder, inside i put both put the vmt 
>>>>>>>>>>>>>>>>>>>>>>>>>> and vtf file with the
>>>>>>>>>>>>>>>>>>>>>>>>>> same name. > Inside the vmt file, i put: > > 
>>>>>>>>>>>>>>>>>>>>>>>>>> "UnlitGeneric" > { >
>>>>>>>>>>>>>>>>>>>>>>>>>> "$basetexture" "logo/hl2rslogo1" > "$nolod" 1 > 
>>>>>>>>>>>>>>>>>>>>>>>>>> "$translucent" 1 > } > >
>>>>>>>>>>>>>>>>>>>>>>>>>> The path automatically detects the material folder, 
>>>>>>>>>>>>>>>>>>>>>>>>>> so just put the folder
>>>>>>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no 
>>>>>>>>>>>>>>>>>>>>>>>>>> > extension). Then in my >
>>>>>>>>>>>>>>>>>>>>>>>>>> gamelogo.res in my resource folder, i put: > > 
>>>>>>>>>>>>>>>>>>>>>>>>>> Resource/GameLogo.res > { >
>>>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > { > ControlName EditablePanel > fieldName 
>>>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > xpos 0 >
>>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide 400 > tall 100 > autoResize 
>>>>>>>>>>>>>>>>>>>>>>>>>> 1 > pinCorner 0 >
>>>>>>>>>>>>>>>>>>>>>>>>>> visible 1 > enabled 1 > offsetX -20 > offsetY -15 > 
>>>>>>>>>>>>>>>>>>>>>>>>>> } > > Logo > { >
>>>>>>>>>>>>>>>>>>>>>>>>>> ControlName ImagePanel > fieldName Logo > xpos 0 > 
>>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide
>>>>>>>>>>>>>>>>>>>>>>>>>> 400 > tall 100 > visible 1 > enabled 1 > image 
>>>>>>>>>>>>>>>>>>>>>>>>>> ../logo/hl2rslogo1 >
>>>>>>>>>>>>>>>>>>>>>>>>>> scaleImage 1 > } > } > > The dots in the path 
>>>>>>>>>>>>>>>>>>>>>>>>>> specify how many folders are
>>>>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i > rather just do it like 
>>>>>>>>>>>>>>>>>>>>>>>>>> this: > > 2 dots
>>>>>>>>>>>>>>>>>>>>>>>>>> specifies 2 folders/files like logo/hl2rslogo1, 
>>>>>>>>>>>>>>>>>>>>>>>>>> thats 1 folder, 1 > file!
>>>>>>>>>>>>>>>>>>>>>>>>>> If it was material/logo/hl2rslogo1 it would be 3 
>>>>>>>>>>>>>>>>>>>>>>>>>> dots. Thats how i<
>>>>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view 
>>>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please 
>>>>>>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives, please visit:
>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> -Tony
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>>
>> --
>> -Tony
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to