Hey guys, back with another question. For a singleplayer mod, how would i be able to change the background for the loading screen, or make a custom loading bar? Thanks!
On Fri, Jun 19, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote: > Alright, but i want to at least get this done by today. I will try looking > in Half-Life 2's files and try to find a corresponding file, but if you > find any good information for me, please tell me! Thanks! > > On Fri, Jun 19, 2015 at 2:34 PM, Tony "omega" Sergi <omegal...@gmail.com> > wrote: > >> if i remember correctly, it's sort of a bug. you need to replace a >> specific file, or gameui won't read certain strings. I can't remember which >> one right now though. >> >> On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Alright, I'll try to look around there. If I can't find anything, i >>> might have to just look in the HL2 files. >>> >>> >>> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com> >>> wrote: >>> >>>> Off the top of my head I don't know but probably in one of the .txt >>>> files in hl2/resource/ >>>> >>>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> ? >>>>> >>>>> >>>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> The commentary text that shows up in the chapter selection menu. >>>>>> >>>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com >>>>>> > wrote: >>>>>> >>>>>>> Which commentary text specifically? >>>>>>> >>>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>> >>>>>>>> Guys, i need some help with another problem. So, i've been >>>>>>>> searching my game's files for a bit and, I can't seem to find how to >>>>>>>> change >>>>>>>> the HL2 Commentary Text in the main menu? Do i need to make a new file? >>>>>>>> Thank you! >>>>>>>> >>>>>>>> >>>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Thank you! >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi < >>>>>>>>> omegal...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models >>>>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender >>>>>>>>>> >>>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs >>>>>>>>>> >>>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810 >>>>>>>>>> >>>>>>>>>> google is fantastic. >>>>>>>>>> >>>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to >>>>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere that >>>>>>>>>>> i can >>>>>>>>>>> actually do it on! Please help, thank you! >>>>>>>>>>> >>>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor in >>>>>>>>>>>> face poser for NPCs to talk. But i get an error message saying "an >>>>>>>>>>>> error >>>>>>>>>>>> occurred during extraction". I've been trying to find a fix for >>>>>>>>>>>> this >>>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 >>>>>>>>>>>> computer. Please, >>>>>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks! >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I >>>>>>>>>>>>> use Windows 8 and Audacity for the wavs but still nothing works. >>>>>>>>>>>>> Please >>>>>>>>>>>>> someone give me a tutorial on here by text please! >>>>>>>>>>>>> >>>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Thanks! I'll try it! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak < >>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for >>>>>>>>>>>>>>> awhile but I find his tutorial still holds up quite well. >>>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, >>>>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What i mean >>>>>>>>>>>>>>>> by that is >>>>>>>>>>>>>>>> make an NPC say what i said in my recording while lip syncing. >>>>>>>>>>>>>>>> I seen that >>>>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now >>>>>>>>>>>>>>>> outdated and i >>>>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do >>>>>>>>>>>>>>>> this? >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak < >>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in which >>>>>>>>>>>>>>>>> case you should be able to edit that. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've >>>>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still >>>>>>>>>>>>>>>>>> dont know how to >>>>>>>>>>>>>>>>>> remove it either >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < >>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your >>>>>>>>>>>>>>>>>>> menu. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add >>>>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box with an >>>>>>>>>>>>>>>>>>>> unusable exit >>>>>>>>>>>>>>>>>>>> arrow? Please help! >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled >>>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope! >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at >>>>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and i now >>>>>>>>>>>>>>>>>>>>>> see something new, >>>>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im using >>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 for >>>>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? >>>>>>>>>>>>>>>>>>>>>> Please help for >>>>>>>>>>>>>>>>>>>>>> future reference! >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I >>>>>>>>>>>>>>>>>>>>>>> just want to know how i can configure code files for a >>>>>>>>>>>>>>>>>>>>>>> game so that it can >>>>>>>>>>>>>>>>>>>>>>> find the game and code it >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you >>>>>>>>>>>>>>>>>>>>>>>> are. >>>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all >>>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But >>>>>>>>>>>>>>>>>>>>>>>>> that still didnt >>>>>>>>>>>>>>>>>>>>>>>>> answer my question >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. < >>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your >>>>>>>>>>>>>>>>>>>>>>>>>> "beta" and work in it? Computer basics? >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от >>>>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com>: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im >>>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can make a manual code folder for my >>>>>>>>>>>>>>>>>>>>>>>>>> game(like for >>>>>>>>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, it would be HL2E in the C >>>>>>>>>>>>>>>>>>>>>>>>>> Local Disk)? Im wondering >>>>>>>>>>>>>>>>>>>>>>>>>> how i can copy one from my actual game and edit it >>>>>>>>>>>>>>>>>>>>>>>>>> for a beta version, so >>>>>>>>>>>>>>>>>>>>>>>>>> instead of HL2RS it would be HL2RSB! Please tell me >>>>>>>>>>>>>>>>>>>>>>>>>> how i can do that >>>>>>>>>>>>>>>>>>>>>>>>>> without Source SDK because it wont work that way! >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak >>>>>>>>>>>>>>>>>>>>>>>>>> <wave....@hotmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your >>>>>>>>>>>>>>>>>>>>>>>>>> mod in any way, but you can only verify that >>>>>>>>>>>>>>>>>>>>>>>>>> yourself by testing. I do >>>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was made in >>>>>>>>>>>>>>>>>>>>>>>>>> the 2013 SDK quite a >>>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam >>>>>>>>>>>>>>>>>>>>>>>>>> community and on this mailing >>>>>>>>>>>>>>>>>>>>>>>>>> list. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just >>>>>>>>>>>>>>>>>>>>>>>>>> the engine.dll itself (and a lot of other components >>>>>>>>>>>>>>>>>>>>>>>>>> it depends on, of >>>>>>>>>>>>>>>>>>>>>>>>>> course), which in turn loads your server and client >>>>>>>>>>>>>>>>>>>>>>>>>> code. That means if the >>>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in >>>>>>>>>>>>>>>>>>>>>>>>>> a way that would break >>>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to >>>>>>>>>>>>>>>>>>>>>>>>>> worry about. >>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a >>>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been answered. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds >>>>>>>>>>>>>>>>>>>>>>>>>> like you are), you should not be using the 2007 base >>>>>>>>>>>>>>>>>>>>>>>>>> at all. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just >>>>>>>>>>>>>>>>>>>>>>>>>> saw awhile ago that Source SDK Base 2007 got >>>>>>>>>>>>>>>>>>>>>>>>>> updated. My mod uses Source >>>>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 and i was wondering, do the updates >>>>>>>>>>>>>>>>>>>>>>>>>> interfere with the mod in >>>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help! >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. < >>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your >>>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder. You >>>>>>>>>>>>>>>>>>>>>>>>>> dont need to touch sources >>>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds defined in >>>>>>>>>>>>>>>>>>>>>>>>>> weapon script file >>>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound >>>>>>>>>>>>>>>>>>>>>>>>>> definition scripts >>>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). >>>>>>>>>>>>>>>>>>>>>>>>>> Yes, they should be WAV >>>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin >>>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been >>>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of >>>>>>>>>>>>>>>>>>>>>>>>>> weapons but i cant find a >>>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are >>>>>>>>>>>>>>>>>>>>>>>>>> outdated. Do i need VPKs? Do i >>>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio >>>>>>>>>>>>>>>>>>>>>>>>>> after sound replacement? >>>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound >>>>>>>>>>>>>>>>>>>>>>>>>> files need to be a >>>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can anyone >>>>>>>>>>>>>>>>>>>>>>>>>> please tell me a very >>>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you >>>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a >>>>>>>>>>>>>>>>>>>>>>>>>> respective sub directory they >>>>>>>>>>>>>>>>>>>>>>>>>> will work fine. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le < >>>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video >>>>>>>>>>>>>>>>>>>>>>>>>> looked helpful >>>>>>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble >>>>>>>>>>>>>>>>>>>>>>>>>> figuring out how to make vpk's to use for sounds for >>>>>>>>>>>>>>>>>>>>>>>>>> my mod and how to >>>>>>>>>>>>>>>>>>>>>>>>>> convert the sound files for use in Source! Can >>>>>>>>>>>>>>>>>>>>>>>>>> someone please leave a nice >>>>>>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the >>>>>>>>>>>>>>>>>>>>>>>>>> ones you want are the directory vpks which use _dir >>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but >>>>>>>>>>>>>>>>>>>>>>>>>> don't see any sounds themself. Do i have to use >>>>>>>>>>>>>>>>>>>>>>>>>> GCFScape or something? >>>>>>>>>>>>>>>>>>>>>>>>>> Sorry if i sound like i have no experience, i've >>>>>>>>>>>>>>>>>>>>>>>>>> just been very tired >>>>>>>>>>>>>>>>>>>>>>>>>> recently and didnt get a lot of sleep. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" >>>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>>>>>>>>>>> You have the base source content, which includes >>>>>>>>>>>>>>>>>>>>>>>>>> all of the sounds and soundscripts for hl2, ep1, >>>>>>>>>>>>>>>>>>>>>>>>>> ep2, lost coast, etc. Plus >>>>>>>>>>>>>>>>>>>>>>>>>> if you own tf2 or any of the other valve games you >>>>>>>>>>>>>>>>>>>>>>>>>> can easily look at their >>>>>>>>>>>>>>>>>>>>>>>>>> files too. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. >>>>>>>>>>>>>>>>>>>>>>>>>> I've also read the developer wiki, but i didn't find >>>>>>>>>>>>>>>>>>>>>>>>>> much, so i'm asking >>>>>>>>>>>>>>>>>>>>>>>>>> you. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" >>>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and >>>>>>>>>>>>>>>>>>>>>>>>>> look. also read the developer wiki. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i >>>>>>>>>>>>>>>>>>>>>>>>>> change weapon sound for my mod? What format does it >>>>>>>>>>>>>>>>>>>>>>>>>> have to be and what >>>>>>>>>>>>>>>>>>>>>>>>>> files do i need to edit? Long story short, i need to >>>>>>>>>>>>>>>>>>>>>>>>>> know everything about >>>>>>>>>>>>>>>>>>>>>>>>>> changing the sounds please! >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and >>>>>>>>>>>>>>>>>>>>>>>>>> having a rough time with some stuff, thanks though! >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>>>>>>>>>> capt...@qis.net> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> It says right there... The images displayed in >>>>>>>>>>>>>>>>>>>>>>>>>> the new game dialogue are 152x86. Since texture >>>>>>>>>>>>>>>>>>>>>>>>>> dimensions must both be a >>>>>>>>>>>>>>>>>>>>>>>>>> power of two, your VTFs will be 256x128 with a >>>>>>>>>>>>>>>>>>>>>>>>>> border to the right and >>>>>>>>>>>>>>>>>>>>>>>>>> bottom. That means that the full dimensions of the >>>>>>>>>>>>>>>>>>>>>>>>>> image will be 256 wide >>>>>>>>>>>>>>>>>>>>>>>>>> by 128 tall, but only a portion of that gets used. >>>>>>>>>>>>>>>>>>>>>>>>>> 152 x 86 to be specific. >>>>>>>>>>>>>>>>>>>>>>>>>> What you should do is create your chapter images as >>>>>>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then >>>>>>>>>>>>>>>>>>>>>>>>>> either edit that image's canvas size to 256x128 (but >>>>>>>>>>>>>>>>>>>>>>>>>> don't scale/stretch >>>>>>>>>>>>>>>>>>>>>>>>>> the actual image), or take that 152x86 image and >>>>>>>>>>>>>>>>>>>>>>>>>> copy it into a new 256x128 >>>>>>>>>>>>>>>>>>>>>>>>>> image, and just make sure it is positioned in the >>>>>>>>>>>>>>>>>>>>>>>>>> top-left. The unused >>>>>>>>>>>>>>>>>>>>>>>>>> portion of the image should just be black. -------- >>>>>>>>>>>>>>>>>>>>>>>>>> Original message >>>>>>>>>>>>>>>>>>>>>>>>>> -------- From: Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) To: Discussion >>>>>>>>>>>>>>>>>>>>>>>>>> of Half-Life >>>>>>>>>>>>>>>>>>>>>>>>>> Programming <hlcoders@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems Alright I >>>>>>>>>>>>>>>>>>>>>>>>>> guess On Sat, Mar 28, >>>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: Other than that >>>>>>>>>>>>>>>>>>>>>>>>>> I'd just use the images from Half-Life 2 as a base. >>>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at >>>>>>>>>>>>>>>>>>>>>>>>>> 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt >>>>>>>>>>>>>>>>>>>>>>>>>> understand it a bit. >>>>>>>>>>>>>>>>>>>>>>>>>> Anything else? On Sat, Mar 28, 2015 at 9:40 PM, Tom >>>>>>>>>>>>>>>>>>>>>>>>>> Schumann < >>>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: There's some >>>>>>>>>>>>>>>>>>>>>>>>>> information on that at >>>>>>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: Hey guys, im having >>>>>>>>>>>>>>>>>>>>>>>>>> another problem again and couldnt find a fix on the >>>>>>>>>>>>>>>>>>>>>>>>>> internet. I dont know >>>>>>>>>>>>>>>>>>>>>>>>>> the right size for chapter thumbnails, what size do >>>>>>>>>>>>>>>>>>>>>>>>>> i make the picture(not >>>>>>>>>>>>>>>>>>>>>>>>>> the vtf or vmt)? On Thu, Mar 26, 2015 at 8:53 PM, >>>>>>>>>>>>>>>>>>>>>>>>>> Ben Lubar < >>>>>>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com> wrote: The two dots means >>>>>>>>>>>>>>>>>>>>>>>>>> "parent directory". You start in materials/vgui, go >>>>>>>>>>>>>>>>>>>>>>>>>> up one to materials, >>>>>>>>>>>>>>>>>>>>>>>>>> then to materials/logo and >>>>>>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. On Thu, Mar 26, >>>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>> wrote: > Yea Jesse, here's how i fixed it! So in my >>>>>>>>>>>>>>>>>>>>>>>>>> materials folder, i >>>>>>>>>>>>>>>>>>>>>>>>>> made a logo > folder, inside i put both put the vmt >>>>>>>>>>>>>>>>>>>>>>>>>> and vtf file with the >>>>>>>>>>>>>>>>>>>>>>>>>> same name. > Inside the vmt file, i put: > > >>>>>>>>>>>>>>>>>>>>>>>>>> "UnlitGeneric" > { > >>>>>>>>>>>>>>>>>>>>>>>>>> "$basetexture" "logo/hl2rslogo1" > "$nolod" 1 > >>>>>>>>>>>>>>>>>>>>>>>>>> "$translucent" 1 > } > > >>>>>>>>>>>>>>>>>>>>>>>>>> The path automatically detects the material folder, >>>>>>>>>>>>>>>>>>>>>>>>>> so just put the folder >>>>>>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>>>>>>>>>> > extension). Then in my > >>>>>>>>>>>>>>>>>>>>>>>>>> gamelogo.res in my resource folder, i put: > > >>>>>>>>>>>>>>>>>>>>>>>>>> Resource/GameLogo.res > { > >>>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > { > ControlName EditablePanel > fieldName >>>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > xpos 0 > >>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide 400 > tall 100 > autoResize >>>>>>>>>>>>>>>>>>>>>>>>>> 1 > pinCorner 0 > >>>>>>>>>>>>>>>>>>>>>>>>>> visible 1 > enabled 1 > offsetX -20 > offsetY -15 > >>>>>>>>>>>>>>>>>>>>>>>>>> } > > Logo > { > >>>>>>>>>>>>>>>>>>>>>>>>>> ControlName ImagePanel > fieldName Logo > xpos 0 > >>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide >>>>>>>>>>>>>>>>>>>>>>>>>> 400 > tall 100 > visible 1 > enabled 1 > image >>>>>>>>>>>>>>>>>>>>>>>>>> ../logo/hl2rslogo1 > >>>>>>>>>>>>>>>>>>>>>>>>>> scaleImage 1 > } > } > > The dots in the path >>>>>>>>>>>>>>>>>>>>>>>>>> specify how many folders are >>>>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i > rather just do it like >>>>>>>>>>>>>>>>>>>>>>>>>> this: > > 2 dots >>>>>>>>>>>>>>>>>>>>>>>>>> specifies 2 folders/files like logo/hl2rslogo1, >>>>>>>>>>>>>>>>>>>>>>>>>> thats 1 folder, 1 > file! >>>>>>>>>>>>>>>>>>>>>>>>>> If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please >>>>>>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> -Tony >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> -- >> -Tony >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders