[hlcoders] New Weapon.
I have added a new weapon to my mod. Source 2013. Everything compiles fine and get no errors in mod other than it can't read the weapon text file. I have even copied one of the other weapon files and renamed it and still get that error. Anyone have any insight as to the problem? Thanks Baer___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
[hlcoders] 2013 sdk
Is there anyway someone can post their directory structure for the new update? I put the game folder under source mods folder and it will not recognize it from steam games. It shows the name of the mod, it just will not run. Thanks Baer coder for Fall Of Saigon mod. Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] hlcoders Digest, Vol 28, Issue 5. 2013 sdk
Yes I have compiled the mod dlls.. It puts it in game/fos_dev/bin folder. Just was asking what the directory tree should be from c:/../ sourcemods folder. Thanks From: hlcoders-requ...@list.valvesoftware.com hlcoders-requ...@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Sent: Wednesday, July 3, 2013 8:53 AM Subject: hlcoders Digest, Vol 28, Issue 5 Send hlcoders mailing list submissions to hlcoders@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders or, via email, send a message with subject or body 'help' to hlcoders-requ...@list.valvesoftware.com You can reach the person managing the list at hlcoders-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlcoders digest... Today's Topics: 1. Re: Custom shader support? (fuZZ RedEyes) 2. Re: Hitbox calculation and sizes? (m...@tobiasbaumann.net) 3. 2013 sdk (Baer) 4. Re: 2013 sdk (Ralph Minderhoud) 5. Re: 2013 sdk (Sammy) 6. Re: Hitbox calculation and sizes? (Ben K.) -- Message: 1 Date: Wed, 3 Jul 2013 15:07:55 +0200 From: fuZZ RedEyes fuzzz...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Custom shader support? Message-ID: cad_8hcgoksrixvejxcf1cw1usiwhg1hzbxuc2ohhiar3dzw...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 Hi Deniz yes Alfred has confirmed the materialsystem will be shared this week on the repo. ahah i was too slow to respond :) 2013/7/3 Deniz thinkerr...@gmail.com Hi list, I'm a developer with Black Mesa Source. We'd like to port 2009 to Source SDK 2013 but one major hurdle we've hit is no custom shader support like with 2007. Are there plans to include this in 2013? Thanks! - Deniz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlcoders/attachments/20130703/a0cab15b/attachment-0001.html -- Message: 2 Date: Wed, 3 Jul 2013 15:14:29 +0200 (CEST) From: m...@tobiasbaumann.net m...@tobiasbaumann.net To: Didrole didr...@gmail.com, Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Hitbox calculation and sizes? Message-ID: 760008541.1698222.1372857269658.javamail.open-xcha...@www.mailstation.ch Content-Type: text/plain; charset=utf-8 Already try that and it only shows the local hitboxes for me. I mean it displays the proper hitboxes the same way they're displayed in the modelviewer. However these are totally ignored for actual hit detection when I fire on the player. :( Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg Thats with sv_showhitboxes 1. If I fire on the model with another client the bullets go right trough the model until about half the vertical size of it. Or in other words if I fire at the base/lower part I get hits and everything above is ignored. Since the model is pretty large/high I'm guessing that there might be some maximum height value for the hitbox? Or for the collision box? A standard playermodel reaches until about the middle of the cactus. Best regards, Tobias Didrole didr...@gmail.com hat am 1. Juli 2013 um 22:58 geschrieben: Try sv_showhitboxes 2013/7/1 m...@tobiasbaumann.net mailto:m...@tobiasbaumann.net m...@tobiasbaumann.net mailto:m...@tobiasbaumann.net Hi everyone, Does anyone of you know where/how hitboxes for players are being calculated/set in the code and if there is a max value for its size? I'm having troubles where I'm using a larger then average model for the player without any bones and where the engine always uses a smaller (looks like a default sized) hitbox. I've tried setting hitboxes in the qc file and they show up correctly in the modelviewer yet in the game they're not being used. Any ideas why? Also is there a way to display/debug hitboxes for other players? Thanks in advance and have a nice day, Tobias ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlcoders/attachments/20130703/2755b69f/attachment-0001.html -- Message: 3 Date
[hlcoders] Scratch SDK models not showing up
I have created two new scratch mods and both times when I spawn into sdk_vehicles map, the weapons are not showing up at all for some reason. I haven't heard of a new bug, maybe I dont' have a setting right or something. Give me some ideas as to what you think the problem may be. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] ob scratch sdk - weapons not showing
I haven't messed with hl2 coding for a while and was gonna make a mod and mess around with it. I didn't have weapons nor a hud when I first compiled the dlls and went into sdk_vehicles map. I added some teams, classes, and gave each their own weapon and they still don't show up. They fire, the bullets hit what I aim at, but still no physical weapons model are showing on the screen. I have checked and made sure the models are in there. mp5, shotgun and grenades, but their still not showing up. Any ideas or suggestions as to a fix? Thanks in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Team colors are screwey
-- [ Picked text/plain from multipart/alternative ] Let me run down the problem I am having. I have three regular teams plus spectator and unassigned, so that would make 5 teams in our mod. On our maps we have some with 3 teams and some with 2 teams. I have everything working fine to show the various menus and such. The problem I am having is when I run a test map with three teams all the team colors are fine in the scoreboard. When I start a map with 2 teams, team2 and team4 team 2 color is fine, team4 color is the default orange in the scoreboard. When I start another map with team3 and team4 team 3 is default orange and team4 is team 3 color in the scoreboard. Then when I test team2 and team3 team2 is fine and team3 is white, the color for spectators. Something is changing my team colors and I need to figure out how to keep the colors consistent throughout. To top all this off, the players name is the right color for their corresponding team. I was hoping someone had some kind of idea as to what I can do to figure a solution to this. Thanks Baer ( Lead Coder for Flanders Fields) - Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] video graphics
-- [ Picked text/plain from multipart/alternative ] I reinstalled winxp on my computer, reinstalled steam, everything looks good in hl1, but when I go to hl2 I get a black screen with orange lines on bottom right, and pink lines through the center. Running it in a window does the same thing. My computer is a AMD Athlon XP 3200, 512 megs of ram, Nvidia GeForce 4 video card. Before the format steam worked great, hl2 worked like a charm. When I reinstalled windows I got the newest driver for nvidia GeForce 4, everything went out the window so to speak. Anyone have any idea what is causing this error? I uninstalled the video driver, redownloaded it 3 times and reinstalled, uninstalled steam 2 times and reinstalled still the same thing. Any help is appreciated. Baer __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders