[hlcoders] New Weapon.

2014-03-16 Thread Baer
I have added a new weapon to my mod. Source 2013. Everything compiles fine and 
get no errors in mod other than it can't read the weapon text file. I have even 
copied one of the other weapon files and renamed it and still get that error. 
Anyone have any insight as to the problem?

Thanks

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[hlcoders] 2013 sdk

2013-07-03 Thread Baer

Is there anyway someone can post their directory structure for the new update? 
I put the game folder under source mods folder and it will not recognize it 
from steam games. It shows the name of the mod, it just will not run. 

Thanks

Baer coder for Fall Of Saigon mod. 

Sent from my iPhone
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Re: [hlcoders] hlcoders Digest, Vol 28, Issue 5. 2013 sdk

2013-07-03 Thread Baer
Yes I have compiled the mod dlls.. It puts it in game/fos_dev/bin folder. Just 
was asking what the directory tree should be from c:/../ sourcemods folder.


Thanks


 From: hlcoders-requ...@list.valvesoftware.com 
hlcoders-requ...@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com 
Sent: Wednesday, July 3, 2013 8:53 AM
Subject: hlcoders Digest, Vol 28, Issue 5
 

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Today's Topics:

   1. Re: Custom shader support? (fuZZ RedEyes)
   2. Re: Hitbox calculation and sizes? (m...@tobiasbaumann.net)
   3. 2013 sdk (Baer)
   4. Re: 2013 sdk (Ralph Minderhoud)
   5. Re: 2013 sdk (Sammy)
   6. Re: Hitbox calculation and sizes? (Ben K.)


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Message: 1
Date: Wed, 3 Jul 2013 15:07:55 +0200
From: fuZZ RedEyes fuzzz...@gmail.com
To: Discussion of Half-Life Programming
    hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Custom shader support?
Message-ID:
    cad_8hcgoksrixvejxcf1cw1usiwhg1hzbxuc2ohhiar3dzw...@mail.gmail.com
Content-Type: text/plain; charset=iso-8859-1

Hi Deniz
yes Alfred has confirmed the materialsystem will be shared this week on the
repo.
ahah i was too slow to respond :)


2013/7/3 Deniz thinkerr...@gmail.com

 Hi list,

 I'm a developer with Black Mesa Source. We'd like to port 2009 to Source
 SDK 2013 but one major hurdle we've hit is no custom shader support like
 with 2007. Are there plans to include this in 2013?

 Thanks!
 - Deniz

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Message: 2
Date: Wed, 3 Jul 2013 15:14:29 +0200 (CEST)
From: m...@tobiasbaumann.net m...@tobiasbaumann.net
To: Didrole didr...@gmail.com,  Discussion of Half-Life Programming
    hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Hitbox calculation and sizes?
Message-ID:
    760008541.1698222.1372857269658.javamail.open-xcha...@www.mailstation.ch
    
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Already try that and it only shows the local hitboxes for me. I mean it displays
the proper hitboxes the same way they're displayed in the modelviewer. However
these are totally ignored for actual hit detection when I fire on the player. :(

Check this screenshot: http://i.imgur.com/KGJ1Kys.jpg

Thats with sv_showhitboxes 1. If I fire on the model with another client the
bullets go right trough the model until about half the vertical size of it. Or
in other words if I fire at the base/lower part I get hits and everything above
is ignored. Since the model is pretty large/high I'm guessing that there might
be some maximum height value for the hitbox? Or for the collision box? A
standard playermodel reaches until about the middle of the cactus.

Best regards,
Tobias


Didrole didr...@gmail.com hat am 1. Juli 2013 um 22:58 geschrieben:

  Try sv_showhitboxes
 
 
  2013/7/1 m...@tobiasbaumann.net mailto:m...@tobiasbaumann.net
 m...@tobiasbaumann.net mailto:m...@tobiasbaumann.net 
         Hi everyone,
  
     Does anyone of you know where/how hitboxes for players are being
  calculated/set in the code and if there is a max value for its size?
  
     I'm having troubles where I'm using a larger then average model for the
  player without any bones and where the engine always uses a smaller (looks
  like a default sized) hitbox.
  
     I've tried setting hitboxes in the qc file and they show up correctly in
  the modelviewer yet in the game they're not being used. Any ideas why?
  
     Also is there a way to display/debug hitboxes for other players?
  
     Thanks in advance and have a nice day,
     Tobias
  
  
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Message: 3
Date

[hlcoders] Scratch SDK models not showing up

2009-02-12 Thread Baer
I have created two new scratch mods and both times when I spawn into 
sdk_vehicles map, the weapons are not showing up at all for some reason. I 
haven't heard of a new bug, maybe I dont' have a setting right or something. 
Give me some ideas as to what you think the problem may be.
Thanks


  
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[hlcoders] ob scratch sdk - weapons not showing

2008-09-01 Thread Baer
I haven't messed with hl2 coding for a while and was gonna make a mod and mess 
around with it. I didn't have weapons nor a hud when I first compiled the dlls 
and went into sdk_vehicles map. I added some teams, classes, and gave each 
their own weapon and they still don't show up. They fire, the bullets hit what 
I aim at, but still no physical weapons model are showing on the screen. 
I have checked and made sure the models are in there. mp5, shotgun and 
grenades, but their still not showing up.
Any ideas or suggestions as to a fix?
 
Thanks in advance


  
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[hlcoders] Team colors are screwey

2007-06-28 Thread Baer
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Let me run down the problem I am having. I have three regular teams plus 
spectator and unassigned, so that would make 5 teams in our mod. On our maps we 
have some with 3 teams and some with 2 teams. I have everything working fine to 
show the various menus and such. The problem I am having is when I run a test 
map with three teams all the team colors are fine in the scoreboard. When I 
start a map with 2 teams, team2 and team4 team 2 color is fine, team4 color is 
the default orange in the scoreboard. When I start another map with team3 and 
team4 team 3 is default orange and team4 is team 3 color in the scoreboard. 
Then when I test team2 and team3 team2 is fine and team3 is white, the color 
for spectators. Something is changing my team colors and I need to figure out 
how to keep the colors consistent throughout. To top all this off, the players 
name is the right color for their corresponding team.
  I was hoping someone had some kind of idea as to what I can do to figure a 
solution to this.

  Thanks
  Baer ( Lead Coder for Flanders Fields)


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[hlcoders] video graphics

2005-12-20 Thread Baer
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[ Picked text/plain from multipart/alternative ]
I reinstalled winxp on my computer, reinstalled steam, everything looks good in 
hl1, but when I go to hl2 I get a black screen with orange lines on bottom 
right, and pink lines through the center. Running it in a window does the same 
thing.  My computer is a AMD Athlon XP 3200, 512 megs of ram, Nvidia GeForce 4 
video card. Before the format steam worked great, hl2 worked like a charm. When 
I reinstalled windows I got the newest driver for nvidia GeForce 4, everything 
went out the window so to speak.
  Anyone have any idea what is causing this error?
  I uninstalled the video driver, redownloaded it 3 times and reinstalled, 
uninstalled steam 2 times and reinstalled still the same thing.
  Any help is appreciated.

  Baer

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