Re: [hlcoders] VGUI
-- [ Picked text/plain from multipart/alternative ] Everything gets scaled because it makes it just as readable. What you'll have to do is find a command that gets the current resolution and then scale it to the correct size to what you want it. Hope you figure it out. On 6/17/05, r00t 3:16 [EMAIL PROTECTED] wrote: I am not quite sure why this happens or how to correct it really. I would imagine it is something simple ? I am working on my mods intermission screen. at 640x480 the screen looks nice. When I change the resolution to 1024x768 everything is big. 640x480 http://www.totalretribution.com/r00t316/IF_r00t.JPG -- looks good 1024x768 http://www.totalretribution.com/r00t316/if2.JPG -- why so big looking... Basically at 640x480 the screen looks good. When you change the resolution I thought that it would look the same but be more centered into the screen and be the same size. Hope that makes sense. Regards, r00t 3:16 Total Retribution http://www.totalretribution.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] valve kills me lmao
-- [ Picked text/plain from multipart/alternative ] It's not in props.cpp, it's in doors.cpp. On 5/4/05, r00t 3:16 [EMAIL PROTECTED] wrote: lol yea. I seen another hack comment which was kind of funny, but I couldn't find it when I sent this email lol.. r00t 3:16 CQC Gaming www.cqc-gaming.com http://www.cqc-gaming.com - Original Message - From: NuclearFriend [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Tuesday, May 03, 2005 10:17 PM Subject: Re: [hlcoders] valve kills me lmao -- [ Picked text/plain from multipart/alternative ] I suggest he do some CVS detective work and do something particularly unpleasant to his chair. 8) Plenty of funny comments, especially the ones refering to E3 hacks that are still in there. :p On 5/4/05, r00t 3:16 [EMAIL PROTECTED] wrote: props.cpp line 1179 //m_flWait = 2; who the hell did this? (sjb) r00t ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Programmer for RnL www.resistanceandliberation.com http://www.resistanceandliberation.com http://www.resistanceandliberation.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Dedicated Servers and Missing Scripts
The ctx files are encrypted weapon files. That's all I know. On Mon, 28 Mar 2005 01:21:48 +0100, Knifa [EMAIL PROTECTED] wrote: Hi all. When trying to set up a Dedicated Server, with + commands in it's command, I get alot of missing script files (weapons, soundscapes, even files with e3_* on them) and the server refuses to start. Although, if you start it without the + commands, and then do map it runs fine. I have no idea why it would do this, so does any one know? Also, what are the .ctx files in the scripts directory for? Thanks -Knifa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders