Re: [hlcoders] VGUI

2005-06-16 Thread Brian Pufuwozu
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Everything gets scaled because it makes it just as readable.
 What you'll have to do is find a command that gets the current resolution
and then scale it to the correct size to what you want it. Hope you figure
it out.

 On 6/17/05, r00t 3:16 [EMAIL PROTECTED] wrote:

 I am not quite sure why this happens or how to correct it really. I would
 imagine it is something simple ?

 I am working on my mods intermission screen.
 at 640x480 the screen looks nice.
 When I change the resolution to 1024x768 everything is big.

 640x480
 http://www.totalretribution.com/r00t316/IF_r00t.JPG -- looks good

 1024x768
 http://www.totalretribution.com/r00t316/if2.JPG -- why so big looking...

 Basically at 640x480 the screen looks good. When you change the resolution
 I
 thought that it would look the same but be more centered into the screen
 and
 be the same size.

 Hope that makes sense.


 Regards,
 r00t 3:16
 Total Retribution
 http://www.totalretribution.com


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Re: [hlcoders] valve kills me lmao

2005-05-07 Thread Brian Pufuwozu
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It's not in props.cpp, it's in doors.cpp.

On 5/4/05, r00t 3:16 [EMAIL PROTECTED] wrote:

 lol yea.

 I seen another hack comment which was kind of funny, but I couldn't find
 it
 when I sent this email lol..

 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com http://www.cqc-gaming.com
 - Original Message -
 From: NuclearFriend [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Tuesday, May 03, 2005 10:17 PM
 Subject: Re: [hlcoders] valve kills me lmao

  --
  [ Picked text/plain from multipart/alternative ]
  I suggest he do some CVS detective work and do something particularly
  unpleasant to his chair. 8)
 
  Plenty of funny comments, especially the ones refering to E3 hacks that
  are
  still in there. :p
 
  On 5/4/05, r00t 3:16 [EMAIL PROTECTED] wrote:
 
  props.cpp line 1179
 
  //m_flWait = 2; who the hell did this? (sjb)
 
  r00t
 
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 http://www.resistanceandliberation.com
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Re: [hlcoders] Dedicated Servers and Missing Scripts

2005-03-28 Thread Brian Pufuwozu
The ctx files are encrypted weapon files.

That's all I know.


On Mon, 28 Mar 2005 01:21:48 +0100, Knifa [EMAIL PROTECTED] wrote:
 Hi all.

 When trying to set up a Dedicated Server, with + commands in it's
 command, I get alot of missing script files (weapons, soundscapes, even
 files with e3_* on them) and the server refuses to start.

 Although, if you start it without the + commands, and then do map it
 runs fine.
 I have no idea why it would do this, so does any one know?

 Also, what are the .ctx files in the scripts directory for?

 Thanks
 -Knifa

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