Re: [hlcoders] weapon_cubemap - models/shadertest/envballs.mdl missing?

2006-10-16 Thread Dan Tooms
--
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I would like to know about this as well >:|

On 10/6/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> It appears (or my searches just suck) that
> "models/shadertest/envballs.mdl" has been removed from whatever GCF it was
> previously in (as bringing up the cube map weapon [impulse 81] results in
> the error.mdl being shown [when previously in our mod it was working
> correctly]).
>
> Does anyone know where it went? It was quite useful for our mapper guys.
>
> Thanks.
> --
> [ winmail.dat of type application/ms-tnef deleted ]
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Re: [hlcoders] studiomdl.exe not working?

2006-07-10 Thread Dan Tooms

Is anybody still getting this problem? I still am, and changing
Current Game to hl2 doesn't fix it. I'm actually really new to
compiling models, here's my .qc

$modelname wtf.mdl
$body "Body" "wtf.smd"

$scale 1.0
$cdmaterials models
$staticprop
$surfaceprop "wood_solid"
$upaxis Y

$sequence "idle" "wtf" fps 3

It compiles fine without the $cdmaterials

On 6/16/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:

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Ive had this issue so I compile models to Half-Life 2 instead of my mod
which is currently using the updated engine that doesnt work.

On 5/25/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> I didn't bother trying out the beta engine because of that problem.
> Didn't have time or patience to email about it at the time either.
>
> When the beta engine was first mentioned, I added -beta etc etc, let it
> update, then studiomdl wouldn't even run, so I refreshed the mod tools;
> soon
> as I did that, it would error on compile _or_ bitch about tier.
>
> --
> -- omega
> Heroes of Excelsior
> http://www.heroesofexcelsior.com
> Blackened Interactive
> http://www.blackened-interactive.com
> -Original Message-
> From: Jonathan Murphy [mailto:[EMAIL PROTECTED]
> Sent: May 25, 2006 6:49 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] studiomdl.exe not working?
>
> --
> [ Picked text/plain from multipart/alternative ]
> That is quite odd, as I have been using studiomdl.exe today with no
> problems...
>
> On 5/26/06, Jay C. <[EMAIL PROTECTED]> wrote:
> >
> > I love it when they don't even acknowledge this kind of thing. Last week
> > it
> > compiled, this week the exact same setup causes those errors.
> > And yeah, it has 4 errors repeated.
> > - Jay
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED] On Behalf Of James Hair
> > > Sent: 25 May 2006 18:09
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] studiomdl.exe not working?
> > >
> > > I am getting this error with studiomdl, however I am not using the
> beta
> > > version of anything. It appeared this morning after steam updated on
> my
> > > system. Refreshing the sdk content does not have any effect for me.
> One
> > > thing I can elaborate on is that the error pops up 4 times for one
> > > particular model, and there are four sequences defined in the QC file.
> > > Coincidence? I think not! Well it could be ...
> > >
> > > - Original Message -
> > > From: "Gus" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Thursday, May 25, 2006 5:06 PM
> > > Subject: Re: [hlcoders] studiomdl.exe not working?
> > >
> > >
> > > > Try refreshing SDK tools
> > > >
> > > >
> > > > Btw, seems that the beta engine was release! Just last night an
> update
> > > was
> > > released..wasn't using beta engine at that time and it all
> reverted
> > > back
> > > to some previous errors I was getting.
> > > >
> > > >
> > > > ---
> > > > >Since I started using the -beta engine, I can no longer use
> > > studiomdl.exe
> > > to
> > > > >work. I tried removing that cmd line arg and I have the same
> problem
> > so
> > > I'm
> > > > >under the impression maybe I was wrong.
> > > > >
> > > > >It gets down to SMD MODEL:ragdoll.smd and then I am presented with
> > the
> > > > >following error.
> > > > >
> > > > >Stuidomdl.exe - Entry Point Not Found
> > > > >The procedure entry point CommandLine_Tier0 could not be located in
> > the
> > > > >dynamic link library tier0.dll.
> > > > >
> > > > >Anyone else ever seen this?
> > > > >
> > > > >-Jay
> > > > >
> > > > >
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