Well, the game_sdk.sln compiles fine, it's in the everything.sdk the
studiomdl project doesn't compile.
and no worries, you're not bashing, trying to help is always appriciated,
thank you.
/Emil
On Wed, 16 Feb 2005, Robert Kosten wrote:
It's my first post here, so don't bash me if it's stupid or rehashes
something said before, ok? :-P
When I followed the SDK tutorial I encountered the same error: The
instruction is to load the game_sdk project and compile it, which didn't
work. I suspected that Everything_SDK was there for a reason, too.
Compiled it, and everything worked from there on. Felt like a typical
"forgot to mention the first step that needs to be done only once" :-)
Hope this helps,
Robert
On Wed, 16 Feb 2005 11:12:55 +0100, <[EMAIL PROTECTED]> wrote:
In reply to
http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg10543.html
I simply did a delete local game content, on the SDK, and manually
deleted
the games
then loaded the SDK back up. I continued to get the error.. and no,
game_shared/studio_shared.cpp was not included in project so i added it.
compile error: c:\games\all41\src\game_shared\studio_shared.cpp(7): fatal
error C1083: Cannot open include file: 'cbase.h': No such file or
directory
the other places it's used, cbase.h is included through precompiled
headers
(client and hl) but this apparantly doesn't work for the studiomdl.pch.
including the dlls/cbase.h or the cl_dll/cbase.h merely has the effect of
producing a lot of compile-time errors
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