Re: [hlcoders] Problems with latest hl2dm sdk update:

2006-10-27 Thread Gustavo Restrepo
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Im experiencing the same issues as enriched btw, i could recreate all the
problems when compiling a HL2DM mod
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Re: [hlcoders] Making Half-Life 1 MOD, need help

2006-09-21 Thread Gustavo Restrepo
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I remember that i used Microsoft Visual C++ 6.0 for HL1 coding. The SDK
compiles right away without any tweaking. Also, if you only know C, u might
wanna read some tutorials on C++, HL1 is written in C++, so the code is
heavily Object Oriented. Also, if you are planning to do some level design
dowload Hammer Editor (previously called Worldcraft)

On 9/21/06, Douglas Temple <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hello all,
>
> Yeah yeah I'm making a mod for HL1, please don't kill me or try to tell me
> to switch to Source. It's for a competition that I'm entering and I just
> want it to be a simple mod that probably won't win me the competition but
> it
> will at least be a learning experience for me.
>
> All I need is some tutorials on HL 1 SDK, I know a bit about C, but what's
> the best compiler to use, and is there anything else I need to make
> something that is extremely simple and quick to put together as the
> deadline
> for submission is in November.
>
>
> Thanks in advance to everyone,
>
> Your friendly neighbourhood coder newbie,
>
> Duggles
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Re: [hlcoders] Reloading while running/walking?

2006-08-17 Thread Gustavo Restrepo
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Thanks for the info guys. While digging on the code i came up with a
question:
What is the difference between the following 2 activities:
1) ACT_GESTURE_RELOAD_SMG1
2) ACT_RELOAD_SMG1
A better question would be when would i want to use #1 instead of #2 and
what would be the visual differences.
Thanks


On 8/17/06, Michael Chang <[EMAIL PROTECTED]> wrote:
>
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> If you're using HL2MP then it would be found under hl2mp_player.cpp with
> SetAnimation. SetAnimation parses the animation command given to it, then
> decides which animations to blend together.
>
> You'll notice two sets of commands.
>
> A "Gesture" is anything to do with arms (reloading, shooting, swinging
> crowbar). A "Sequence" or "Posture" is anything to do with legs (running,
> crouching, jump).
>
> Hope this helps!
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Re: [hlcoders] Reloading while running/walking?

2006-08-16 Thread Gustavo Restrepo
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Anybody knows where exactly in the code the animation layers are handled?
(what classes or what files). I ran a test map yesterday and i saw a combine
soldier reload his smg1 while he was running, so i just wanted to know where
exactly in the code all this "animation layers" are happening.

On 8/15/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
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> They use animation layers...see the player model example in
> sourcesdk_content for help on them.
>
> On 8/14/06, Gustavo Restrepo <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I was just wondering if this is possible with the npc_citizen17
> > animations.
> > I am working on a 3d person view and the player model has the same exact
> > animations as the hl2 citizen17. Sometimes when the player is running
> and
> > he
> > needs to reload i want him to reload his gun while still playing the run
> > animation. I've seen in CS:S and HL2DM that players can run and reload
> at
> > the same time but in my mod he either runs or reloads. Even when he
> plays
> > the reloading animation the player is still moves but his legs are
> static
> > ->
> > so it looks kinda shitty. I was looking at the animations of the citizen
> > and
> > there is no running while reloading animation. So i was wondering i
> > anybody
> > out there knew how this can be accomplished (HL2DM and CS:S did it!)
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> >
>
>
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[hlcoders] Reloading while running/walking?

2006-08-14 Thread Gustavo Restrepo
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I was just wondering if this is possible with the npc_citizen17 animations.
I am working on a 3d person view and the player model has the same exact
animations as the hl2 citizen17. Sometimes when the player is running and he
needs to reload i want him to reload his gun while still playing the run
animation. I've seen in CS:S and HL2DM that players can run and reload at
the same time but in my mod he either runs or reloads. Even when he plays
the reloading animation the player is still moves but his legs are static ->
so it looks kinda shitty. I was looking at the animations of the citizen and
there is no running while reloading animation. So i was wondering i anybody
out there knew how this can be accomplished (HL2DM and CS:S did it!)
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