Re: [hlcoders] Scrollbar Missing Texture
-- [ Picked text/plain from multipart/alternative ] Don't hold your breath.. On 5/8/06, Nick <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Maybe we can get a massive sdk fix + vs2005 fix sometime this year? > > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- And now, all-zombie radio... -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Why VectorNormalize?
-- [ Picked text/plain from multipart/alternative ] What do you want them to do, change that single method in a core engine function just so you can save a few operations? Apologize for not making it exactly as you had expected? I really don't see why you're so adamant about this. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Best way to kick a player?
-- [ Picked text/plain from multipart/alternative ] If you really want to make it easy for yourself, you could always make another method in CBasePlayer or whatever like so: inline void CBasePlayer::kick( const char *reason ) { char buffer[64]; sprintf(buffer, "kick %d %s\n", engine->GetPlayerUserId(GetNetworkable()->GetEdict()), reason); engine->ServerCommand(buffer); } On 2/25/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > If only there was a nice -> kick function, I'm too tired to work this > problem out. > > I'll come back to it tommorow. > > On 2/26/06, Scott Loyd <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > kickid > > No edict in the command... To get the ID from an edict_t: > > engine->GetPlayerUserId(edict_t *); > > > > > > > > On 2/25/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Thanks, but having a problem. This is for an actual mod not a plugin, > > but > > > it's probably the same principal. > > > > > > engine->ServerCommand(UTIL_VarArgs("kickid %i %s\n", > > > pPlayer->GetNetworkable()->GetEdict()); Does not get the edict. > > > > > > On 2/26/06, Scott Loyd <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > http://osa.3dwire.net/ Download the source, crack open > > > CAdminCommandKick > > > > I > > > > believe. > > > > > > > > On 2/25/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > Can't find any examples from commands like "kick" and "kickid" > > > > > > > > > > -- > > > > > - Benjamin Davison > > > > > -- > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > - Benjamin Davison > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- And now, all-zombie radio... -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: Issue with SRCDS (using HLDSUpdateTool) and mini-dumps
mdmps from SRCDS have always worked fine for me. The sheer number present in my srcds directory should be enough to prove it =) I'm really not too sure how to fix your problem, but when you compile your mod do you include mdgbon? Just a shot in the dark. On 2/18/06, Pongles <[EMAIL PROTECTED]> wrote: > I'm quite sure someone has probably noticed this before - but I'm almost > positive it hasn't been raised here. Anyways, I'm having issues with > SRCDS in that whenever the server crashes - it never produces a valid > mdmp (its always 0kb!). I've tried this with both my mod and cstrike > (typing in "killserver" and then "bot_add" seems to crash it). > > Is there a console command I don't know about (there isn't *any* > documentation anywhere) or is it something else? > > Thanks in Advance, > -- Pongles. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- And now, all-zombie radio... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Newbie...
-- [ Picked text/plain from multipart/alternative ] Si preferrías ayuda en español, te puedo ayudar fuera de este listo, aunque tienes que saber un poco de inglés para que entiendas los interfaces de Valve, y programación en general. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] reading/restricting binds HL1
-- [ Picked text/plain from multipart/alternative ] Well, technically we are- Mani's server plugin is for Source, while the Mr. Stieg is asking the question regarding HL1/GoldSrc. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] reading/restricting binds HL1
-- [ Picked text/plain from multipart/alternative ] As far as I know, the answer to your question is unfortunately no (without modifying the client code) and Mani doesn't distribute the source of his plugin anyway (at least when last checked). -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Update Released
-- [ Picked text/plain from multipart/alternative ] As much as we likely won't get access to a lot of those features, a few new useful exported interfaces would definitely be appreciated... I'm tired of memory offsets and sigscanning. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Infrequent client crashes when changing map
-- [ Picked text/plain from multipart/alternative ] Oh, I know dereferencing null pointers is a bad thing, I'm not trying to simply cover them up; I'm just trying to eliminate as many of them as I can find by outputting useful messages to identify them instead of having to disassemble the mdmp every time it crashes. You are right though, the functions that I have written do get their symbols loaded in disassembly. Thank you very much! p.s., an example that was quite difficult for me to catch was in IServerPluginCallbacks::ClientDisconnect() - this function is called on map change (at least in CS:S server.dll) but for whatever reason its argument (edict_t *pEntity) is null, and it really wasn't obvious that ClientDisconnect would be the cause. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Infrequent client crashes when changing map
-- [ Picked text/plain from multipart/alternative ] Unrelated to the first problem, but when debugging using the mdmp files after a server plugin crashes, am I out of luck because I don't have the pdb of the server binaries of valve's games? I do have the pdb's that were built in my plugin (and I'm sure it was my binary that caused the problem) but it still gives me mostly useless information- all I can gather is that it was an uncaught null-pointer exception. (speaking of which, what does one catch with a null pointer access violation like that?) -- Harry Bock On 1/13/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > > Jason Houston wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >Lately BG2 has become very unstable during level changes. The bug is > >completely client-side and doesn't affect all clients during that change. > We > >haven't changed anything to make it do this that I know of, and the bug > >happens invariably. it could happen on the firs change, on the 5th, you > can > >even last 10 maps before falling victim to it. The crash happens very > early > >in the load process, maybe around loading resources. People are hounding > us > >to fix this, but I think it's an engine error. Can you guys think of any > >reason why this would happen? > > > > > >-- > >Draco > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > Whatever it is, simply ask people to send you the memory dump and debug > it. To do that you need the pdb's of the compile that produced the exact > binaries that are crashing. Do you have that? If not you'll have to > rebuild and save the pdb's, and have people replicate the crash with > those binaries. > > http://developer.valvesoftware.com/wiki/Using_mdmp_files > > When someone crashes you can load up the mdmp in your debugger and it > will give you the exact line of the crash. Have fun. > > -- > Jorge "Vino" Rodriguez > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- And now, all-zombie radio... -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders