Re: [hlcoders] New post, same subject as before, pictures work...
I remember toying around with using sprite textures a while back. It's something like . . . if you don't get a sprite texture ptr but bind a texture anyways, it'll use the first index or something. From: Reedbeta [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] New post, same subject as before, pictures work... Date: Sun, 3 Mar 2002 12:15:10 -0800 (PST) It looks to me as if the sprite that is being drawn for the particles has changed from whatever sprite you're using to one of HL's lens flare sprites. You can see this at the edge of the particle stream in particles2.jpg. Perhaps the sprite indices are getting b0rked somehow, causing your particle code to render the wrong sprite? --- Cale Dunlap [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Anyone know why this would happen to triAPI particles? http://mazor.cekkent.net/particles1.jpg http://mazor.cekkent.net/particles2.jpg The only difference in the screenshots is the gib that I threw into view. The second it comes into view, the particles lose their render colors and alpha's. When I walk out of the view of the gib, that stops happening, and it goes back to looking like particles1.jpg . Any ideas? -Cale 'Mazor' Even in death, feelings carry on; love -- the ultimate power -- will stay within me, as I will stay with thee. -MeGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ Do You Yahoo!? Yahoo! Sports - sign up for Fantasy Baseball http://sports.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp; ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Bone position
Well, what I wonder about that is, is there a nice way to get that bone position from the client to the server? From: Cortex [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Bone position Date: Fri, 15 Feb 2002 11:21:20 +0100 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Thx :) Now, I've got a pure C++ problem :( How can I access a CStudioModelRenderer function ?? There isn't any object of this class... I wanted to make a function which returns the actual position of a bone... Is there any way to get the position of a bone from a global function I can call from other classes or must I code a static function into CStudioModelRenderer Thx :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Ken Birdwell To: '[EMAIL PROTECTED]' Sent: Friday, February 15, 2002 12:35 AM Subject: RE: [hlcoders] Bone position Assuming you've already called StudioSetupBones(), the transformed, blended, frame accurate position is in: m_plighttransform[iBone][0][3], m_plighttransform[iBone][1][3], m_plighttransform[iBone][2][3]. -Original Message- From: Cortex [mailto:[EMAIL PROTECTED]] Sent: Thursday, February 14, 2002 12:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Bone position Taking inspiration of your LookupBone function, I've done one : void GetOrgBone ( void* pmodel, char *name, float* org ) { studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel; if (!pstudiohdr) return; mstudiobone_t *pbones = (mstudiobone_t *)( (byte *)pstudiohdr + pstudiohdr-boneindex ); for (int i = 0; i pstudiohdr-numbones; i++) { if (stricmp(pbones[i].name, name) == 0) { org[0] = pbones[i].value[0]; // I have to add pEnt-origin later org[1] = pbones[i].value[1]; org[2] = pbones[i].value[2]; return; } } return; } I think it'd work nice but... the origin of the bone I want ( Bip01 L Foot ) is always the same (its origin is perhaps coherent, x and y are equal to 0 :-( ). So, how could I get the dynamic origin of a bone ? Thx :) - Cortex : mapper coder www.hlalbator.fr.st ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] what a bloody n00b
I wonder if it'd be possible to report this kind of stuff to the po-lice. From: Ken Birdwell [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: '[EMAIL PROTECTED]' [EMAIL PROTECTED] Subject: RE: [hlcoders] what a bloody n00b Date: Wed, 26 Dec 2001 17:39:54 -0800 http://pages.ebay.com/help/community/png-software.html http://pages.ebay.com/help/community/png-software.html http://pages.ebay.com/help/community/png-copyrighteditems.html http://pages.ebay.com/help/community/png-copyrighteditems.html ebay is very good about this sort of thing. _ Send and receive Hotmail on your mobile device: http://mobile.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
heh, my store's pretty small, so they would NEVER do that. What'd you do? I do carts and hate it when I'm scheduled for cashiering cause people suck. From: Ubermensch [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Date: Sun, 2 Dec 2001 17:52:03 -0600 LOD? Like, Leader On Duty? If so, /me cries. Sorry, I work at Target. I feel your pain. I used to work at Target. I quit when they told me that the job was more important than my junior year of high school. -Übermensch From: Persuter [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlcoders] LOD stuff Date: Sun, 2 Dec 2001 16:17:50 -0600 Ha ha ha it is VERY sekrat Seriously, we're trying to develop it under wraps a bit, but basically it takes place in large urban areas with many cars and civilians about, so it's either LOD tech or pretty empty streets... Persuter -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren Sent: Sunday, December 02, 2001 4:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff What type of mod are you going to make? - Original Message - From: Persuter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 11:05 PM Subject: [hlcoders] LOD stuff Hey Nusco, I know you released some files dealing with the Holywars LOD technology. Is that available for download anywhere? I seem to have lost my own copy of it, depressingly enough, and I now find myself working on a mod where I really need it. Thanks for any help. Persuter _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders