[hlcoders] Using foreign DLLs

2008-05-15 Thread Timothy Chilvers
Assuming I wanted to use foreign (By which I mean, not Valve) DLLs in my
mod, where abouts should I include them?
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[hlcoders] Problemduring loading level

2008-05-08 Thread Timothy Chilvers
Hi all,

I'm getting this in the console when I try to run my map:

] map chilvMap
Spawn Server chilvMap
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill_manifest.cfg
execing skill.cfg
Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB)
Game started
--- Missing Vgui material vgui/hud/xbox_reticle
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache:  0 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Level unlit, setting 'mat_fullbright 1'
Missing RecvProp for DT_BasePlayer - DT_BasePlayer/m_iFOV
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.

Dropped unnamed from server (Disconnect by user.)

The only files I've edited (And I'm CERTAIN of this now, no other mods at
all) are in_main.cpp and I've touched protected_things.h to get access to
timeGetTime again. In in-main I've merely changed CreateMove to use my
tracking libraries and Init_All to initialise them and connect to the
tracking computer. Any ideas what the problem is?
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[hlcoders] Map won't load with these errors, possible explanation?

2008-04-27 Thread Timothy Chilvers
When I run my map, I get the dev console up with these errors at the end:

material vgui/hud/xbox_reticle not found
--- Missing Vgui material vgui/hud/xbox_reticle
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache:  0 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Missing RecvProp for DT_BasePlayer - DT_BasePlayer/m_iFOV
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.


I think it might be because I had to take this out to compile with my motion
tracking libraries:

Code from protected_things.h here, line 154-159 by default:

#ifndef _XBOX
#if defined( timeGetTime )
#undef timeGetTime
#endif
#define timeGetTimetimeGetTime__USE_VCR_MODE
#endif


Is this likely to be the problem (Which I don't particularly understand how
it could be) or something else?

Thanks in advance,

Tim
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[hlcoders] timeGetTime and mod crash on run

2008-04-22 Thread Timothy Chilvers
Hey all,

I have had to remove these lines of code to get my program to compile
because my motion tracking library relies on timeGetTime, could this be why
my mod crashes on startup?

Code from protected_things.h here, line 154-159 by default:

#ifndef _XBOX
#if defined( timeGetTime )
#undef timeGetTime
#endif
#define timeGetTimetimeGetTime__USE_VCR_MODE
#endif

Regards,

Chilv
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[hlcoders] Do a barrel roll!

2008-03-25 Thread Timothy Chilvers
Hey all,

I want to adjust in_main.cpp to allow me to adjust roll along with pitch and
yaw, else my user is going to get motion sick when the view doesn't roll
with his head. Is there precedent for this?

/Chilv
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[hlcoders] Player position and view direction

2008-01-31 Thread Timothy Chilvers
--
[ Picked text/plain from multipart/alternative ]
Hey all,

I'm coding a modification for Source to play it in a VR system with motion
capture as input. I've got the motion capture coded as far as a pair of
vectors, one for the change in position since the last update and one for
the change in viewing direction as a Euler angle. I'm having a problem
regarding where to actually implement this change in the Source source (You
guys must get tired of that, but it makes me smile...), so if anyone could
give me a nudge in the right direction I'd be most appreciative.

/Chilv
--

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