[hlcoders] Using foreign DLLs
Assuming I wanted to use foreign (By which I mean, not Valve) DLLs in my mod, where abouts should I include them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Problemduring loading level
Hi all, I'm getting this in the console when I try to run my map: ] map chilvMap Spawn Server chilvMap Begin loading faces (loads materials) End loading faces (loads materials) execing skill_manifest.cfg execing skill.cfg Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB) Game started --- Missing Vgui material vgui/hud/xbox_reticle No pure server whitelist. sv_pure = 0 CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity Initializing renderer... Level unlit, setting 'mat_fullbright 1' Missing RecvProp for DT_BasePlayer - DT_BasePlayer/m_iFOV Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. Dropped unnamed from server (Disconnect by user.) The only files I've edited (And I'm CERTAIN of this now, no other mods at all) are in_main.cpp and I've touched protected_things.h to get access to timeGetTime again. In in-main I've merely changed CreateMove to use my tracking libraries and Init_All to initialise them and connect to the tracking computer. Any ideas what the problem is? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Map won't load with these errors, possible explanation?
When I run my map, I get the dev console up with these errors at the end: material vgui/hud/xbox_reticle not found --- Missing Vgui material vgui/hud/xbox_reticle No pure server whitelist. sv_pure = 0 CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity Initializing renderer... Missing RecvProp for DT_BasePlayer - DT_BasePlayer/m_iFOV Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. I think it might be because I had to take this out to compile with my motion tracking libraries: Code from protected_things.h here, line 154-159 by default: #ifndef _XBOX #if defined( timeGetTime ) #undef timeGetTime #endif #define timeGetTimetimeGetTime__USE_VCR_MODE #endif Is this likely to be the problem (Which I don't particularly understand how it could be) or something else? Thanks in advance, Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] timeGetTime and mod crash on run
Hey all, I have had to remove these lines of code to get my program to compile because my motion tracking library relies on timeGetTime, could this be why my mod crashes on startup? Code from protected_things.h here, line 154-159 by default: #ifndef _XBOX #if defined( timeGetTime ) #undef timeGetTime #endif #define timeGetTimetimeGetTime__USE_VCR_MODE #endif Regards, Chilv ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Do a barrel roll!
Hey all, I want to adjust in_main.cpp to allow me to adjust roll along with pitch and yaw, else my user is going to get motion sick when the view doesn't roll with his head. Is there precedent for this? /Chilv ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Player position and view direction
-- [ Picked text/plain from multipart/alternative ] Hey all, I'm coding a modification for Source to play it in a VR system with motion capture as input. I've got the motion capture coded as far as a pair of vectors, one for the change in position since the last update and one for the change in viewing direction as a Euler angle. I'm having a problem regarding where to actually implement this change in the Source source (You guys must get tired of that, but it makes me smile...), so if anyone could give me a nudge in the right direction I'd be most appreciative. /Chilv -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders