RE: [hlcoders] AdminMod

2007-08-25 Thread munra
He is also the Voice of the Radio commands in CS

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Stafford
Sent: Saturday, August 25, 2007 3:31 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] AdminMod

--
[ Picked text/plain from multipart/alternative ]
I wasn't aware of that, so its not common knowledge :P

On 8/25/07, Minh <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> yea, that's him.
> Does he owe you money or something? :)
>
> - Original Message -
> From: "John Sheu" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, August 24, 2007 10:45 PM
> Subject: [hlcoders] AdminMod
>
>
> >I realize that this is possibly wildly off-topic, and most probably
> > obvious/common knowledge to most people here, but...
> >
> > ... Alfred Reynolds... now at Valve... the guy who wrote/co-wrote
> > AdminMod?
> >
> > -John Sheu
> >
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Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
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Re: [hlcoders] Latest update: No music

2006-02-27 Thread munra

Are you useing the Steam friends beta becuase it also is useing a beta
release of the source Engine
- Original Message -
From: "Kamran" <[EMAIL PROTECTED]>
To: 
Sent: Monday, February 27, 2006 9:31 PM
Subject: Re: [hlcoders] Latest update: No music



Nope, everything's full. :-( It's something to do with the small update
that was applied.

Benjamin Davison wrote:

--
[ Picked text/plain from multipart/alternative ]
I got it working on my en, almost embarrassed to say this :P But I had
the
sound turned off for music :P

On 2/28/06, Kamran <[EMAIL PROTECTED]> wrote:


And DOD:S doesn't play music either. :-/ So it's not my mod.

Scott Loyd wrote:


--
[ Picked text/plain from multipart/alternative ]
Just FYI: GE:Source 1.0 had the menu music file, 1.1 did not.  We


started


toying with how it played pre-1.1 and didn't readd the
sound/music/menu/menu1.wav when we went to patch; so.. make sure you


have


this file and I recall their being a config file or something in the
hl2
files, but I am not sure.

On 2/27/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:



--
[ Picked text/plain from multipart/alternative ]
Confirming this.

Without friends beta on.

Maybe you should try friends beta on?

On 2/27/06, Kamran <[EMAIL PROTECTED]> wrote:



My startup music isnt playing since an update (it was updating all
the
source games). I thought it was my mod, but I checked Goldeneye:


Source


and theirs wasn't playing the music either. I also tried putting back


in


"PlaySound(filename)" into the code and it didnt play the music


either.


--
Kamran A
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[hlcoders] HL1 Source Multiplayer

2006-02-22 Thread munra

As stated in an interview with Robin Walker.  HALF-LIFE 2: EPISODE ONE will
ship with HL2 Deathmatch and A source Version of if the hl1 multiplayer.
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/interviews/interviews_story.php?id=134751

My Question is will the source version of hl1 deatmatch support the olders
mods,  with no or very little coding???  And will the SDK will update with
infomation about the hl1 source???





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Re: [hlcoders] Newbie...

2006-02-11 Thread munra

I am not a coder but your going to get a Bad reponse  I would Say  USE THE
SDK
- Original Message -
From: "listas" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 11, 2006 9:47 AM
Subject: [hlcoders] Newbie...



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
How to begin with the programming of a plug-in for DoD or DOD:Source
an example please
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RE: [hlcoders] [OT]User Posted links I lost Mod used in med school

2005-10-13 Thread munra
Thank You Very Much

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Holt
Sent: Wednesday, October 12, 2005 5:37 PM
To: hlcoders@list.valvesoftware.com; [EMAIL PROTECTED]
Cc: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] [OT]User Posted links I lost Mod used in med
school

That was mine.

Check out these links...

http://www.vintnerd.com/w3/index.php/First_Person_Healthcare_Mod
http://www.vintnerd.com/w3/index.php/Healthcare_Mod_Screenshots
http://www.orst.edu/~holtt/tamucc for some earlier pictures

You should check out www.seriousgames.org - a site about this kind of
"Serious
Games" application.  There is a great mail list there which I'd suggest
you
also consider subscribing to.

ALso there's a large conference in Washington DC at the end of this
month -
http://seriousgamessummit.com

There are a LOT of people becoming interested in this field right now -
and
there is money and need of technical knowledge in game development.  I'd
encourage anyone looking for some real world game development experience
to
think about checking out this kind of application/game development.

Feel free to email me off list about this.

Tim


Quoting [EMAIL PROTECTED]:

> Hey guys a while back one of the users of this list posted some links
> about a mod helping teach med students.  It was a operation room
> setting.  Looked very cool, I want to write a paper on mod and helping
> with education.  I was wondering if any of you still had that link
> thanks.
>
> Munra
>
>
>
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[hlcoders] [OT]User Posted links I lost Mod used in med school

2005-10-12 Thread munra
Hey guys a while back one of the users of this list posted some links
about a mod helping teach med students.  It was a operation room
setting.  Looked very cool, I want to write a paper on mod and helping
with education.  I was wondering if any of you still had that link
thanks.

Munra



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RE: [hlcoders] SDK Update for DOD:S Plugins

2005-09-30 Thread munra
It does work for all games and I don't think it filters level sounds
however if the map makers take the extra step and zip every thing in the
bsp that would not be a problem

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spektre
Sent: Friday, September 30, 2005 5:11 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update for DOD:S Plugins

Well, problem with that is that it'd filter level sounds too, I'd
guess Which you want those.

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[hlcoders] SDK error

2004-12-06 Thread munra
I get this Error When I try and Run the SDK

http://www.ctrclan.net/images/sdkerror.jpg

Is this a SDK bug you My POS comp

Lesley
AkA Munra



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RE: [hlcoders] Win 32 error 2

2004-09-26 Thread munra

Sorry you don't Have to answer Wrong List

Sorry

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, September 26, 2004 7:38 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Win 32 error 2


Hey Guys when I run hldsupdatetool.exe to update any of my servers I get
this error

Checking/Installing 'Counter-Strike Base Content' version 15
Failed to create directory d:\cs\ctr3\cstrike\events, Win32 Error 2 "The
system
cannot find the file specified."


I have update these servers many times befor without a problem and now this.
Can anyone help

It looks like one of my other admins tried to do this update but in the
wrong dir.  So I have a cstrike and a valve dir siting on my d: drive the
folders are empty. But it won't let me delete them because it says dir is
not empty.  Could this have any thing to do with it?

Munra





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[hlcoders] Win 32 error 2

2004-09-26 Thread munra

Hey Guys when I run hldsupdatetool.exe to update any of my servers I get
this error

Checking/Installing 'Counter-Strike Base Content' version 15
Failed to create directory d:\cs\ctr3\cstrike\events, Win32 Error 2 "The
system
cannot find the file specified."


I have update these servers many times befor without a problem and now this.
Can anyone help

It looks like one of my other admins tried to do this update but in the
wrong dir.  So I have a cstrike and a valve dir siting on my d: drive the
folders are empty. But it won't let me delete them because it says dir is
not empty.  Could this have any thing to do with it?

Munra





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RE: [hlcoders] Re: Hey Eric

2004-07-02 Thread munra
No Eric and Valve are Going to put 3rd party mods on steam.  Which I think
Will be Great.  My clan wants this to happen so bad.

This was the oringal e-mail


We'd like to begin collecting builds from Mod teams interested in
distributing their Mod on Steam.

Players will be able to click on the icon for your Mod in the Games list
to install your Mod and then get all of the files they need. This means
they won't need to visit a web site to download the content and install
it manually. We will be able to release new versions of your Mod on
Steam so everyone will automatically get the updates.

Dedicated servers will also be able to get the content for your Mod.

We should be ready to start distributing Mods on Steam in the next few
weeks. In the meantime, if you'd like to have your team's Mod included,
please put together a complete build of what you'd like to release (.zip
or .exe) and send me an e-mail with a link to the file so I can download
it and get things ready on our end. Make sure the build you give us has
been tested with Steam.

Please also include contact information for a Mod team member for us to
communicate with if we have any questions/problems.

Let me know if you have any questions.

Eric Smith
Valve

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pat Magnan
Sent: Friday, July 02, 2004 5:45 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Re: Hey Eric

Now we're comparing Valve to the borg?

Confused as ever,

Cale Dunlap wrote:

> Those are Valve assimilated mods, not third party ones.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Imperio59
> Sent: Friday, July 02, 2004 11:12 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Re: Hey Eric
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> DOD 1.2 has been released through steams, and CS updates are also being
> released through steam, so it's already being done :)
> --
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[hlcoders] Hey Eric

2004-07-02 Thread munra
Hey Eric is Valve Every going to release mods via steam??? I been Waiting so
Long.  :(

Munra

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[hlcoders] Steam And HL mods

2004-06-21 Thread munra
Any Word on when steam is going to Add the hl mods to the games list

Munra
- Original Message -
From: "Adrian Finol" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 04, 2004 7:09 PM
Subject: RE: [hlcoders] Quiet


> Shhh, Alfred's sleeping.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
> "botman" Broome
> Sent: Friday, June 04, 2004 3:52 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Quiet
>
> Hello?... Hello?  Is anyone there?...  (tumbleweed rolls by)...
>
> It shore has been quiet on this here e-mail list lately.
>
> Oh well, if you're the last one to leave, don't forget to turn the
> lights out.  :)
>
> --
> Jeffrey "botman" Broome
>
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