I thought the message got finally through but it seems it didn't or that no one
noticed. Anyway, I'm asking again:
Hello,
I'm new to this, so please bare with my newbiness.
I'm trying to create a static third person view for my mod. There is an article
on the wiki and an open-source mod already doing this so I think I can edit that
enough to get the result I want. I have
already changed hl2_player.cpp and hl2_player.h to add the SetAnimation
function.
But first, I was trying to have the player model in-game. To do this, I
extracted a random set of model files and then put them in the
"/models" folder, renaiming them to player.mdl, player.dx80.vtx,
player.dx90.vtx, player.jpg, player.phy, player.sw.vtx, and player.vvd. Now, I
have all these files in that directory. I also used an point_viewcontrol.entity
in Hammer to see the end-result, a player with animation.
The problem is that the player is still invisible. However, when he is killed,
the intended (according to the model files I copied earlier) ragdoll appears.
It should be noted that at first I replaced the SetAnimation function in
player.cpp instead of adding a new one in hl2_player.cpp, but when I tried to
roll back that file (actually, to replace it with a fresh one), it said that
the file wasn't changed since I created the mod. Maybe, it was like that from
the beggining?
In the past few days I've been thinking that the problem will be gone if I
derive the mod from hl2mp but I'd want to avoid that.
I would appreciate some sort of suggestion, though. I'm getting kind of
desperate.
PS: I posted this a while back but I got a reply that I was not subscribed to
the list and that my mail would be posted after being checked by a moderator
and that I would be notified if it wasn't allowed. Yet, I never got a reply and
I never saw it being posted. Strange... (this was the first time, anyway)
PPS: I also have to congratulate VALVe for hiring a person just to help modders
out. In addition: SDK update? That's got to be good news!
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