RE: [hlcoders] [OT] "Safe way" of setting weapon damages?
HUH? After playing many modded CS, TFC, and NS servers I have yet to see a single player blame the mod. If anything they blame the server. At any rate you can not really block it from happening as long as there is a client server relationship and health is broadcast to the server. A server plugin can modify the attributes and send it back. The flip side is if you keep health on the client side only, you open yourself to hacks like GOD mode. It would also limit information to third party stat programs like pshychostats that many players enjoy. But then again in the end it all just opinion. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy Sent: Wednesday, February 09, 2005 4:40 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] "Safe way" of setting weapon damages? Because the player's will blame the mod not the server. If it was documented by the mod makers as a feature that would be different. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] [OT] "Safe way" of setting weapon damages?
This is a bit different case. With CS, TFC and NS all those are third party server side apps. In this case the weapon code itself can be modified by anyone with notepad. I like to feel that I have more control over my code than that. Also as a side note all those damn server apps are the reason I don't play CS, TFC or NS anymore. Most of those things just annoy me. From: "Deadman Standing" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: Subject: RE: [hlcoders] [OT] "Safe way" of setting weapon damages? Date: Wed, 9 Feb 2005 05:19:17 -0500 HUH? After playing many modded CS, TFC, and NS servers I have yet to see a single player blame the mod. If anything they blame the server. At any rate you can not really block it from happening as long as there is a client server relationship and health is broadcast to the server. A server plugin can modify the attributes and send it back. The flip side is if you keep health on the client side only, you open yourself to hacks like GOD mode. It would also limit information to third party stat programs like pshychostats that many players enjoy. But then again in the end it all just opinion. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy Sent: Wednesday, February 09, 2005 4:40 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] "Safe way" of setting weapon damages? Because the player's will blame the mod not the server. If it was documented by the mod makers as a feature that would be different. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] [OT] "Safe way" of setting weapon damages?
You can hard code the damage in, here is the code from the SDK weapon parse m_iDamage = pKeyValuesData->GetInt( "Damage", 42 ); // Douglas Adams 1952 - 2001 as valve does here, you can too, once you have run the base parse you can add in your own values so it overwrites what was pulled from the file. real quick though, does anyone know who Douglas Adams is? On Wed, 09 Feb 2005 03:46:08 -0700, Steven Guy <[EMAIL PROTECTED]> wrote: > This is a bit different case. With CS, TFC and NS all those are third party > server side apps. In this case the weapon code itself can be modified by > anyone with notepad. I like to feel that I have more control over my code > than that. > > Also as a side note all those damn server apps are the reason I don't play > CS, TFC or NS anymore. Most of those things just annoy me. > > >From: "Deadman Standing" <[EMAIL PROTECTED]> > >Reply-To: hlcoders@list.valvesoftware.com > >To: > >Subject: RE: [hlcoders] [OT] "Safe way" of setting weapon damages? > >Date: Wed, 9 Feb 2005 05:19:17 -0500 > > > >HUH? After playing many modded CS, TFC, and NS servers I have yet to see > >a single player blame the mod. If anything they blame the server. > > > >At any rate you can not really block it from happening as long as there > >is a client server relationship and health is broadcast to the server. A > >server plugin can modify the attributes and send it back. The flip side > >is if you keep health on the client side only, you open yourself to > >hacks like GOD mode. It would also limit information to third party stat > >programs like pshychostats that many players enjoy. > > > >But then again in the end it all just opinion. > > > >-Original Message- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy > >Sent: Wednesday, February 09, 2005 4:40 AM > >To: hlcoders@list.valvesoftware.com > >Subject: RE: [hlcoders] "Safe way" of setting weapon damages? > > > >Because the player's will blame the mod not the server. > >If it was documented by the mod makers as a feature that would be > >different. > > > > > > > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] [OT] "Safe way" of setting weapon damages?
British_Bomber wrote: real quick though, does anyone know who Douglas Adams is? This is a joke, right? If not... http://www.douglasadams.com/ -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] [OT] "Safe way" of setting weapon damages?
"pKeyValuesData->GetInt( "Damage", 42 ); // Douglas Adams 1952 - 2001" They must be real bad at math, 2001 - 1952 is 49, not 42. ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman" Broome Sent: Wednesday, February 09, 2005 4:47 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] [OT] "Safe way" of setting weapon damages? British_Bomber wrote: > > real quick though, does anyone know who Douglas Adams is? > This is a joke, right? If not... http://www.douglasadams.com/ -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] [OT] "Safe way" of setting weapon damages?
*looks at book collection above computer* I knew it rang a bell, but I wasn't aware he had died. Botman, I appologized for that. On Wed, 9 Feb 2005 18:25:45 -0500, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > "pKeyValuesData->GetInt( "Damage", 42 ); // Douglas Adams 1952 - 2001" > > They must be real bad at math, 2001 - 1952 is 49, not 42. > > ;) > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman" > Broome > Sent: Wednesday, February 09, 2005 4:47 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] [OT] "Safe way" of setting weapon damages? > > British_Bomber wrote: > > > > real quick though, does anyone know who Douglas Adams is? > > > > This is a joke, right? > > If not... > > http://www.douglasadams.com/ > > -- > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders