[hlcoders] 9 way blend animation.

2008-01-14 Thread Alvin Ng
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Was wondering if anyone can help me in making the 9way blending work?
Been posting on many forums but nobody seems to be able to help.
If anyone can point to me which direction or if there's any working tutorial
or video?
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Re: [hlcoders] 9 way blend animation.

2008-01-14 Thread Jorge Rodriguez
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You're going to have to be more specific. What exactly is wrong? How are you
trying to make it work that's not working? In HL2 the default SDK already
has nine way blending set up in the SDK, so unless you're redoing the player
model entirely it should work OOTB.

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Jorge Vino Rodriguez
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Re: [hlcoders] 9 way blend animation.

2008-01-14 Thread Minh
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Why don't you try to use the multiplayer SDK and see if your model works.
If it does, then there is something wrong with your code (ie. you're not
merging the animstate stuff with the singleplayer code properly)

If it doesn't then, there's something wrong with your model.

When you showed me your model, I told you it was broken. It had 'badsauce'
written all over it.. The move_x and move_y parameters weren't doing what
they were supposed to be doing. You were simply rotating the model around
it's origin without keeping the torso pointed forward. If that's all you
wanted to do, then you dont have to even use the 9way blending code. You can
just rotate your model using SetLocalAngles().

I told you to look at the CS Source or DoD Source models and emulate how
they look because they are using 9way blending. You need to make your model
look like theirs.


- Original Message -
From: Alvin Ng [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, January 14, 2008 1:04 AM
Subject: [hlcoders] 9 way blend animation.


 --
 [ Picked text/plain from multipart/alternative ]
 Was wondering if anyone can help me in making the 9way blending work?
 Been posting on many forums but nobody seems to be able to help.
 If anyone can point to me which direction or if there's any working
 tutorial
 or video?
 --

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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



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