Hey Adam,
Everyone seems to be stuck on TF2, but i found this on
the VRC, should help:
http://developer.valvesoftware.com/wiki/Fixing_AI_in_multiplayer
Adam
--- Adam Donovan [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
AI in multiplayer..
Hi all,
Im almost certain that this has been covered before
and that others
have solved it, but Im having troubles getting it
to work.
I got the AI (combine soldier) to the point that
they follow me, will
elbow me out of the way and even throw a grenade
but
they do not shoot
me with the smg1. I have done what the tutorials
have said todo and
still nothing
There is one exception to this, if the
player Im
controlling goes behind an obstacle such as a plank
of wood, crate,
(the wooden breakable staircase in lost coast) then
the soldiers do
fire at me and do give me damage. In the console I
can see that when
they are shooting I get a developer message telling
me that the handle
animations event has happened
but when I come out
from behind the
obstacle then they stop shooting me
Also I get errors such as
**ERROR: Combat State with no enemy!
Slamming to ALERT
and im using ep1 models
If
anyone has got this working so far then would they
mind sharing their
mp smg1 weapon code or perhaps have a look at the
code I have written
to see if you can see where I went wrong?
Adam Donovan
please find my code here
http://www.adamdonovan.net/hl2coding.html
_
Telstras Next GTM Network - now on Pre-Paid. Find
out more. www.spreadthegoodstuff.com.au
http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fclk%2Eatdmt%2Ecom%2FOAT%2Fgo%2Fnnmsnnxg008046oat%2Fdirect%2F01%2F_t=765565283_r=Telstra_FFF_Prepaid_Hotmail_Email_Taglines_JuySep07_Aug_m=EXT
--
___
To unsubscribe, edit your list preferences, or view
the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Owner Nigredo Studios http://www.nigredostudios.com
Building a website is a piece of cake. Yahoo! Small Business gives you all the
tools to get online.
http://smallbusiness.yahoo.com/webhosting
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders