[hlcoders] AI in multiplayer..

2007-09-18 Thread Adam Donovan
--
[ Picked text/plain from multipart/alternative ]
AI in multiplayer..

Hi all,

I’m almost certain that this has been covered before and that others
have solved it, but I’m having troubles getting it to work.

I got the AI (combine soldier) to the point that they follow me, will
elbow me out of the way and even throw a grenade…but they do not shoot
me with the smg1.  I have done what the tutorials have said todo and
still nothing…There is one exception to this, if the player I’m
controlling goes behind an obstacle such as a plank of wood, crate,
(the wooden breakable staircase in lost coast) then the soldiers do
fire at me and do give me damage.  In the console I can see that when
they are shooting I get a developer message telling me that the handle
animations event has happened…but when I come out from behind the
obstacle then they stop shooting me…
  Also I get errors such  as

**ERROR: Combat State with no enemy! Slamming  to ALERT
  and im using ep1 models
  If
anyone has got this working so far then would they mind sharing their
mp smg1 weapon code or perhaps have a look at the code I have written
to see if you can see where I went wrong?
  Adam Donovan

please find my code here
http://www.adamdonovan.net/hl2coding.html



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Re: [hlcoders] AI in multiplayer..

2007-09-18 Thread Adam \amckern\ McKern
Hey Adam,

Everyone seems to be stuck on TF2, but i found this on
the VRC, should help:
http://developer.valvesoftware.com/wiki/Fixing_AI_in_multiplayer

Adam


--- Adam Donovan [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 AI in multiplayer..

 Hi all,

 I’m almost certain that this has been covered before
 and that others
 have solved it, but I’m having troubles getting it
 to work.

 I got the AI (combine soldier) to the point that
 they follow me, will
 elbow me out of the way and even throw a grenade…but
 they do not shoot
 me with the smg1.  I have done what the tutorials
 have said todo and
 still nothing…There is one exception to this, if the
 player I’m
 controlling goes behind an obstacle such as a plank
 of wood, crate,
 (the wooden breakable staircase in lost coast) then
 the soldiers do
 fire at me and do give me damage.  In the console I
 can see that when
 they are shooting I get a developer message telling
 me that the handle
 animations event has happened…but when I come out
 from behind the
 obstacle then they stop shooting me…
   Also I get errors such  as

 **ERROR: Combat State with no enemy!
 Slamming  to ALERT
   and im using ep1 models
   If
 anyone has got this working so far then would they
 mind sharing their
 mp smg1 weapon code or perhaps have a look at the
 code I have written
 to see if you can see where I went wrong?
   Adam Donovan

 please find my code here
 http://www.adamdonovan.net/hl2coding.html




_
 Telstra’s Next GTM Network - now on Pre-Paid. Find
 out more. www.spreadthegoodstuff.com.au

http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fclk%2Eatdmt%2Ecom%2FOAT%2Fgo%2Fnnmsnnxg008046oat%2Fdirect%2F01%2F_t=765565283_r=Telstra_FFF_Prepaid_Hotmail_Email_Taglines_JuySep07_Aug_m=EXT
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