Re: [hlcoders] Access Violation in SDK 2013
is most likely you screwed somewhere, since the last you see is that, start with a breakpoint there and go from there and/or remove code until it works, then add it back again and/or try memory leak debug methods, I usually just read the whole thing and fix all issues I see on the way On Sun, Feb 9, 2014 at 2:45 PM, James J. Kelly Jr. wrote: > I tediously merged the files manually, rather than using a tool to do it > automatically, and was careful not to alter the SDK 2013 codebase except to > add what was added in to the SDK 2007 version of the mod. > > I only used WinMerge as a guide to show me what had changed between > vanilla SDK 2007 and the mod. > > > > *From:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jacob "J*Rod" > Salas > *Sent:* Sunday, February 09, 2014 2:37 PM > > *To:* Discussion of Half-Life Programming > *Subject:* Re: [hlcoders] Access Violation in SDK 2013 > > > > What's possible is that you when you merged the branches, there were some > files improperly overwritten. Especially if vital public interfaces were > left in a different branch. > > Do you see if some of them were left in 2007 when you followed the > procedure you found? > > -- > Jacob "J*Rod" Salas > jsmedia.tk | @czfjrod > Sent from my Samsung Galaxy S4 on Verizon > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Access Violation in SDK 2013
I tediously merged the files manually, rather than using a tool to do it automatically, and was careful not to alter the SDK 2013 codebase except to add what was added in to the SDK 2007 version of the mod. I only used WinMerge as a guide to show me what had changed between vanilla SDK 2007 and the mod. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jacob "J*Rod" Salas Sent: Sunday, February 09, 2014 2:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Access Violation in SDK 2013 What's possible is that you when you merged the branches, there were some files improperly overwritten. Especially if vital public interfaces were left in a different branch. Do you see if some of them were left in 2007 when you followed the procedure you found? -- Jacob "J*Rod" Salas jsmedia.tk | @czfjrod Sent from my Samsung Galaxy S4 on Verizon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Access Violation in SDK 2013
What's possible is that you when you merged the branches, there were some files improperly overwritten. Especially if vital public interfaces were left in a different branch. Do you see if some of them were left in 2007 when you followed the procedure you found? -- Jacob "J*Rod" Salas jsmedia.tk | @czfjrod Sent from my Samsung Galaxy S4 on Verizon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Access Violation in SDK 2013
Right after I connect, here are the particular lines I see just before the crash: gamerules.h (185) : Assertion Failed: !IsMultiplayer() James connected From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of tobias.kammersga...@gmail.com Sent: Sunday, February 09, 2014 2:26 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Access Violation in SDK 2013 When does the crash happen? When you connect or can you even get that far? - ScarT From: James J. Kelly Jr. <mailto:james...@gmail.com> Sent: Sunday, February 9, 2014 8:19 PM To: hlcoders@list.valvesoftware.com Hey guys, I’m experimenting with porting a Source SDK 2007 mod to Source SDK 2013; I found several other mod authors who said they were able to create a diff from the vanilla SDK 2007 and merge their changes into Source SDK 2013 without much problem. I tried this myself and so far the server build seems to work (or at least it loads in SRCDS and starts the game without crashing) but I can’t get the client to work because I keep getting an unhandled access violation exception at AssertValidWritePtr and unfortunately the call stack is filled with code from mostly engine.dll which I obviously don’t have any symbols for so it really doesn’t tell me much about what might causing it. As a diagnostic measure I tried running a dedicated server and connecting to it from the client and found the crash happened in the client but not the server which helps narrow it down to just the client. Have you guys encountered this type of problem before and how did you solve it or do you at least have any ideas? The particular error I’m getting is this: First-chance exception at 0x10EEC050 (engine.dll) in hl2.exe: 0xC005: Access violation reading location 0xFFEEFFF6. Unhandled exception at 0x10EEC050 (engine.dll) in hl2.exe: 0xC005: Access violation reading location 0xFFEEFFF6. Call stack copied from Visual Studio is below if you want to see it: engine.dll!10eec050()Unknown [Frames below may be incorrect and/or missing, no symbols loaded for engine.dll] engine.dll!10e10d38()Unknown vstdlib.dll!0fbd3a47() Unknown vstdlib.dll!0fbd3a47() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown engine.dll!10ff5c62() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown ntdll.dll!776615de() Unknown ntdll.dll!7769b83d() Unknown KernelBase.dll!771fc41f() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown vstdlib.dll!0fbe0e56() Unknown vstdlib.dll!0fbe0fe0() Unknown vstdlib.dll!0fbe0e56() Unknown vstdlib.dll!0fbe0ce3() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()U
Re: [hlcoders] Access Violation in SDK 2013
When does the crash happen? When you connect or can you even get that far? - ScarT From: James J. Kelly Jr. Sent: Sunday, February 9, 2014 8:19 PM To: hlcoders@list.valvesoftware.com Hey guys, I’m experimenting with porting a Source SDK 2007 mod to Source SDK 2013; I found several other mod authors who said they were able to create a diff from the vanilla SDK 2007 and merge their changes into Source SDK 2013 without much problem. I tried this myself and so far the server build seems to work (or at least it loads in SRCDS and starts the game without crashing) but I can’t get the client to work because I keep getting an unhandled access violation exception at AssertValidWritePtr and unfortunately the call stack is filled with code from mostly engine.dll which I obviously don’t have any symbols for so it really doesn’t tell me much about what might causing it. As a diagnostic measure I tried running a dedicated server and connecting to it from the client and found the crash happened in the client but not the server which helps narrow it down to just the client. Have you guys encountered this type of problem before and how did you solve it or do you at least have any ideas? The particular error I’m getting is this: First-chance exception at 0x10EEC050 (engine.dll) in hl2.exe: 0xC005: Access violation reading location 0xFFEEFFF6. Unhandled exception at 0x10EEC050 (engine.dll) in hl2.exe: 0xC005: Access violation reading location 0xFFEEFFF6. Call stack copied from Visual Studio is below if you want to see it: engine.dll!10eec050()Unknown [Frames below may be incorrect and/or missing, no symbols loaded for engine.dll] engine.dll!10e10d38()Unknown vstdlib.dll!0fbd3a47() Unknown vstdlib.dll!0fbd3a47() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown engine.dll!10ff5c62() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown ntdll.dll!776615de() Unknown ntdll.dll!7769b83d() Unknown KernelBase.dll!771fc41f() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown vstdlib.dll!0fbe0e56() Unknown vstdlib.dll!0fbe0fe0() Unknown vstdlib.dll!0fbe0e56() Unknown vstdlib.dll!0fbe0ce3() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2a
[hlcoders] Access Violation in SDK 2013
Hey guys, I'm experimenting with porting a Source SDK 2007 mod to Source SDK 2013; I found several other mod authors who said they were able to create a diff from the vanilla SDK 2007 and merge their changes into Source SDK 2013 without much problem. I tried this myself and so far the server build seems to work (or at least it loads in SRCDS and starts the game without crashing) but I can't get the client to work because I keep getting an unhandled access violation exception at AssertValidWritePtr and unfortunately the call stack is filled with code from mostly engine.dll which I obviously don't have any symbols for so it really doesn't tell me much about what might causing it. As a diagnostic measure I tried running a dedicated server and connecting to it from the client and found the crash happened in the client but not the server which helps narrow it down to just the client. Have you guys encountered this type of problem before and how did you solve it or do you at least have any ideas? The particular error I'm getting is this: First-chance exception at 0x10EEC050 (engine.dll) in hl2.exe: 0xC005: Access violation reading location 0xFFEEFFF6. Unhandled exception at 0x10EEC050 (engine.dll) in hl2.exe: 0xC005: Access violation reading location 0xFFEEFFF6. Call stack copied from Visual Studio is below if you want to see it: engine.dll!10eec050()Unknown [Frames below may be incorrect and/or missing, no symbols loaded for engine.dll] engine.dll!10e10d38()Unknown vstdlib.dll!0fbd3a47() Unknown vstdlib.dll!0fbd3a47() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown engine.dll!10ff5c62() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown ntdll.dll!776615de() Unknown ntdll.dll!7769b83d() Unknown KernelBase.dll!771fc41f() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown vstdlib.dll!0fbe0e56() Unknown vstdlib.dll!0fbe0fe0() Unknown vstdlib.dll!0fbe0e56() Unknown vstdlib.dll!0fbe0ce3() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!7722582f()Unknown KernelBase.dll!772259c7()Unknown KernelBase.dll!77220457() Unknown KernelBase.dll!77220b0a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown GameUI.dll!2af31c36() Unknown GameUI.dll!2af3d674() Unknown GameUI.dll!2af8f12f() Unknown GameUI.dll!2af8f57a() Unknown