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Hello there!

(Sorry for my poor english i'm french ;)

I tried to create a func_solidfilter entity to be able to block some player
to go through it and let some players go through it. In fact it would block
some players and the other could go in as there were nothing. I tried
manythings, like adding new collision group and overload ShouldCollide in
Player and my entity, It's just not calling those methods.I tried to
overload ForceVPhysicsCollide but it seems not to meet my needs. I just want
to disable collision for some players and have it activated for some others.
If I got no answers i'll just think i've not been understood :P

Thanks in advance

        Louti SF programmer.
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