-- [ Picked text/plain from multipart/alternative ] Hello there! (Sorry for my poor english i'm french ;)
I tried to create a func_solidfilter entity to be able to block some player to go through it and let some players go through it. In fact it would block some players and the other could go in as there were nothing. I tried manythings, like adding new collision group and overload ShouldCollide in Player and my entity, It's just not calling those methods.I tried to overload ForceVPhysicsCollide but it seems not to meet my needs. I just want to disable collision for some players and have it activated for some others. If I got no answers i'll just think i've not been understood :P Thanks in advance Louti SF programmer. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders