Re: [hlcoders] CS:S source code?

2008-02-13 Thread Grash
Yes, you need to build for your mappers a system of entities that
implements your assault gametype.

You specifically name triggers (I'm going to take that you mean any
brush ent to be a trigger). Using just triggers may not be the best
option for what you're trying to achieve. Take TF2\CTF for example. The
Flag\Intel is a model ent, and the capture zone is a brush ent.

-Grash






--- Emiel Regis <[EMAIL PROTECTED]> wrote:

> I've been also thinking of implementation of this for my mod's Team
> Assault gametype. From what I heard from my mappers, most of the
> objective
> scripting needs to be done in hammer, I would just have to code a
> trigger
> entity that fulfills the objective list. Do you think this is
> correct?
>
> Emiel Regis
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is there anything in particular feature you need assistance with?
> >
> > On Feb 10, 2008 9:36 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Just re-code it yourself...
> >>
> >> On Feb 11, 2008 1:12 PM, Tom Leighton
> <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >> > Yes they are moving CSS to the EP2 engine.
> >> >
> >> > No there have been no hints.
> >> >
> >> > Joe Motz wrote:
> >> > > Have there been any hints or even speculation as to whether or
> not
> >> this
> >> > > may happen one day? And lastly, does anyone know if they are
> moving
> >> > > cs:s to the ep2 engine?
> >> > >
> >> > > Tobias Kammersgaard wrote:
> >> > >> --
> >> > >> [ Picked text/plain from multipart/alternative ]
> >> > >> No, it is not.
> >> > >>
> >> > >> /ProZak
> >> > >>
> >> > >>
> >> > >> On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:
> >> > >>
> >> > >>> Forgive me in advance if this a stupid question...
> >> > >>>
> >> > >>> Is it possible to edit the cs:s code and create a standalone
> mod
> >> using
> >> > >>> it's base code / gameplay to build upon?
> >> > >>>
> >> > >>> Regards,
> >> > >>> Joe
> >> > >>>
> >> > >>> ___
> >> > >>> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > >>> please visit:
> >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >>>
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> >> > >> archives, please visit:
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> >> > >>
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> >> >
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> >>
> >>
> >> --
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Re: [hlcoders] CS:S source code?

2008-02-11 Thread Emiel Regis

I've been also thinking of implementation of this for my mod's Team
Assault gametype. From what I heard from my mappers, most of the objective
scripting needs to be done in hammer, I would just have to code a trigger
entity that fulfills the objective list. Do you think this is correct?

Emiel Regis



--
[ Picked text/plain from multipart/alternative ]
Is there anything in particular feature you need assistance with?

On Feb 10, 2008 9:36 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
Just re-code it yourself...

On Feb 11, 2008 1:12 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:

> Yes they are moving CSS to the EP2 engine.
>
> No there have been no hints.
>
> Joe Motz wrote:
> > Have there been any hints or even speculation as to whether or not
this
> > may happen one day? And lastly, does anyone know if they are moving
> > cs:s to the ep2 engine?
> >
> > Tobias Kammersgaard wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> No, it is not.
> >>
> >> /ProZak
> >>
> >>
> >> On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:
> >>
> >>> Forgive me in advance if this a stupid question...
> >>>
> >>> Is it possible to edit the cs:s code and create a standalone mod
using
> >>> it's base code / gameplay to build upon?
> >>>
> >>> Regards,
> >>> Joe
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > ___
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archives,
> > please visit:
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> >
> >
>
>
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Re: [hlcoders] CS:S source code?

2008-02-11 Thread Joe Motz

At this point no, but thanks .for asking.

I guess coding would be the only option then... I'd just rather have
time spend coding new gameplay aspects and building on the look and feel
css offers then trying to mimic the core feel of it. Seems like a lot of
work just to get to a baseline to build off of... But then again, Rome
wasn't built in a day ;-)

cheers!

Mack Corl wrote:

--
[ Picked text/plain from multipart/alternative ]
Is there anything in particular feature you need assistance with?

On Feb 10, 2008 9:36 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:



--
[ Picked text/plain from multipart/alternative ]
Just re-code it yourself...

On Feb 11, 2008 1:12 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:



Yes they are moving CSS to the EP2 engine.

No there have been no hints.

Joe Motz wrote:


Have there been any hints or even speculation as to whether or not


this


may happen one day? And lastly, does anyone know if they are moving
cs:s to the ep2 engine?

Tobias Kammersgaard wrote:


--
[ Picked text/plain from multipart/alternative ]
No, it is not.

/ProZak


On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:



Forgive me in advance if this a stupid question...

Is it possible to edit the cs:s code and create a standalone mod


using


it's base code / gameplay to build upon?

Regards,
Joe

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Re: [hlcoders] CS:S source code?

2008-02-10 Thread Mack Corl
--
[ Picked text/plain from multipart/alternative ]
Is there anything in particular feature you need assistance with?

On Feb 10, 2008 9:36 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Just re-code it yourself...
>
> On Feb 11, 2008 1:12 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
> > Yes they are moving CSS to the EP2 engine.
> >
> > No there have been no hints.
> >
> > Joe Motz wrote:
> > > Have there been any hints or even speculation as to whether or not
> this
> > > may happen one day? And lastly, does anyone know if they are moving
> > > cs:s to the ep2 engine?
> > >
> > > Tobias Kammersgaard wrote:
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> No, it is not.
> > >>
> > >> /ProZak
> > >>
> > >>
> > >> On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:
> > >>
> > >>> Forgive me in advance if this a stupid question...
> > >>>
> > >>> Is it possible to edit the cs:s code and create a standalone mod
> using
> > >>> it's base code / gameplay to build upon?
> > >>>
> > >>> Regards,
> > >>> Joe
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>
> > >> --
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
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> > please visit:
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> >
> >
>
>
> --
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Re: [hlcoders] CS:S source code?

2008-02-10 Thread Matt Stafford
--
[ Picked text/plain from multipart/alternative ]
Just re-code it yourself...

On Feb 11, 2008 1:12 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:

> Yes they are moving CSS to the EP2 engine.
>
> No there have been no hints.
>
> Joe Motz wrote:
> > Have there been any hints or even speculation as to whether or not this
> > may happen one day? And lastly, does anyone know if they are moving
> > cs:s to the ep2 engine?
> >
> > Tobias Kammersgaard wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> No, it is not.
> >>
> >> /ProZak
> >>
> >>
> >> On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:
> >>
> >>> Forgive me in advance if this a stupid question...
> >>>
> >>> Is it possible to edit the cs:s code and create a standalone mod using
> >>> it's base code / gameplay to build upon?
> >>>
> >>> Regards,
> >>> Joe
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
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> > please visit:
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> >
> >
>
>
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Re: [hlcoders] CS:S source code?

2008-02-10 Thread Tom Leighton

Yes they are moving CSS to the EP2 engine.

No there have been no hints.

Joe Motz wrote:

Have there been any hints or even speculation as to whether or not this
may happen one day? And lastly, does anyone know if they are moving
cs:s to the ep2 engine?

Tobias Kammersgaard wrote:

--
[ Picked text/plain from multipart/alternative ]
No, it is not.

/ProZak


On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:


Forgive me in advance if this a stupid question...

Is it possible to edit the cs:s code and create a standalone mod using
it's base code / gameplay to build upon?

Regards,
Joe

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Re: [hlcoders] CS:S source code?

2008-02-10 Thread Joe Motz

Have there been any hints or even speculation as to whether or not this
may happen one day? And lastly, does anyone know if they are moving
cs:s to the ep2 engine?

Tobias Kammersgaard wrote:

--
[ Picked text/plain from multipart/alternative ]
No, it is not.

/ProZak


On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:


Forgive me in advance if this a stupid question...

Is it possible to edit the cs:s code and create a standalone mod using
it's base code / gameplay to build upon?

Regards,
Joe

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Re: [hlcoders] CS:S source code?

2008-02-10 Thread Tobias Kammersgaard
--
[ Picked text/plain from multipart/alternative ]
No, it is not.

/ProZak


On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:
>
> Forgive me in advance if this a stupid question...
>
> Is it possible to edit the cs:s code and create a standalone mod using
> it's base code / gameplay to build upon?
>
> Regards,
> Joe
>
> ___
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[hlcoders] CS:S source code?

2008-02-10 Thread Joe Motz

Forgive me in advance if this a stupid question...

Is it possible to edit the cs:s code and create a standalone mod using
it's base code / gameplay to build upon?

Regards,
Joe

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