I am having some major issues implementing a player anim table for my mod. I get a failed Assert in ResizeAnimationLayerCallback in c_baseanimatingoverlay.cpp
Assert( pVec->Count() == pVecIV->Count() ); pVecIV being pEnt->m_iv_AnimOverlay; <--- This is the issue No where in the code does m_iv_AnimOverlay ever get set/initialized. There is no code in any file that sets it, there is no information on how to properly set it, what it is used for, or any examples. If I ignore the assert, then I have half working player animations. They seem to only play when I jump, or run up a hill. Odd. So I want to tackle this assert first, and see if the fact that m_iv_AnimOverlay being empty is part of the issue. -- *Michael Kramer, Software Engineer & SEO Expert* http://www.siosphere.com | kra...@siosphere.com *[c] 801-530-9454* * * * * -------------------------------------------------------------------------------------------------------- This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify the system manager. This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. If you are not the intended recipient you are notified that disclosing, copying, distributing or taking any action in reliance on the contents of this information is strictly prohibited.
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