I am having some major issues implementing a player anim table for my mod.

I get a failed Assert in ResizeAnimationLayerCallback in
c_baseanimatingoverlay.cpp

Assert( pVec->Count() == pVecIV->Count() );

pVecIV being pEnt->m_iv_AnimOverlay; <--- This is the issue

No where in the code does m_iv_AnimOverlay ever get set/initialized. There
is no code in any file that sets it, there is no information on how to
properly set it, what it is used for, or any examples.

If I ignore the assert, then I have half working player animations. They
seem to only play when I jump, or run up a hill. Odd.

So I want to tackle this assert first, and see if the fact that
m_iv_AnimOverlay being empty is part of the issue.



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