Re: [hlcoders] Couple of questions about general SDK 'stuff'

2006-08-14 Thread Chris Harris
--
[ Picked text/plain from multipart/alternative ]
In your custom schedules you can do this  TASK_SET_ACTIVITY
ACTIVITY:ACT_WALK 

And then a TASK_WAIT command with some number that is close to how long the
animation lasts then that will have it play the animation and then wait till
the animation is done to run more ai.

Don't have any interrupts too because if he is getting up and is interrupted
it will look bad probably.


On 8/13/06, Aaron Schiff [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 You don't have much visual control with schemes and res files.  You need
 to
 either add ImagePanels or add code to draw them on the parent panel.

 The advanced options are available only if you have the Advanced button
 visible in the multiplayer tab's res file.


 On 8/13/06, Benjamin Davison [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Hi guys, nearly finished merging all our code into the new SDK :D But I
  have
  some questions and queries about a range of topics.
 
  First up: I am trying to get a vgui panel that looks like the MOTD
 panel.
  But I cannot seem to find the right controls for this more specifically
  when
  I am in vgui build mode I cant seem find the option to bevel the corners
  of
  a panel.
 
  Secondly: I want to play an animation event, but I can't work out how
 this
  works :(  Usually I would do something like this pPlayer-SetAnimation(
  ACT_ANIMATION ); but when I try it with an animation event it wont work.
  More specifically I want the zombie to play its get up from slump
  animation
  and I have looked in the zombie code but cant see where this is
 triggered.
  Any tips?
 
  Third: The advanced multiplayer options screen is now missing, I am
 going
  to
  go ahead and assume it's because we are using the SourceSDKBase now,
 which
  HL2DM resource file was this located in? Because I have them all in my
  recourse folder and it's still missing.
 
  Fourth: What is this new toolsframework that has shown up? It looks like
 a
  way for external tools to hook into the engine; because that would be
 very
  interesting.
 
  --
  - Benjamin Davison
  --
 
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[hlcoders] Couple of questions about general SDK 'stuff'

2006-08-13 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
Hi guys, nearly finished merging all our code into the new SDK :D But I have
some questions and queries about a range of topics.

First up: I am trying to get a vgui panel that looks like the MOTD panel.
But I cannot seem to find the right controls for this more specifically when
I am in vgui build mode I cant seem find the option to bevel the corners of
a panel.

Secondly: I want to play an animation event, but I can't work out how this
works :(  Usually I would do something like this pPlayer-SetAnimation(
ACT_ANIMATION ); but when I try it with an animation event it wont work.
More specifically I want the zombie to play its get up from slump animation
and I have looked in the zombie code but cant see where this is triggered.
Any tips?

Third: The advanced multiplayer options screen is now missing, I am going to
go ahead and assume it's because we are using the SourceSDKBase now, which
HL2DM resource file was this located in? Because I have them all in my
recourse folder and it's still missing.

Fourth: What is this new toolsframework that has shown up? It looks like a
way for external tools to hook into the engine; because that would be very
interesting.

--
- Benjamin Davison
--

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visit:
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Re: [hlcoders] Couple of questions about general SDK 'stuff'

2006-08-13 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
You don't have much visual control with schemes and res files.  You need to
either add ImagePanels or add code to draw them on the parent panel.

The advanced options are available only if you have the Advanced button
visible in the multiplayer tab's res file.


On 8/13/06, Benjamin Davison [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Hi guys, nearly finished merging all our code into the new SDK :D But I
 have
 some questions and queries about a range of topics.

 First up: I am trying to get a vgui panel that looks like the MOTD panel.
 But I cannot seem to find the right controls for this more specifically
 when
 I am in vgui build mode I cant seem find the option to bevel the corners
 of
 a panel.

 Secondly: I want to play an animation event, but I can't work out how this
 works :(  Usually I would do something like this pPlayer-SetAnimation(
 ACT_ANIMATION ); but when I try it with an animation event it wont work.
 More specifically I want the zombie to play its get up from slump
 animation
 and I have looked in the zombie code but cant see where this is triggered.
 Any tips?

 Third: The advanced multiplayer options screen is now missing, I am going
 to
 go ahead and assume it's because we are using the SourceSDKBase now, which
 HL2DM resource file was this located in? Because I have them all in my
 recourse folder and it's still missing.

 Fourth: What is this new toolsframework that has shown up? It looks like a
 way for external tools to hook into the engine; because that would be very
 interesting.

 --
 - Benjamin Davison
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




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