Re: [hlcoders] Creating VGUI background map
-- [ Picked text/plain from multipart/alternative ] I think he wants the background to be a VGUI Panel...no map, just the VGUI Panel... -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating VGUI background map
-- [ Picked text/plain from multipart/alternative ] Or be more clear... I don't really understand... Do you want a graphic background with VGUI? On 7/30/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > You'll have to go into a little more detail... > > -- > ts2do > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating VGUI background map
-- [ Picked text/plain from multipart/alternative ] You'll have to go into a little more detail... -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Creating VGUI background map
-- [ Picked text/plain from multipart/alternative ] Hi all, How to create a custom VGUI panel background map? So far, we only know how to apply the default vtf and vmf files. Let's say if a typical BSP file, is there a tool to import the graphic file and then create the necessary file for HL2? Is creating a VGUI panel backgroud map same as creating a game menu background map? Thanks, Adrian __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders