Re: [hlcoders] Do a barrel roll!
On Tuesday 25 March 2008, Steve Henderson wrote: We've modified in_main to accommodate 6 DOF. Does the sound subsystem still have issues with roll angle? -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Do a barrel roll!
Hey all, I want to adjust in_main.cpp to allow me to adjust roll along with pitch and yaw, else my user is going to get motion sick when the view doesn't roll with his head. Is there precedent for this? /Chilv ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Do a barrel roll!
Press Z or R twice. Somebody had to say it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Chilvers Sent: Tuesday, March 25, 2008 11:19 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Do a barrel roll! Hey all, I want to adjust in_main.cpp to allow me to adjust roll along with pitch and yaw, else my user is going to get motion sick when the view doesn't roll with his head. Is there precedent for this? /Chilv ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders