The basic idea here is that I have a
team_account_manager entity which holds team stats. It
has a server and client component (C and C_)
because id like to be able to access the information
from both.
I have a networked EHANDLE member in my gamerules
which is supposed to keep track of the entity for both
server and client. In my gamerules constructor i
create the team_account_manager and assign the ehandle
to it.
Server side i can find the team_account_manager
through the ehandle just fine, cast it to my
(CTeamAccountManager*) type and use the functions.
Here is my problem:
Client side id like to find the team_account_manager
through the same ehandle, cast it to my
(C_TeamAccountManager*) type and use its functions.
Unfortunately i cannot find the entity through my
networked ehandle.
Is this the proper way to use an ehandle? Perhaps my
client side entity has a different ehandle? Maybe the
team_account_manager is not getting created on the
client? Maybe the ehandle is not getting networked
correctly?
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