[hlcoders] Get users steam lang setting

2007-12-26 Thread Mark Chandler
I was looking in the engine header files but couldn't see a function which
would return this value. Does any one know how to get it?

Mark

Perfect Dark Source

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Get users steam lang setting

2007-12-26 Thread Maarten De Meyer
Not sure, but I always laugh when I see code like

if ( g_Language.GetInt() == LANGUAGE_GERMAN )
{
m_iGibModelIndex = PrecacheModel (models/germanygibs.mdl);
}
else
{
m_iGibModelIndex = PrecacheModel (models/gibs/hgibs.mdl);
}

that what you're looking for?

 I was looking in the engine header files but couldn't see a function which
 would return this value. Does any one know how to get it?

 Mark

 Perfect Dark Source

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Get users steam lang setting

2007-12-26 Thread Alfred Reynolds
That call won't be reliable with orange box era games, when the SDK code
comes out you should use the SteamApps()-GetAppData( app id,
language, ...) call to get the language the user wants to run the game
in. App id would be the value you put in your mods gameinfo.txt.

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of Mark Chandler
 Sent: Wednesday, December 26, 2007 9:47 AM
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] Get users steam lang setting

 Found this function:

 vgui::system()-
 GetRegistryString(HKEY_LOCAL_MACHINE\\Software\\Valve\\Stea
 m\\Language, language, 128)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
 Meyer
 Sent: Thursday, December 27, 2007 2:37 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Get users steam lang setting

 Not sure, but I always laugh when I see code like

 if ( g_Language.GetInt() == LANGUAGE_GERMAN )
   {
   m_iGibModelIndex = PrecacheModel
 (models/germanygibs.mdl);
   }
   else
   {
   m_iGibModelIndex = PrecacheModel
(models/gibs/hgibs.mdl);
   }

 that what you're looking for?

  I was looking in the engine header files but couldn't see a function
 which
  would return this value. Does any one know how to get it?
 
  Mark
 
  Perfect Dark Source
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Get users steam lang setting

2007-12-26 Thread Ook

Strange...do German guts look different from everyone elses?



Not sure, but I always laugh when I see code like

if ( g_Language.GetInt() == LANGUAGE_GERMAN )
{
m_iGibModelIndex = PrecacheModel (models/germanygibs.mdl);
}
else
{
m_iGibModelIndex = PrecacheModel (models/gibs/hgibs.mdl);
}

that what you're looking for?


I was looking in the engine header files but couldn't see a function
which
would return this value. Does any one know how to get it?

Mark

Perfect Dark Source






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Get users steam lang setting

2007-12-26 Thread Mark Chandler
Found this function:

vgui::system()-GetRegistryString(HKEY_LOCAL_MACHINE\\Software\\Valve\\Stea
m\\Language, language, 128)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten De Meyer
Sent: Thursday, December 27, 2007 2:37 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Get users steam lang setting

Not sure, but I always laugh when I see code like

if ( g_Language.GetInt() == LANGUAGE_GERMAN )
{
m_iGibModelIndex = PrecacheModel (models/germanygibs.mdl);
}
else
{
m_iGibModelIndex = PrecacheModel (models/gibs/hgibs.mdl);
}

that what you're looking for?

 I was looking in the engine header files but couldn't see a function which
 would return this value. Does any one know how to get it?

 Mark

 Perfect Dark Source

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders






___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Get users steam lang setting

2007-12-26 Thread Ondřej Hošek

Merry Boxing/St. Stephen's Day, Alfred! I didn't know until now that the
26th isn't a holiday in the US. I do hope you have had a relaxing
vacation. :) (And, of course, same wishes to the list.)

Two questions:
1. Is app id the ID of the engine product behind the mod (such as the
current Source SDK Base's 215) or will Valve start distributing IDs to
mod makers?
2. Will this function be back-ported to the Ep1 engine?

Thanks,
~~ Ondra

On 26.12.07 18:54 Uhr, Alfred Reynolds wrote:

That call won't be reliable with orange box era games, when the SDK code
comes out you should use the SteamApps()-GetAppData( app id,
language, ...) call to get the language the user wants to run the game
in. App id would be the value you put in your mods gameinfo.txt.

- Alfred



-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Mark Chandler
Sent: Wednesday, December 26, 2007 9:47 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Get users steam lang setting

Found this function:

vgui::system()-


GetRegistryString(HKEY_LOCAL_MACHINE\\Software\\Valve\\Stea


m\\Language, language, 128)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
Meyer
Sent: Thursday, December 27, 2007 2:37 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Get users steam lang setting

Not sure, but I always laugh when I see code like

if ( g_Language.GetInt() == LANGUAGE_GERMAN )
{
m_iGibModelIndex = PrecacheModel
(models/germanygibs.mdl);
}
else
{
m_iGibModelIndex = PrecacheModel


(models/gibs/hgibs.mdl);


}

that what you're looking for?



I was looking in the engine header files but couldn't see a function


which


would return this value. Does any one know how to get it?

Mark

Perfect Dark Source



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Get users steam lang setting

2007-12-26 Thread Jeffrey botman Broome

Ook wrote:

Strange...do German guts look different from everyone elses?


Yes.  Do to some genetic defect, Germans don't actually have blood.
When you shoot them, nothing comes out (at least that's what all the
German politicians would have you believe).

--
Jeffrey botman Broome

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Get users steam lang setting

2007-12-26 Thread Alfred Reynolds
215 would be fine, and this function will be in the new SDK not the old one.

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of Ondrej Hošek
 Sent: Wednesday, December 26, 2007 10:02 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Get users steam lang setting

 Merry Boxing/St. Stephen's Day, Alfred! I didn't know until now that
 the
 26th isn't a holiday in the US. I do hope you have had a relaxing
 vacation. :) (And, of course, same wishes to the list.)

 Two questions:
 1. Is app id the ID of the engine product behind the mod (such as the
 current Source SDK Base's 215) or will Valve start distributing IDs
 to
 mod makers?
 2. Will this function be back-ported to the Ep1 engine?

 Thanks,
 ~~ Ondra

 On 26.12.07 18:54 Uhr, Alfred Reynolds wrote:
  That call won't be reliable with orange box era games, when the SDK
 code
  comes out you should use the SteamApps()-GetAppData( app id,
  language, ...) call to get the language the user wants to run the
 game
  in. App id would be the value you put in your mods gameinfo.txt.
 
  - Alfred
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlcoders-
  [EMAIL PROTECTED] On Behalf Of Mark Chandler
  Sent: Wednesday, December 26, 2007 9:47 AM
  To: hlcoders@list.valvesoftware.com
  Subject: RE: [hlcoders] Get users steam lang setting
 
  Found this function:
 
  vgui::system()-
 
  GetRegistryString(HKEY_LOCAL_MACHINE\\Software\\Valve\\Stea
 
  m\\Language, language, 128)
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Maarten
 De
  Meyer
  Sent: Thursday, December 27, 2007 2:37 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Get users steam lang setting
 
  Not sure, but I always laugh when I see code like
 
  if ( g_Language.GetInt() == LANGUAGE_GERMAN )
 {
 m_iGibModelIndex = PrecacheModel
  (models/germanygibs.mdl);
 }
 else
 {
 m_iGibModelIndex = PrecacheModel
 
  (models/gibs/hgibs.mdl);
 
 }
 
  that what you're looking for?
 
 
  I was looking in the engine header files but couldn't see a
 function
 
  which
 
  would return this value. Does any one know how to get it?
 
  Mark
 
  Perfect Dark Source
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Get users steam lang setting

2007-12-26 Thread Ondřej Hošek

What a violation of canon...

Sadly, such a censored version is also sold in Austria, where the rules
are less strict. Luckily, I bought the Orange Box a week before boxed
release on Steam (and Steam can probably differentiate between Germany
and Austria), but my friend wasn't as lucky. Maybe I should bug a Steam
support person about this...

~~ Ondra

On 26.12.07 18:58 Uhr, Mulchman wrote:

They're green!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Wednesday, December 26, 2007 09:52
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Get users steam lang setting

Strange...do German guts look different from everyone elses?




Not sure, but I always laugh when I see code like

if ( g_Language.GetInt() == LANGUAGE_GERMAN )
{
m_iGibModelIndex = PrecacheModel (models/germanygibs.mdl);
}
else
{
m_iGibModelIndex = PrecacheModel (models/gibs/hgibs.mdl);
}

that what you're looking for?



I was looking in the engine header files but couldn't see a function
which
would return this value. Does any one know how to get it?

Mark

Perfect Dark Source



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Get users steam lang setting

2007-12-26 Thread Mark Chandler
Yeah due to their politics and no violence policy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Thursday, December 27, 2007 2:52 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Get users steam lang setting

Strange...do German guts look different from everyone elses?


 Not sure, but I always laugh when I see code like

 if ( g_Language.GetInt() == LANGUAGE_GERMAN )
 {
 m_iGibModelIndex = PrecacheModel (models/germanygibs.mdl);
 }
 else
 {
 m_iGibModelIndex = PrecacheModel (models/gibs/hgibs.mdl);
 }

 that what you're looking for?

 I was looking in the engine header files but couldn't see a function
 which
 would return this value. Does any one know how to get it?

 Mark

 Perfect Dark Source




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders