Re: [hlcoders] HLTV overviews
> > As i recall... you put NOCLIP on, fly _above_ the > > level look down, and set a special CVAR that > > changes how HL renders the level... so there is no > > perspective... then just take a screenshot. You'll > > have to alter it in a paint program afterwards > > > > Suitable vague explanation, but i can't remember the > > specifics :) IIRC, you have to join a hltv server for the command to work correctly. Otherwise you'll just get a green screen, but can't see the level. TheTinySteini ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HLTV overviews
Or, for the lazy among us: http://www.basicbee.com/booga/files/HLTV.doc --- Daniel Koppes <[EMAIL PROTECTED]> wrote: > --- David Flor <[EMAIL PROTECTED]> wrote: > > For > the life of me I can't find the document that > > describes how to > > create the 2D overview images for HLTV. Somebody > out > > there have it > > handy? > > > > Thanks! > > > As i recall... you put NOCLIP on, fly _above_ the > level look down, and set a special CVAR that > changes how HL renders the level... so there is no > perspective... then just take a screenshot. You'll > have to alter it in a paint program afterwards > > Suitable vague explanation, but i can't remember the > specifics :) > > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HLTV overviews
Its included in the SDk 2.2 zip file. >From: Daniel Koppes <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: [hlcoders] HLTV overviews >Date: Fri, 15 Mar 2002 16:00:23 +1300 (NZDT) > > --- David Flor <[EMAIL PROTECTED]> wrote: > For >the life of me I can't find the document that > > describes how to > > create the 2D overview images for HLTV. Somebody out > > there have it > > handy? > > > > Thanks! > > >As i recall... you put NOCLIP on, fly _above_ the >level look down, and set a special CVAR that >changes how HL renders the level... so there is no >perspective... then just take a screenshot. You'll >have to alter it in a paint program afterwards > >Suitable vague explanation, but i can't remember the >specifics :) > > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _ Join the worlds largest e-mail service with MSN Hotmail. http://www.hotmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HLTV overviews
--- David Flor <[EMAIL PROTECTED]> wrote: > For the life of me I can't find the document that > describes how to > create the 2D overview images for HLTV. Somebody out > there have it > handy? > > Thanks! > As i recall... you put NOCLIP on, fly _above_ the level look down, and set a special CVAR that changes how HL renders the level... so there is no perspective... then just take a screenshot. You'll have to alter it in a paint program afterwards Suitable vague explanation, but i can't remember the specifics :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] HLTV overviews
For the life of me I can't find the document that describes how to create the 2D overview images for HLTV. Somebody out there have it handy? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders