Re: [hlcoders] Identifying all players in the current view
This is a multi-part message in MIME format. -- That sounds good. Thanks! :-) John Sheu wrote: Loop through all the players, calling IsDormant() on them. That should let you pick out the ones that are being currently server-updated (and thus in your PVS). John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- [ philip.vcf of type text/x-vcard deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Identifying all players in the current view
This is a multi-part message in MIME format. -- I'm trying to code a sniper view mode which identifies all the players currently visible in the active player's view, and displays information about each of them floating above them. I've had several ideas, including: just displaying the information for everybody on the server; always having the information attached to the people and only visible when the player's sniping; and looping through the player list, determining who's visible and attaching the information as appropriate. However, none of these methods is particularly elegant, and I was hoping there was some better way to do it. :-) -- [ philip.vcf of type text/x-vcard deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Identifying all players in the current view
Philip Withnall wrote: I'm trying to code a sniper view mode which identifies all the players currently visible in the active player's view, and displays information about each of them floating above them. I've had several ideas, including: just displaying the information for everybody on the server; always having the information attached to the people and only visible when the player's sniping; and looping through the player list, determining who's visible and attaching the information as appropriate. However, none of these methods is particularly elegant, and I was hoping there was some better way to do it. :-) That last one sounds best to me. How much more elegant were you wanting it? -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Identifying all players in the current view
Loop through all the players, calling IsDormant() on them. That should let you pick out the ones that are being currently server-updated (and thus in your PVS). John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders