Re: [hlcoders] Lines of code in Source SDK?
Based on the Question I would say that you also need to include stuff in the source for the mapping tools. The question needs to be more detailed. But based on Bucky's question i would say that it would be andrews figere that is most acurate as a baseline. you need to remember that if you are using this to show how big the project you are taking on is then you need to know you do not need to mod every file, only the stuff that changes the things you need. Hope that helps Vbitz Andrew Ritchie wrote: > 400k+ Depending on what you define as code it could be much more but > there's atleast that. Only within the Client and Server projects, and it's > always up for debate how much of it is functionally part of each project. > > On Wed, Aug 19, 2009 at 1:34 AM, Adam Buckland wrote: > > >> Just a quick question: >> >> How many lines of code would you estimate, make up the Source SDK? >> >> -- >> >> Bucky >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Lines of code in Source SDK?
400k+ Depending on what you define as code it could be much more but there's atleast that. Only within the Client and Server projects, and it's always up for debate how much of it is functionally part of each project. On Wed, Aug 19, 2009 at 1:34 AM, Adam Buckland wrote: > Just a quick question: > > How many lines of code would you estimate, make up the Source SDK? > > -- > > Bucky > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Lines of code in Source SDK?
SLOCDirectory SLOC-by-Language (Sorted) 565656 gamecpp=565656 117182 public cpp=117182 73020 utils cpp=72680,ansic=340 41096 vgui2 cpp=41096 17651 materialsystem cpp=17642,perl=9 11450 tier1 cpp=11450 9284mathlib cpp=9237,perl=47 3075devtoolsperl=3075 2857common cpp=2857 0 dx10sdk (none) 0 dx9sdk (none) 0 lib (none) 0 linux_sdk (none) 0 top_dir (none) 0 vmpi(none) Totals grouped by language (dominant language first): cpp: 837800 (99.59%) perl: 3131 (0.37%) ansic: 340 (0.04%) Total Physical Source Lines of Code (SLOC)= 841,271 Development Effort Estimate, Person-Years (Person-Months) = 235.62 (2,827.44) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) Schedule Estimate, Years (Months) = 4.27 (51.22) (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) Estimated Average Number of Developers (Effort/Schedule) = 55.20 Total Estimated Cost to Develop = $ 31,829,098 (average salary = $56,286/year, overhead = 2.40). SLOCCount, Copyright (C) 2001-2004 David A. Wheeler SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL. SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to redistribute it under certain conditions as specified by the GNU GPL license; see the documentation for details. Please credit this data as "generated using David A. Wheeler's 'SLOCCount'." Adam Buckland schrieb: > Just a quick question: > > How many lines of code would you estimate, make up the Source SDK? > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Lines of code in Source SDK?
Over 9000. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Adam Buckland Sent: Tuesday, August 18, 2009 8:35 PM To: Discussion of Half-Life Programming Subject: [hlcoders] Lines of code in Source SDK? Just a quick question: How many lines of code would you estimate, make up the Source SDK? -- Bucky ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Lines of code in Source SDK?
I did a line count a while back, and it was about 1.5million 2009/8/19 Adam Buckland > Just a quick question: > > How many lines of code would you estimate, make up the Source SDK? > > -- > > Bucky > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Lines of code in Source SDK?
Just a quick question: How many lines of code would you estimate, make up the Source SDK? -- Bucky ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders