Re: [hlcoders] Lines of code in Source SDK?

2009-08-20 Thread Joshua Scarsbrook
Based on the Question I would say that you also need to include stuff in 
the source for the mapping tools. The question needs to be more 
detailed. But based on Bucky's question i would say that it would be 
andrews figere that is most acurate as a baseline. you need to remember 
that if you are using this to show how big the project you are taking on 
is then you need to know you do not need to mod every file, only the 
stuff that changes the things you need.

Hope that helps
Vbitz

Andrew Ritchie wrote:
> 400k+  Depending on what you define as code it could be much more but
> there's atleast that.  Only within the Client and Server projects, and it's
> always up for debate how much of it is functionally part of each project.
>
> On Wed, Aug 19, 2009 at 1:34 AM, Adam Buckland wrote:
>
>   
>> Just a quick question:
>>
>> How many lines of code would you estimate, make up the Source SDK?
>>
>> --
>>
>> Bucky
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>> 
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>   


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Re: [hlcoders] Lines of code in Source SDK?

2009-08-18 Thread Andrew Ritchie
400k+  Depending on what you define as code it could be much more but
there's atleast that.  Only within the Client and Server projects, and it's
always up for debate how much of it is functionally part of each project.

On Wed, Aug 19, 2009 at 1:34 AM, Adam Buckland wrote:

> Just a quick question:
>
> How many lines of code would you estimate, make up the Source SDK?
>
> --
>
> Bucky
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Lines of code in Source SDK?

2009-08-18 Thread Heimo Stieg
SLOCDirectory   SLOC-by-Language (Sorted)
565656  gamecpp=565656
117182  public  cpp=117182
73020   utils   cpp=72680,ansic=340
41096   vgui2   cpp=41096
17651   materialsystem  cpp=17642,perl=9
11450   tier1   cpp=11450
9284mathlib cpp=9237,perl=47
3075devtoolsperl=3075
2857common  cpp=2857
0   dx10sdk (none)
0   dx9sdk  (none)
0   lib (none)
0   linux_sdk   (none)
0   top_dir (none)
0   vmpi(none)


Totals grouped by language (dominant language first):
cpp: 837800 (99.59%)
perl:  3131 (0.37%)
ansic:  340 (0.04%)




Total Physical Source Lines of Code (SLOC)= 841,271
Development Effort Estimate, Person-Years (Person-Months) = 235.62 
(2,827.44)
 (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months) = 4.27 (51.22)
 (Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule)  = 55.20
Total Estimated Cost to Develop   = $ 31,829,098
 (average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to
redistribute it under certain conditions as specified by the GNU GPL 
license;
see the documentation for details.
Please credit this data as "generated using David A. Wheeler's 'SLOCCount'."

Adam Buckland schrieb:
> Just a quick question:
>
> How many lines of code would you estimate, make up the Source SDK?
>
>   

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Re: [hlcoders] Lines of code in Source SDK?

2009-08-18 Thread Spencer 'voogru' MacDonald
Over 9000.

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Adam Buckland
Sent: Tuesday, August 18, 2009 8:35 PM
To: Discussion of Half-Life Programming
Subject: [hlcoders] Lines of code in Source SDK?

Just a quick question:

How many lines of code would you estimate, make up the Source SDK?

-- 

Bucky

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Re: [hlcoders] Lines of code in Source SDK?

2009-08-18 Thread Olly
I did a line count a while back, and it was about 1.5million

2009/8/19 Adam Buckland 

> Just a quick question:
>
> How many lines of code would you estimate, make up the Source SDK?
>
> --
>
> Bucky
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
Sent from Olly's SEGA Game Gear
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[hlcoders] Lines of code in Source SDK?

2009-08-18 Thread Adam Buckland
Just a quick question:

How many lines of code would you estimate, make up the Source SDK?

-- 

Bucky

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