[hlcoders] Listen server fix?
Has there been a permanent fix to users being unable to connect to a listen server? Having to do the 'sv_lan' trick gets quite old, fast... and for development builds it's hard to keep a dedicated server up and running (I hate having to run to campus to hold a no-lag 16 player server). Will the next source code release fix this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Listen server fix?
-- [ Picked text/plain from multipart/alternative ] No it won't, this is a steam issue it seems, as it affects both the HL engines. -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Listen server fix?
We have a Source engine fix in testing, I hope to release it next week if testing goes well. - Alfred Ben Everett wrote: > Has there been a permanent fix to users being unable to connect to a > listen > server? Having to do the 'sv_lan' trick gets quite old, fast... and > for > development builds it's hard to keep a dedicated server up and > running (I > hate having to run to campus to hold a no-lag 16 player server). > > Will the next source code release fix this issue? > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Listen server fix?
-- [ Picked text/plain from multipart/alternative ] Excellent news! -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders