-- [ Picked text/plain from multipart/alternative ] I am trying to make a way to change the players ?skin? change color at a certain time to show a "shield" type effect. This is what I have so far, but it just makes my player black. Is there a different Material I could use that would work, such as a metal or rock type look?
int C_Hunt_Player::DrawModel( int flags ) { static IMaterial* shieldEffect = materials->FindMaterial("Effects/tp_refract" , TEXTURE_GROUP_OTHER); modelrender->ForcedMaterialOverride( shieldEffect ); int iret = BaseClass::DrawModel( flags ); modelrender->ForcedMaterialOverride( NULL ); //( "shaders/post_sepia", TEXTURE_GROUP_CLIENT_EFFECTS, true ); return iret; } --------------------------------- Never miss a thing. Make Yahoo your homepage. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders