RE: [hlcoders] Mystery HUD element in raw SDK
Thanks, Scott! For the record, that's the source of the problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd Sent: Wednesday, August 09, 2006 10:22 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Mystery HUD element in raw SDK Jonathan Charles Middleton wrote: > Thanks for the lead, but unfortunately it's not any panel shown by calling > CBasePlayer::ShowViewPortPanel(). :/ > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer > Sent: Wednesday, August 09, 2006 9:48 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Mystery HUD element in raw SDK > > -- > [ Picked text/plain from multipart/alternative ] > I had this as well, but now I don't I think it is the MOTD window, look > under sdk_player.cpp and search for PANEL > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > If anyone runs into it in the future, the 2 elements missing res files most likely in that picture are: sdk_hud_message - top left highlight. hud_voicestatus - big highlighting. http://list.valvesoftware.com/mailman/private/hlcoders/2006-March/016779.htm l ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Mystery HUD element in raw SDK
Jonathan Charles Middleton wrote: Thanks for the lead, but unfortunately it's not any panel shown by calling CBasePlayer::ShowViewPortPanel(). :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer Sent: Wednesday, August 09, 2006 9:48 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Mystery HUD element in raw SDK -- [ Picked text/plain from multipart/alternative ] I had this as well, but now I don't I think it is the MOTD window, look under sdk_player.cpp and search for PANEL -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders If anyone runs into it in the future, the 2 elements missing res files most likely in that picture are: sdk_hud_message - top left highlight. hud_voicestatus - big highlighting. http://list.valvesoftware.com/mailman/private/hlcoders/2006-March/016779.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Mystery HUD element in raw SDK
Thanks for the lead, but unfortunately it's not any panel shown by calling CBasePlayer::ShowViewPortPanel(). :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer Sent: Wednesday, August 09, 2006 9:48 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Mystery HUD element in raw SDK -- [ Picked text/plain from multipart/alternative ] I had this as well, but now I don't I think it is the MOTD window, look under sdk_player.cpp and search for PANEL -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Mystery HUD element in raw SDK
-- [ Picked text/plain from multipart/alternative ] I had this as well, but now I don't I think it is the MOTD window, look under sdk_player.cpp and search for PANEL -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Mystery HUD element in raw SDK
Thanks for the response, Oliver. My particular problem is not about removing HUD elements in general, but removing this one in particular...which I can't find. It seems ridiculous, but in the case of this very specific element, I can't find its name/class, though if I knew either I'd have no problem removing it. This element is created somewhere in the raw, unmodified SDK, apparently in error, and I simply haven't been able to track it down. :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oliver Gray Sent: Wednesday, August 09, 2006 9:26 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Mystery HUD element in raw SDK -- [ Picked text/plain from multipart/alternative ] Check out this webpage: http://www.cs.vu.nl/~eliens/game/documents_technical_documentation.html Look under the section "How to remove violence", it shows how to remove HUD elements. This is a very broad approach for removing one HUD element but at least it will show you what category it's in. On 8/9/06, Jonathan Charles Middleton <[EMAIL PROTECTED]> wrote: > > I've been trying to find and disable an HUD element that appears in the > upper left corner of the screen, as if ungoverned by script data. See > pic: > > http://www.Catfootedbear.com/jcm/hlcoders/sdk_vehicles.jpg > > I've tried systematically disabling all child panels under the view port > in > the vgui tree, but either through my ineptitude or because it's not among > those listed, I've not been able to track it down. Later, I went on a > crazed panel genocide, also with no results. Does anyone know where this > thing is coming from? > > Thanks, > Jonathan > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Mystery HUD element in raw SDK
-- [ Picked text/plain from multipart/alternative ] Check out this webpage: http://www.cs.vu.nl/~eliens/game/documents_technical_documentation.html Look under the section "How to remove violence", it shows how to remove HUD elements. This is a very broad approach for removing one HUD element but at least it will show you what category it's in. On 8/9/06, Jonathan Charles Middleton <[EMAIL PROTECTED]> wrote: > > I've been trying to find and disable an HUD element that appears in the > upper left corner of the screen, as if ungoverned by script data. See > pic: > > http://www.Catfootedbear.com/jcm/hlcoders/sdk_vehicles.jpg > > I've tried systematically disabling all child panels under the view port > in > the vgui tree, but either through my ineptitude or because it's not among > those listed, I've not been able to track it down. Later, I went on a > crazed panel genocide, also with no results. Does anyone know where this > thing is coming from? > > Thanks, > Jonathan > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Mystery HUD element in raw SDK
I've been trying to find and disable an HUD element that appears in the upper left corner of the screen, as if ungoverned by script data. See pic: http://www.Catfootedbear.com/jcm/hlcoders/sdk_vehicles.jpg I've tried systematically disabling all child panels under the view port in the vgui tree, but either through my ineptitude or because it's not among those listed, I've not been able to track it down. Later, I went on a crazed panel genocide, also with no results. Does anyone know where this thing is coming from? Thanks, Jonathan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders