RE: [hlcoders] Mystery HUD element in raw SDK

2006-08-09 Thread Jonathan Charles Middleton
Thanks, Scott!  For the record, that's the source of the problem.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd
Sent: Wednesday, August 09, 2006 10:22 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Mystery HUD element in raw SDK

Jonathan Charles Middleton wrote:
> Thanks for the lead, but unfortunately it's not any panel shown by calling
> CBasePlayer::ShowViewPortPanel().  :/
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer
> Sent: Wednesday, August 09, 2006 9:48 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Mystery HUD element in raw SDK
>
> --
> [ Picked text/plain from multipart/alternative ]
> I had this as well, but now I don't I think it is the MOTD window, look
> under sdk_player.cpp and search for PANEL
> --
>
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If anyone runs into it in the future, the 2 elements missing res files most
likely in that picture are:
sdk_hud_message - top left highlight.
hud_voicestatus - big highlighting.

http://list.valvesoftware.com/mailman/private/hlcoders/2006-March/016779.htm
l

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Re: [hlcoders] Mystery HUD element in raw SDK

2006-08-09 Thread Scott Loyd

Jonathan Charles Middleton wrote:

Thanks for the lead, but unfortunately it's not any panel shown by calling
CBasePlayer::ShowViewPortPanel().  :/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer
Sent: Wednesday, August 09, 2006 9:48 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Mystery HUD element in raw SDK

--
[ Picked text/plain from multipart/alternative ]
I had this as well, but now I don't I think it is the MOTD window, look
under sdk_player.cpp and search for PANEL
--

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If anyone runs into it in the future, the 2 elements missing res files most 
likely in that picture are:
sdk_hud_message - top left highlight.
hud_voicestatus - big highlighting.

http://list.valvesoftware.com/mailman/private/hlcoders/2006-March/016779.html

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RE: [hlcoders] Mystery HUD element in raw SDK

2006-08-09 Thread Jonathan Charles Middleton
Thanks for the lead, but unfortunately it's not any panel shown by calling
CBasePlayer::ShowViewPortPanel().  :/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer
Sent: Wednesday, August 09, 2006 9:48 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Mystery HUD element in raw SDK

--
[ Picked text/plain from multipart/alternative ]
I had this as well, but now I don't I think it is the MOTD window, look
under sdk_player.cpp and search for PANEL
--

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Re: [hlcoders] Mystery HUD element in raw SDK

2006-08-09 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
I had this as well, but now I don't I think it is the MOTD window, look
under sdk_player.cpp and search for PANEL
--

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RE: [hlcoders] Mystery HUD element in raw SDK

2006-08-09 Thread Jonathan Charles Middleton
Thanks for the response, Oliver.

My particular problem is not about removing HUD elements in general, but
removing this one in particular...which I can't find.  It seems ridiculous,
but in the case of this very specific element, I can't find its name/class,
though if I knew either I'd have no problem removing it.  This element is
created somewhere in the raw, unmodified SDK, apparently in error, and I
simply haven't been able to track it down. :/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oliver Gray
Sent: Wednesday, August 09, 2006 9:26 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Mystery HUD element in raw SDK

--
[ Picked text/plain from multipart/alternative ]
Check out this webpage:
http://www.cs.vu.nl/~eliens/game/documents_technical_documentation.html

Look under the section "How to remove violence", it shows how to remove HUD
elements.  This is a very broad approach for removing one HUD element but at
least it will show you what category it's in.


On 8/9/06, Jonathan Charles Middleton <[EMAIL PROTECTED]>
wrote:
>
> I've been trying to find and disable an HUD element that appears in the
> upper left corner of the screen, as if ungoverned by script data.  See
> pic:
>
> http://www.Catfootedbear.com/jcm/hlcoders/sdk_vehicles.jpg
>
> I've tried systematically disabling all child panels under the view port
> in
> the vgui tree, but either through my ineptitude or because it's not among
> those listed, I've not been able to track it down.  Later, I went on a
> crazed panel genocide, also with no results.  Does anyone know where this
> thing is coming from?
>
> Thanks,
> Jonathan
>
>
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Re: [hlcoders] Mystery HUD element in raw SDK

2006-08-09 Thread Oliver Gray
--
[ Picked text/plain from multipart/alternative ]
Check out this webpage:
http://www.cs.vu.nl/~eliens/game/documents_technical_documentation.html

Look under the section "How to remove violence", it shows how to remove HUD
elements.  This is a very broad approach for removing one HUD element but at
least it will show you what category it's in.


On 8/9/06, Jonathan Charles Middleton <[EMAIL PROTECTED]>
wrote:
>
> I've been trying to find and disable an HUD element that appears in the
> upper left corner of the screen, as if ungoverned by script data.  See
> pic:
>
> http://www.Catfootedbear.com/jcm/hlcoders/sdk_vehicles.jpg
>
> I've tried systematically disabling all child panels under the view port
> in
> the vgui tree, but either through my ineptitude or because it's not among
> those listed, I've not been able to track it down.  Later, I went on a
> crazed panel genocide, also with no results.  Does anyone know where this
> thing is coming from?
>
> Thanks,
> Jonathan
>
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlcoders] Mystery HUD element in raw SDK

2006-08-09 Thread Jonathan Charles Middleton
I've been trying to find and disable an HUD element that appears in the
upper left corner of the screen, as if ungoverned by script data.  See pic:

http://www.Catfootedbear.com/jcm/hlcoders/sdk_vehicles.jpg

I've tried systematically disabling all child panels under the view port in
the vgui tree, but either through my ineptitude or because it's not among
those listed, I've not been able to track it down.  Later, I went on a
crazed panel genocide, also with no results.  Does anyone know where this
thing is coming from?

Thanks,
Jonathan


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