[hlcoders] Pale faces
Has anyone experienced their faces getting a lot paler? Like this: http://destroyer.cs.northwestern.edu/nas/paleface.JPG It happened about a month or so ago, and I didn't change anything. They're not actually like this when playing stock HL2, but they are in FacePoser when configured for Half-Life 2, in FacePoser when configured for our mod, and in our mod itself. Not to be the kid that cries and takes his marbles home, but things like this are one of the reasons (although not the main one) that we are moving News at Seven off the Source engine. It's frustrating when you literally run the same mod once a day, and then one day the faces are randomly fully-lit. Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Pale faces
It might have been caused by an update. It might go away in a few months, or you might have to reinstall your entire computer, and restart your mod from the beginning. On 9/5/07, Nate Nichols [EMAIL PROTECTED] wrote: Has anyone experienced their faces getting a lot paler? Like this: http://destroyer.cs.northwestern.edu/nas/paleface.JPG It happened about a month or so ago, and I didn't change anything. They're not actually like this when playing stock HL2, but they are in FacePoser when configured for Half-Life 2, in FacePoser when configured for our mod, and in our mod itself. Not to be the kid that cries and takes his marbles home, but things like this are one of the reasons (although not the main one) that we are moving News at Seven off the Source engine. It's frustrating when you literally run the same mod once a day, and then one day the faces are randomly fully-lit. Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Pale faces
-- [ Picked text/plain from multipart/alternative ] What fun would modding be if the game ran the same way every time? This is clearly a feature to add some spice. :) On 9/5/07, Nate Nichols [EMAIL PROTECTED] wrote: Has anyone experienced their faces getting a lot paler? Like this: http://destroyer.cs.northwestern.edu/nas/paleface.JPG It happened about a month or so ago, and I didn't change anything. They're not actually like this when playing stock HL2, but they are in FacePoser when configured for Half-Life 2, in FacePoser when configured for our mod, and in our mod itself. Not to be the kid that cries and takes his marbles home, but things like this are one of the reasons (although not the main one) that we are moving News at Seven off the Source engine. It's frustrating when you literally run the same mod once a day, and then one day the faces are randomly fully-lit. Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders