[hlcoders] Pale faces

2007-09-05 Thread Nate Nichols
Has anyone experienced their faces getting a lot paler?

Like this: http://destroyer.cs.northwestern.edu/nas/paleface.JPG

It happened about a month or so ago, and I didn't change anything.
They're not actually like this when playing stock HL2, but they are in
FacePoser when configured for Half-Life 2, in FacePoser when
configured for our mod, and in our mod itself.

Not to be the kid that cries and takes his marbles home, but things
like this are one of the reasons (although not the main one) that we
are moving News at Seven off the Source engine.  It's frustrating when
you literally run the same mod once a day, and then one day the faces
are randomly fully-lit.

Nate

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Re: [hlcoders] Pale faces

2007-09-05 Thread Nick
It might have been caused by an update. It might go away in a few
months, or you might have to reinstall your entire computer, and
restart your mod from the beginning.

On 9/5/07, Nate Nichols [EMAIL PROTECTED] wrote:
 Has anyone experienced their faces getting a lot paler?

 Like this: http://destroyer.cs.northwestern.edu/nas/paleface.JPG

 It happened about a month or so ago, and I didn't change anything.
 They're not actually like this when playing stock HL2, but they are in
 FacePoser when configured for Half-Life 2, in FacePoser when
 configured for our mod, and in our mod itself.

 Not to be the kid that cries and takes his marbles home, but things
 like this are one of the reasons (although not the main one) that we
 are moving News at Seven off the Source engine.  It's frustrating when
 you literally run the same mod once a day, and then one day the faces
 are randomly fully-lit.

 Nate

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Re: [hlcoders] Pale faces

2007-09-05 Thread Skillet
--
[ Picked text/plain from multipart/alternative ]
What fun would modding be if the game ran the same way every time?  This is
clearly a feature to add some spice.

:)

On 9/5/07, Nate Nichols [EMAIL PROTECTED] wrote:

 Has anyone experienced their faces getting a lot paler?

 Like this: http://destroyer.cs.northwestern.edu/nas/paleface.JPG

 It happened about a month or so ago, and I didn't change anything.
 They're not actually like this when playing stock HL2, but they are in
 FacePoser when configured for Half-Life 2, in FacePoser when
 configured for our mod, and in our mod itself.

 Not to be the kid that cries and takes his marbles home, but things
 like this are one of the reasons (although not the main one) that we
 are moving News at Seven off the Source engine.  It's frustrating when
 you literally run the same mod once a day, and then one day the faces
 are randomly fully-lit.

 Nate

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 please visit:
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