yes i did use create a new mod with source sdk over steamtools.
i know i dont have to copy them but sometimes they dont copy sometimes they do so i copy them manually. do i need some kind of update for msvc++ 2003 in order to compile hl2 sdk correctly? its multiplayer but sometimes it behaves like singleplayer. when i close the mod with quit it sometimes ask me if i wanna save my progress i´ve so far. greetz ----- Original Message ----- From: "Nick" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Sunday, November 05, 2006 8:39 PM Subject: [hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls Is this single or multiplayer? You should not have to copy your DLL manually. It should be 100% automatic if you created a new mod. Did you "create a new mod" using the hl2sdk? On 11/5/06, Christoph Neuwirth <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello I´ve just switched from hl1 to hl2 coding and now i´ve a little problem. As the topic says, my mod doesn´t load its own dlls. It only loads the default hl2 dlls. I use msvc++ 2003, I compile in release mode and i copy my dlls into the bin folder manually. I also created a new mod to see if the code i changed is the reason why it doesn´t load it but also with the new mod its not working. If you need more Informations, just tell. Thx in advance -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders