I'm creating the account manager in the gamerules
constructor using:

CreateEntityByName( "team_account_manager" );

This is also where i assign the ehandle to the
manager.

-Kiran

-----Original Message-----
Subject: Re: [hlcoders] EHandles valid on server and
client?
From: John Sheu <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Organization: The University of Texas at Austin
Date: Mon, 29 May 2006 13:53:55 -0500
Reply-To: hlcoders@list.valvesoftware.com

How are you creating the CTeamAccountManager
server-side?  Directly
through its constructor, or through something else?


-----Original Message-----
Date: Mon, 29 May 2006 01:08:45 -0700 (PDT)
From: Kiran Sudhakara <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] EHandles valid on server and
client?
Reply-To: hlcoders@list.valvesoftware.com

The basic idea here is that I have a
team_account_manager entity which holds team stats. It
has a server and client component ("C" and "C_")
because id like to be able to access the information
from both.

I have a networked EHANDLE member in my gamerules
which is supposed to keep track of the entity for both
server and client. In my gamerules constructor i
create the team_account_manager and assign the ehandle
to it.

Server side i can find the team_account_manager
through the ehandle just fine, cast it to my
(CTeamAccountManager*) type and use the functions.

Here is my problem:

Client side id like to find the team_account_manager
through the same ehandle, cast it to my
(C_TeamAccountManager*) type and use its functions.
Unfortunately i cannot find the entity through my
networked ehandle.

Is this the proper way to use an ehandle? Perhaps my
client side entity has a different ehandle? Maybe the
team_account_manager is not getting created on the
client? Maybe the ehandle is not getting networked
correctly?

-Kiran

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